Author Topic: GH2: Gungaroo  (Read 1038 times)

Offline palefire

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GH2: Gungaroo
« on: January 01, 2008, 06:41:59 pm »
This is my version of Gungaroo, what's yours?
http://ataraxia.comicgenesis.com/d/20071227.html
 
 
Battroid 3
Name <Gungaroo>
Desig <RG79>
DESC <Originally designed as a mass-produced mecha, the project was abandoned because of the cost in its primary material, Gungaroo Alloy.>
Type <GROUND SPACE>
FACTIONS <GENERAL>

sub
Head
   armor 3
   mass -3
   hardened
   sub
      CPit
      Armor 2
      mass -2

      Sensor   6

      Beamgun 1
      BV 3
      type <Intercept>
      name <Pulse Intercept Laser>
   end
   inv
   HeadHarness 2
   scale 2
   name <Eyeshade>
   end
Torso
   Armor 3
   mass -3
   hardened
   sub
      Gyro
      Armor 2
      Mass -2

      Engine
      Armor 2
      Mass -2
      
      Computer 2
      sub
         Software 2
         name <Garoo Motion Sense 2.0>
         S_SpeedComp
         S_BoostScale 2

         Software 1
         name <Target Analyzer>
         desc <Mecha identification and analysis software.>
         S_Information
         SInfo_MechaDex

         Software 3
         name <Sensory Processing>
         S_SkillBoost
         Stat 2 11

         Software 3
         name <Guerrilla Tactical Aid>
         S_SkillBoost
         Stat 2 25
      end
      
      overcharger 4      

      ecm 2

      Mount
      armor 2
      name <Marsupium Mount>

   end
Arm
   Name <Right Arm>
   Size 1
   Armor 1
   Hardened
   mass -1
   sub
   hand
   mount
        name <Right Arm Mount>
      inv
         Gun 8
         name <Double Barrel Cannon>
         caliber <144mm Shells>
         Range 6
         Speed 2
         sub
            Gun 8
            name <Double Barrel Cannon>
            Integral
            caliber <144mm Shells>
            Range 6
            Speed 2
            sub
               Ammo 8
               name <144mm Crystalline Shells>
               caliber <144mm Shells>
               Magazine 24
               type <Scatter Brutal>
            end
            Ammo 8
            caliber <144mm shells>
            Magazine 24
         end
      end
   end
Arm
   Name <Left Arm>
   Size 1
   Armor 1
   Hardened
   mass -1
   sub
   hand
   mount
        name <Left Arm Mount>
      inv
         Gun 8
         name <Double Barrel Cannon>
         caliber <144mm Shells>
         Range 6
         Speed 2
         sub
            Gun 8
            name <Double Barrel Cannon>
            Integral
            caliber <144mm Shells>
            Range 6
            Speed 2
            sub
               Ammo 8
               name <144mm AP Shells>
               caliber <144mm Shells>
               Magazine 24
               type <Armorpiercing>
            end
            Ammo 8
            caliber <144mm shells>
            Magazine 24
         end
      end
   end
Leg
   Name <Right Leg>
   Size 4
   Armor 4
   mass -4
   Hardened
   sub
   Flight 4
   HeavyActuator 1
   end
Leg
   Name <Left Leg>
   Size 4
   Armor 4
   mass -4
   Hardened
   sub
   Flight 4
   HeavyActuator 1
   end
Tail
   Size 3
   Armor 5
   Mass -4
   Hardened
   sub
      HeavyActuator 3
                Mount
                Name <Tail Mounting Point>
   end
        inv
                EShield 3
        end
end
end

Offline Frumple

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GH2: Gungaroo
« Reply #1 on: January 01, 2008, 08:17:45 pm »
Now see, what I'd do with this is wait untill the drone handling is redone, then turn this into a SF:0/1 critter and make a gun that shoots five or six of them at a time. Why have one Gungaroo when you can have a dozen?

Other than that, it looks pretty good, though I didn't know the Hardened tag effected mecha-parts. Will have to remember that.

