Author Topic: Types of weapons.  (Read 905 times)

Offline Malte

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Types of weapons.
« on: August 12, 2006, 07:20:55 PM »
Forgive me if this has been brought up before, but can someone give me a list of all the tags used for weapon types... and a brief description of what exactly it is that they do? You know, like how the BURN tag causes stuff to... burn.

Also, is it possible to change the messages you get when you perform a specific action? ie. consuming food items. Instead of "(PC) consumes the (Item)" you get a "(PC) drinks the (Item)".

er, I sure hope that's understandable.

Offline Joseph Hewitt

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Types of weapons.
« Reply #1 on: August 13, 2006, 12:55:57 PM »
Quoting: Malte
Forgive me if this has been brought up before, but can someone give me a list of all the tags used for weapon types... and a brief description of what exactly it is that they do? You know, like how the BURN tag causes stuff to... burn.


Here's the list for GH1, without explanations:

      'SWARM', 'BLAST', 'LINE', 'SCATTER', 'EXTEND',
      'HYPER', 'ARMORPIERCING', 'MYSTERY', 'THROWN', 'RETURN',
      'ARMORIGNORE','INTERCEPT','OVERLOAD','BRUTAL', 'FLAIL',
      'ANTIAIR','SMOKE','GAS','DRONE','NOMETAL',
      'STRAIN','COMPLEX'
      'POISON','BURN','REGEN','STONE','HAYWIRE',
      'RUST', 'STUN', 'SICKNESS',

This was taken straight from the ghweapon.pp unit.

Quoting: Malte
Also, is it possible to change the messages you get when you perform a specific action? ie. consuming food items. Instead of "(PC) consumes the (Item)" you get a "(PC) drinks the (Item)".


No, that isn't currently possible, but it could be added to the program. I've added it to the list.

Offline Tung Nguyen

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Types of weapons.
« Reply #2 on: August 13, 2006, 12:57:05 PM »
Quoting: man_umek.txt
ANTI-AIR
    Flying targets are harder to hit. Anti-Air weapons ignore this
    penalty.


ARMORPIERCING
    Armor-Piercing weapons are good at penetrating armor. Your target
    gets only half armor protection from attacks of this type.
 

BLAST <X>
    Blast weapons affect everything in a radius from their detonation
    point.
 

BRUTAL
    Brutal weapons cause a lot of messy, obvious damage. They eat
    through armor at twice the normal rate.
 

DRONE
    Drone weapons release a number of small robotic airplanes which will
    then attack your enemies.
 

EXTEND
    Extended melee weapons may be used to attack at a target up to two
    squares distant, as opposed to regular melee weapons which are limited
    to a range of one.
 

FLAIL
    Flails are flexible weapons. They may not be easily blocked or parried.
 

GAS
    Gas weapons do no damage, but release a toxic gas which can quickly
    kill living beings.
 

HYPER
    Hyper weapons are particularly devastating. They deal damage to every
    component piece of a target simultaneously.
 

INTERCEPT
    A weapon with the Intercept attack attribute may be used to shoot
    down incoming missiles.
 

LINE
    A line attack affects every target in a straight line.
 

OVERLOAD
    These weapons cause electrical interference to an enemy mecha's
    powerplant.
 

SCATTER
    Instead of dealing a single powerful hit, scatter weapons divide
    their damage into multiple smaller attacks, thereby spreading out
    over more of the target.
 

SMOKE
    Smoke weapons cause no damage, but may be used to provide cover.
 

SWARM
    Swarm weapons spread out to attack multiple targets simultaneously.
 

THROWN
    Throwable melee weapons may be thrown. The range depends on your
    character's BODY stat.
 

THROWN, RETURNING
    Some throwing weapons will return to the user after they've been
    thrown. Things like boomerangs and rocket-powered tridents fall in
    this category.

Odd... a few of the tags seem to be missing. This is from GH2, BTW.

Offline Joseph Hewitt

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Types of weapons.
« Reply #3 on: August 13, 2006, 01:14:58 PM »
Quoting: Tung Nguyen
Odd... a few of the tags seem to be missing. This is from GH2, BTW.

That's my fault, I haven't updated the documentation in a long time. I've added that to my to-do list as well.

Offline Epsilon

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Types of weapons.
« Reply #4 on: August 13, 2006, 08:39:33 PM »
What are NOMETAL and STRAIN, if someone could enlighten me? I assume NOMETAL means it can't affect things made of metal, like mecha.

Offline peter

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« Reply #5 on: August 13, 2006, 11:55:02 PM »
NOMETAL means it doesn't damage metal.  STRAIN means it takes 10 stamina to fire.  Similar to COMPLEX, which takes 10 mental points to fire.  (e.g. the Argoseyer's phase bubble :)

Offline Anticheese

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Types of weapons.
« Reply #6 on: August 15, 2006, 01:54:57 AM »
Quoting: peter
STRAIN means it takes 10 stamina to fire. Similar to COMPLEX, which takes 10 mental points to fire.


Is it possible to set the ammount of SP or MP a weapon takes to fire? Like STRAIN 5?

Offline peter

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Types of weapons.
« Reply #7 on: August 15, 2006, 02:09:28 AM »
Quoting: Anticheese
Is it possible to set the ammount of SP or MP a weapon takes to fire? Like STRAIN 5?


 It wouldn't be hard to change how STRAIN is parsed, and change all the existing occurences of STRAIN to STRAIN 10.  If you have a good idea for a weapon that needs this, let's hear the details.

Offline Anticheese

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« Reply #8 on: August 17, 2006, 07:41:05 AM »
Quoting: peter

It wouldn't be hard to change how STRAIN is parsed, and change all the existing occurences of STRAIN to STRAIN 10. If you have a good idea for a weapon that needs this, let's hear the details.


I was mainly thinking of biotech critters, considering how many Bioweapons contain inbuilt weapons that draw off an internal power source, I was thinking that you might add a STRAIN 5 to a kind of bio-plasma weapon, representing the internal STRAIN to accelerate a piece of organic matter to the fourth phase, contain it safely and eject it at ballistic speeds.

Remember the little patch you posted R.E Cybertech weaponary? What about that as well? In addition to adding a little extra trauma, the sample laser pistol could have STRAIN 1 (or 2) to represent how hard it would be on anyones constitution to have a freaking gun sticking out of your arm!

Then there are really heavy personal scale weapons like the Assault Cannon...

And how about COMPLEX x? When used sparingly I think it would make a really good addition to some weapons, Take nuke launchers for example - In real life the process of maintaining a nuke and arming it is a bit of a task..And what about point defence cannons? When mounted on a turret they could act autonomously, But for every DC:80 or so of missiles deflected it could turn on COMPLEX 2 to illustrate how much of a task it is to manually aim cannons at oncoming missiles.

Offline macksting

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Types of weapons.
« Reply #9 on: August 17, 2006, 10:52:18 PM »
This application for biotech critters is brilliant. A five pound sack of it.
I was under the impression that intercepting missiles already required a little extra effort?

Offline SharkD

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Types of weapons.
« Reply #10 on: August 18, 2006, 01:23:47 AM »
I put these all under the category of Damage Effects in the wiki. Is that appropriate?