Author Topic: GearHead2 v0.440  (Read 5376 times)

Offline Burzmali

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GearHead2 v0.440
« Reply #75 on: October 22, 2007, 06:58:05 AM »
More observations:

1.  It is possible to accept a mission, and lose it before you can make it to the station exterior.  It might be a good idea to enforce a minimum time on missions after they have been accepted.  It could also be interesting to have missions enter a "crunch time" phase once they pass a certain point, where the reward is doubled, but you have to hurry to catch the enemy before they leave the area.

2.  I got a mission that sent me to a "strange object" outside one of the stations.  But, after I won the mission, the green marker for the "strange object" has lingered around.  Is there a reason for this, or will there be an object in the location to close up the plot in a later release?

3.  In the exotic pets mission, you can fedex the crate of beasties over to the police.  You probably should have to drop it off.

4.  The "hideout" for the criminal in the wanted missions moves around inside of the spinner.  Probably should be stationary.

5.  The minimap shows objects like boxes, but not markers for enemies.

Offline Frumple

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GearHead2 v0.440
« Reply #76 on: October 22, 2007, 10:17:19 AM »
*hums* A tiny-tiny bug I ran into -- when attacking critters that are sitting in open doorways, if you ESC out of the target selection (as opposed to selecting the critter or the door) your shot (was observed with a laser rifle) will hit both the door and the critter.  I've no clue if this behavior will effect everything stacked more than one to a square, though -- it's a pretty rare situation, outside of the door thing.

Also...

Quoting: Burzmali
2.  I got a mission that sent me to a "strange object" outside one of the stations.  But, after I won the mission, the green marker for the "strange object" has lingered around.  Is there a reason for this, or will there be an object in the location to close up the plot in a later release?


There's a few objects like this that stick around -- some of them do, indeed, have things lingering around in them.  You might wanna' try entering the square with the object on it then checking the battlefield for something roving around.

Quoting: Burzmali
4.  The "hideout" for the criminal in the wanted missions moves around inside of the spinner.  Probably should be stationary.


Gwah.  That's not all -- it also, apparently, flies:  I've had it generate (or move while I was hunting after it, I guess) on top of empty buildings before... so I suppose it's a good thing it moves, or my flightless (Space jets, nothin' else) mech woulda' been outta' luck...
Ask not!
What your country can hump for you.
Ask!
What you can hump for your country.

Offline Joseph Hewitt

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GearHead2 v0.440
« Reply #77 on: October 22, 2007, 05:53:14 PM »
Quoting: Burzmali
1. It is possible to accept a mission, and lose it before you can make it to the station exterior.

I've fixed this for all the missions I know of where it applies- may have missed a few. After accepting a mission the time limit is increased by 6 hours.

Quoting: Burzmali
2. I got a mission that sent me to a "strange object" outside one of the stations. But, after I won the mission, the green marker for the "strange object" has lingered around.

This is a troubling one. Usually, there will be something there, but otherwise it's just a useless scene that never goes away.

Quoting: Burzmali
3. In the exotic pets mission, you can fedex the crate of beasties over to the police. You probably should have to drop it off.

Fixed.

Quoting: Burzmali
4. The "hideout" for the criminal in the wanted missions moves around inside of the spinner. Probably should be stationary.

You're right, it should- and it should be set to not appear on top of obstacles.

Quoting: Burzmali
5. The minimap shows objects like boxes, but not markers for enemies.

Oops.

Quoting: Frumple
A tiny-tiny bug I ran into -- when attacking critters that are sitting in open doorways, if you ESC out of the target selection (as opposed to selecting the critter or the door) your shot (was observed with a laser rifle) will hit both the door and the critter.

Weird. I think I can tell what's going on there, but I'll look into it.

Offline Burzmali

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GearHead2 v0.440
« Reply #78 on: October 22, 2007, 06:47:24 PM »
Quoting: Joseph Hewitt
Quoting: Burzmali
5. The minimap shows objects like boxes, but not markers for enemies.

Oops.

It shows enemy units, but not the orange markers on the overhead view.  This makes finding enemy patrols harder than it has to be in SDL mode.

Offline Imam

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GearHead2 v0.440
« Reply #79 on: November 06, 2007, 07:39:18 PM »
found one when playing arena pilot from Gaos.

#A +Pla +T-- +F-- +Bor +Gfa C:ADVEN !Ne E:-- F:--
P:++ P:PDASS P:spo P:ALLY N:-- T:++ T:FRIEND T:TRADE S:perm S:-- L:perm L:++
L:GAOSP L:spc L:FCOMS L:GROUND I:++ I:TL_Ne

Another bug:
Whenever I entered a spinner from deep space, I always end up inside the spinner without entering the spaceport airlock. I guess for the sake of realism, pilots entering a spinner should always end up on the spaceport.

suggestions:
How about creating a two seater mecha, where one of your lancemate can act as weapon operator. I wanted (and tried) to plant a joust's head to a buru2 body, but apparently you can't detach a cockpit module from a mecha. 8P

hope it helps

Offline Burzmali

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GearHead2 v0.440
« Reply #80 on: November 11, 2007, 07:29:43 PM »
Sat down with the game for a few more hours and turned up a few new observations:

1.  My lancemates talk to dog and inanimate objects.

2.  When prompted to choose a software to remove from a mecha's computer, pictures of my lancemates are displayed instead of the software.

3.  Reminder for the "X needs money to open a Mek shop" lists the wrong location (save available).

4.  I could recruit a lancemate over the phone, but they wouldn't become part of the party until I stumbled over the scene they were in.

