Quoting: draconuszero
That might lead to exp abuse if you let one live and let it spawn more.
A fairly recent (version wise) update for the game restricts the ammount of XP gainable from one enemy...
I.E you might only be able to squeeze 2 XP points from a Street Punk when using an AWC
I'm also pretty sure that the maximum ammount of XP gainable is related to the power of the weapon used in question...
Anyhow, thats bridge under the water.
Quoting: draconuszero
Sounds like an interesting idea though.
Cheers.
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Just to expand on that idea:
The initial creature would be a small "Rootlet" or something similar with a high stealth rating (really, who is going to pay much notice to a small stunted looking plant?), Yet after the PC and lancemates have observed it (or at least have had the object in their FOV) and are now not observing it (I.E are on another level or just plain cant see it) it will begin to divide into:
Light VegetationNow imagine light scrubby bush, The kind that boarders forest pathways, This is what it is..only with more genetic engineering.
The original plant splits into two units of LV and dies, the new LV units will begin to block the corridor (if there is one) or position itself in a place that will proberbaly be stumbled upon by the hero, From there you get:
Thick Vegitation (Hah, you thought I was going to say "Heavy Vegitation")
This is where the fun starts, its garunteed to be seen and severly slows down people, It also reproduces at a fairly rapid rate.
VinesOccasionally a bit of vegitation will mutate into one of theese, they are sterile (cannot reproduce), but have a natural wapon: The vine.
Lets say, DC:12 FLAIL EXTEND
Thorn PodSame rules as vines, Only more long ranged.
DC:6, Range 8, BV 3, SWARM
Anyhow, Thats enough on the nasties..I have some ideas on how to make them less chaotic...
(Ideas only)
Depending on the depth of the dungeon, or how far away from civilization the vegitation will be assigned a number, Lets use the number 8 here.
A single rootlet will grow into 8 LV's, Which will turn into 5 TV's, From there 3D6 is rolled for the remaining LV's, Should they hit a 6 they mutate into a bioweapon, or a weakened version of them.
From there the TV's roll 4D6, Same rules here except they get bioweapons on 5 and 6. Each "mass" of rank 5 or more allways gets a bioweapon.
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Anyhow, Its just a suggestion, but please post any comments or improvements on it.