Author Topic: New terrain type suggested  (Read 701 times)

Offline SharkD

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New terrain type suggested
« on: August 12, 2006, 04:56:19 AM »
I suggest a new terrain type:

Large Boulders

Like trees, they can't be rolled over--only walked or flown over. Walking over them is done at the risk of falling, like with hills.

I figure they'd be found only in the wastes, as opposed to grasslands or marshes.

Also:

Large Trees

These are a barrier to all except flying mecha. They can be destroyed with weapons, however.

I've got the sprites rendered already.

Offline draconuszero

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New terrain type suggested
« Reply #1 on: August 12, 2006, 05:47:23 PM »
Quoting: SharkD
Also:

Large Trees

These are a barrier to all except flying mecha. They can be destroyed with weapons, however.

I've got the sprites rendered already.


For large trees, I believe you can destroy them, but you can also walk/run/fly/roll through them,  damaging the tree and yourself in the process.

Offline SharkD

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New terrain type suggested
« Reply #2 on: August 18, 2006, 01:22:39 AM »
I thought of another one:

Bogs for the marshland...
You get stuck and you have to pass a Resistance check in order to get unstuck.

Offline macksting

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New terrain type suggested
« Reply #3 on: August 18, 2006, 09:33:09 PM »
What effect would this have on walking mecha? Impassible terrain?

Offline SharkD

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New terrain type suggested
« Reply #4 on: August 18, 2006, 10:24:16 PM »
The same as for rolling mecha.

Offline draconuszero

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New terrain type suggested
« Reply #5 on: August 18, 2006, 10:37:42 PM »
Quicksand i guess can be another terrain type to consider.

Offline Anticheese

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New terrain type suggested
« Reply #6 on: August 18, 2006, 11:04:20 PM »
The problem with quicksand is that it is normally indistinguishable from any other patch of sand, so if you wanted to put in quicksand please do so very sparingly.

Here is my idea for adapting it to Mecha.

A patch of quicksand with at least 5 tiles adjacent to each other are generated, If a walking, rolling or otherwise on the ground Mecha, the mech in question has to pass a movement speed roll (Think like a resistance check, only with a much higher target and a much higher baseline) first (I.E going too fast to notice it), After that the mech in question has to pass a resistance roll every playerturn or else suffer a 50 speed penalty, if this keeps up then when the mech stops moving alltogether then its pretty much grounded in -2 waters, so unless it can make a good engine check (using the mech engine) then its stuck.

Yes it sounds a bit complex, but I think it would work.

Offline Joseph Hewitt

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New terrain type suggested
« Reply #7 on: August 19, 2006, 07:59:22 AM »
There are some good ideas for making more interesting terrain here. The quicksand idea could also work for the dust seas on Luna. I'll see about implementing some of these when I get around to the planets.