Author Topic: Weapon grouping?  (Read 1444 times)

Offline Erathoniel

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Weapon grouping?
« on: September 08, 2007, 11:52:34 AM »
Let me start this off by saying that this is only a suggestion. There is not a pressing need to put this in the game. However, there is a feature I feel would make the game more realistic (and anime-feeling as well). Weapon groupings. This would be handled on the Field HQ/Inventory screen, when you could group equipment into weapon-groups, assuming that it was possible. For instance, you could be a super-commando blasting everything with two laser-pistols, or you could rig your mecha up to fire 8 rounds of super-heavy missiles to beat a late-game boss. Think about it.

Offline PotatoEngineer

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Weapon grouping?
« Reply #1 on: September 08, 2007, 03:37:09 PM »
Hm.  This would remove most of the importance of the Initiative skill, since if you can't fire everything on your mecha fast enough, you can just lump it all into one or two groups.

Offline Karoline Dianne

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Weapon grouping?
« Reply #2 on: September 08, 2007, 06:53:59 PM »
Yeah, I'd say mr. Imo is right. although I think certain weapons should be able to be 'linked' per se.
similar to in the original car wars game, how links cost money and took space. but they should be limited to certain weapons.

Offline Varil

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Weapon grouping?
« Reply #3 on: September 09, 2007, 02:13:38 AM »
If we limits the linking to things that are both on the same body-part, and slave firing rate to the slowest weapon(with maybe higher rated, more expensive links letting you fire the faster weapons even while you wait on the slower recharge...) then it'd probably be ok. One could conceivably link numerous smaller weapons on an arm together, so you get a massive barrage of smaller fire, good against small-fry. Or you might link the missile launchers installed in your torso together, for a *Chest opens, death ensues* sort of thing, as I seem to recall seeing so often.

Offline Anticheese

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Weapon grouping?
« Reply #4 on: September 09, 2007, 02:47:34 AM »
I certainly don't agree with everything being able to be shot at once..Then I remembered about the new computer system.

Perhaps there could be a piece of software that would allow x DC of Mecha Weaponry to be fired at once with a bonus to a limited amount of identical weapons?

(I.E Two pistols of the same type are cheaper to wire together than two pistols of a different kind)

Offline PotatoEngineer

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Weapon grouping?
« Reply #5 on: September 09, 2007, 06:25:01 AM »
One way to do it would simply be that twin-linking two identical weapons gives it a BV value, or adds the BV values of the existing weapons.  So it weighs twice as much, does the same damage, has double the BV, and doesn't let you attempt pinpoint shots.

Suddenly, I'm eager to try out a twin-linked Monster Assault Cannon.  +)  Now if only you could extend their range...

Offline Karoline Dianne

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Weapon grouping?
« Reply #6 on: September 09, 2007, 06:29:08 AM »
Or maybe twin linking can work how it does in Warhammer 40K. it rerolls misses due to the fact that you shoot twice as much. lol

Offline Varil

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« Reply #7 on: September 09, 2007, 06:34:02 AM »
PotatoEngineer : I second your idea. That sounds like a pretty elegant way to handle it.

I think individual shots of bursts get rolls anyway, not sure, but that would make the WH40K way kind of redundant.

Computer software makes sense, but an actual hardware link might be required too. Lacking any ranks of MechaEngineering, I couldn't tell you for sure. But it seems like there should be both the hardware, and the software to run it, eh?

Offline PotatoEngineer

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Weapon grouping?
« Reply #8 on: September 09, 2007, 07:45:29 AM »
Quoting: Varil
I think individual shots of bursts get rolls anyway, not sure, but that would make the WH40K way kind of redundant.

Just to be a bit anal about it (apparently, I can't resist): the amount you beat the defender by determines how many shots hit. http://gearhead.chaosforge.org/wiki/index.php?titl e=Multiple_Hits

Offline Erathoniel

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Weapon grouping?
« Reply #9 on: September 10, 2007, 03:26:29 PM »
Well, for one thing, using two of the same personal scale weapon, shouldn't you be able to fire 2, with an accuracy penalty, of course. And wouldn't it make a cool move for the boss's mecha to fire all its weapons at a companion of the player (see Achilles and Patroclos).

Offline PotatoEngineer

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Weapon grouping?
« Reply #10 on: September 10, 2007, 06:48:28 PM »
Quoting: Lord Straylost
Or maybe twin linking can work how it does in Warhammer 40K. it rerolls misses due to the fact that you shoot twice as much.

<obligatory>There are TWO GUNS!  Why can't I hit you twice!?</obligatory>

Offline Karoline Dianne

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Weapon grouping?
« Reply #11 on: September 10, 2007, 07:24:30 PM »
y'know.. I always did wonder that...
if my carnifx has two pairs of twin linked devourers... shouldn't I get 16 attack rolls? no... I get 8 that reroll misses. although, the sweet thing there is having 8 S6 shots that reroll misses and failed wounds.
haha....
take that, terminator marines. XD

*Kauru ish da tyranid queen* :3

Offline Onisuzume

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Weapon grouping?
« Reply #12 on: September 11, 2007, 01:30:21 AM »
Too bad that the devourer AP is pretty much non-existant.
As for not shooting twice as much; in some cases; the re-roll gets you more hits then by simply firing twice as much.


And who's kauru?
And I thought I was the 'niddy queen here. >:3
Don't get me wrong though, but my Flyrant took out a close combat 'fex in a one-on-one fight.
The fight in question.

Offline Karoline Dianne

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Weapon grouping?
« Reply #13 on: September 11, 2007, 03:14:46 PM »
Oh, I'm Kauru. lol
Lord straylost is just the name I use cuz he's the main antagonist in the book I'm writing. lol

and YAY! more female gamers! lol

I feel so alone at school... all the other 40K geeks are dudes.

Offline macksting

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Weapon grouping?
« Reply #14 on: September 11, 2007, 11:28:30 PM »
Neat! Using the name of your own story's antagonist must be pretty fun, in a way.