EDIT: As an aside, I now claim first-try on making downsized drone-shooting guns of all the official mecha, whenever we can do that. SF:1 Ovaknight-swarms, here we come!

Unless someone beats me to it, of course.
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Offline palefire

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GH2: Gungaroo
« Reply #2 on: January 02, 2008, 05:47:38 pm »
So the evil koala on the same page of comics somehow reminds me of stuffed animals, and stuffed animals somehow reminds me of anime girls with stuffed animals and missile launchers inside the stuffed animals, so I tried to make the item of cute stuffed animals with missile launchers inside but I was unable to draw cute stuffed animals and ended up with this critter and so I wrote instead an item of an ill omen stuffed animal and tried to put this in game and the following is the result but I have no idea if it works or not and I looked at the Dead Miner quest but only to find that GIVEKEYITEM no longer works by the way and so I am still trying to locate my item which is supposed to be in the dark hovel in Theles Spinner somewhere.

\"\"

Tool 27 1
Name <Stuffed Animal>
Desc <A fluffy and plush toy with calculated cutness that will either appease cute people or make you look cute yourself.>
Category <Entertainment>
Factions <GENERAL>
Legality -50

Tool 27 2
Name <Stuffed Vole>
Desc <This angry but cute vole with a spiked club is one of the latest cute fetish in L5 space.>
Category <Entertainment>
Factions <GENERAL>
Legality -50

Tool 27 2
Name <Stuffed Vole Limited Edition>
Desc <A plush toy with a concealed missile launcher inside.>
Category <Contraband>
Factions <GENERAL>
Legality 0
sub
   MLauncher 6
   Name <Concealed Missile Launcher>
   mass -6
   integral
   sub
      Rockets 5
      Name <Frag Rockets>
      type <SWARM BLAST 1>
      magazine 12
   end   
end

Content
   name <Harvester Victim>
   requires <*DUNGEON_X building condemned open>
   element1 <Prefab>
   element2 <Prefab>
   inv
      MetaTerrain
      name <Harverster Victim>
      desc <A Harvester Victim>
      SDL_Sprite <prop_body.png>
      roguechar <!>
      Clue16 <Print 3>
      clue20 <Print 3>
      Clue37 <Print 3>
      clue34 <Print 4 if= V2 0 XPV 50 V= 2 1>
      use <if= V1 0 else GoBeenBefore V= 1 1 Alert 1>
      GoBeenBefore <Print 2>
      Msg1 <A child lies motionless before you. As you approach, you realize that it's no child, but a man, or what's left of him.>
      Msg2 <A corpse, or what is left of it.>
      Msg3 <The corpse is bereft of limbs and most of organs. The toolmarks indiciate that it's the work of organ harvesters.>
      Msg4 <You say a prayer for the soul of the deceased.>


      Tool 28 -2
      Name <Broken Stuffed Animal>
      Desc <This mangy and ragged stuffed bear seems to emit an evil aura of ill omen.>
      sdl_portrait <item_bear.png>
      Category <Contraband>
      Legality 5
      charm -10
      clue37 <Print 1>
      clue34 <Print 2 if= V2 0 ifG Skroll 34 10 Print 3 PCMoraleDmg 5 ifGSkroll 34 25 Alert 4 PCMoraleDmg 50 V=2 1>
      msg1 <The bear was the previous cute fetish of the L5 space. This particular one has a missile launcher concealed inside.>
      msg2 <You seems to hear a faint echo of screaming.>
      msg3 <A tingling sensation crawls on your skin.>
      msg4 <Imagery of sufferining assaulted your senses, loneliness and abandoment    scorched your mind, and then pure evil forced its way into your spirit! ...or so it seemed like it as you recollect your senses...>
      sub
      MLauncher 12
      Name <Concealed Missile Launcher>
      mass -12
      integral
      sub
      Rockets 6
      Name <Frag Missiles>
      type <SWARM BLAST 1>
      magazine 20
      end
      end
   end

Offline Yuu Inohara

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GH2: Gungaroo
« Reply #3 on: January 04, 2008, 01:40:37 pm »
Wow... That started out cute, then took a nose dive into the premise for a b-grade slasher flick... Nice XD