5.  Arena's seem to be broken.  I battled at least 15 times in the Privateer Arena, and I still wasn't the champ (save available).

Offline Imam

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GearHead2 v0.440
« Reply #81 on: November 12, 2007, 07:26:13 AM »
1)Hmm...I encountered an NPC who lost his/her mecha. After I retrieved and return it, I guess he/she should've joined my lance but he/she keeps repeating that "no one are willing to give mission until I participate in a mission" dialogue. Is it a bug or it's just me.

2)
Quoting: Burzmali
2. When prompted to choose a software to remove from a mecha's computer, pictures of my lancemates are displayed instead of the software.

I played the ASCII version, I don't know about the pictures, but it did display info text of lancemate status or abilities instead of info about the software.

3)One other thing thats bothering me, I often get my lancemate poisoned to death in dungeons with fungal sphere. the ironic thing is that I have an antidote in my possession but I can give/use it to the afflicted mate.
Once, one of my lancemate got a punctured spacesuit and choking to death. I dont have general repair skill but I happened to carry a spare suit, but since I can't give the spare to him he died. Sure it gives the game a realism, but I guess the "no inventory swap in hostile situation" means all personnel must carry his/her own items and spare gears.

Offline Burzmali

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GearHead2 v0.440
« Reply #82 on: November 12, 2007, 07:33:59 AM »
Quoting: Imam
3)...
Once, one of my lancemate got a punctured spacesuit and choking to death. I dont have general repair skill but I happened to carry a spare suit, but since I can't give the spare to him he died. Sure it gives the game a realism, but I guess the "no inventory swap in hostile situation" means all personnel must carry his/her own items and spare gears.

Exactly how would he put it on?

Offline macksting

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GearHead2 v0.440
« Reply #83 on: November 12, 2007, 10:47:18 AM »
Very quickly.

Offline Erathoniel

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GearHead2 v0.440
« Reply #84 on: November 12, 2007, 12:40:56 PM »
He'd hold his breath... and have it torn out of him, potentially in a bloody fashion. He'd not hold his breath. Well. Stinks to be him. It would be fatal in real-life, so it should be fatal in the game. You can't change a space-suit in space. There could be auto-applying patches, but you can't change a space-suit in space.

Offline macksting

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« Reply #85 on: November 12, 2007, 01:09:49 PM »
I might point out that, in real life, a helicopter gunship or harrier could do a lot of what many land-based walkers could do more efficiently and effectively, intelligent robots wouldn't necessarily be humanoid (if five arms, two heads and a turret qualifies) and natural mutation doesn't result in super powers pretty much ever.
While it's appropriate to enforce real life in the GearHead setting, it's inappropriate to make it too oppressive. Yes, a person outside a suit should die. Probably shouldn't freeze, either, or at least not unless it's on the night side of an asteroid or in the outer part of the system for a long time I guess. However, it should probably be a slow enough process for something appropriately heroic to occur. After all, semi-realistic or not, this is an anime.

Offline Joseph Hewitt

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GearHead2 v0.440
« Reply #86 on: November 12, 2007, 08:47:25 PM »
Quoting: Burzmali
1. My lancemates talk to dog and inanimate objects.

Fixed.

2. When prompted to choose a software to remove from a mecha's computer, pictures of my lancemates are displayed instead of the software.

Fixed.

3. Reminder for the "X needs money to open a Mek shop" lists the wrong location (save available).

fixed.

4. I could recruit a lancemate over the phone, but they wouldn't become part of the party until I stumbled over the scene they were in.

Fixed.

5. Arena's seem to be broken. I battled at least 15 times in the Privateer Arena, and I still wasn't the champ (save available).

I couldn't see any problem, so I played through the arena sequence quickly to see what was going on. The trouble is that the arena challenger component comes with its own reward, and this is superceding the arena ending reward. I'm now thinking about how to fix this in the easiest possible way.

Quoting: Imam
1)Hmm...

There's a bit more to do there, if I remember correctly.

Quoting: Imam
3)One other thing thats bothering me,

There are a number of issues together here. First, it should be possible to exchange equipment with lancemates in unsafe areas so long as the player and lancemate are close to one another. Second, lancemates (and NPCs in general) should be able to use medicine and skills in emergency situations.

Offline Joseph Hewitt

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« Reply #87 on: November 13, 2007, 01:34:38 AM »
Quoting: Joseph Hewitt
I couldn't see any problem, so I played through the arena sequence quickly to see what was going on. The trouble is that the arena challenger component comes with its own reward, and this is superceding the arena ending reward. I'm now thinking about how to fix this in the easiest possible way

I fixed the problem, and just played through the campaign one more time to check. Everything's working fine now.

I think I've said it before, but I'll say it again- I really like the GH2 arenas.

Offline Burzmali

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« Reply #88 on: November 13, 2007, 06:59:18 AM »
Quoting: Joseph Hewitt
I think I've said it before, but I'll say it again- I really like the GH2 arenas.

Speaking of arenas, you do you bother to save the state of the arenas between battles?  The Cayley Rock and Gaos arenas degrade pretty quick once I start tossing around BLAST weapons.

Speaking of graphics, is there any reason that the Cayley arena is slow as molasses?  At first I thought it was the graphics, but even battles on the surface run smooth, just not the arena.

Also, I've managed to "trick" the SDL version into losing track of my mecha.  It take two or three actions (or a wait action) to pull the camera back to my mecha and/or pivot it in the right direction.