Author Topic: Line attack bug fix  (Read 460 times)

Offline peter

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Line attack bug fix
« on: August 07, 2006, 06:35:54 AM »
I was standing in the same square a Sun Scarab, and fired my Plasma Cannon.  We each got hit 20 times, because SolveLine will happily return the same square for each range step from 1 to 20.

 I propose solving this by adding the following line at the end of the while( t < rng ) loop:
I was standing in the same square a Sun Scarab, and fired my Plasma Cannon.  We each got hit 20 times, because SolveLine will happily return the same square for each range step from 1 to 20.

 I propose solving this by adding the following line at the end of the while( t < rng ) loop:

 if (P1.X=P2.X) and (P1.Y=P2.Y) then T := rng;

 I haven't tested this yet, so I don't know how well it works.  (I'm worried about not hitting at all if the target is at a different altitude...)

 BTW, I've made a few more tweaks to my AI code.  If another release is coming up soon, I can make another patch.  (Should I make a patch against the gh-1.002 source, or make it incremental wrt. my last patch?)