Author Topic: Space combat! Oh noes!  (Read 1241 times)

Offline Galdred

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Space combat! Oh noes!
« Reply #15 on: December 29, 2007, 06:45:31 PM »
Independance Wars and IW2 Edge of chaos both have newtonian physics, and they are great (open ended, good combat model).

I too am a great fan of newtonian physics, but I am not sure it would work that well in a mech game (as it would imply that there would be no cap on speed, except relativistic speeds).

Maybe if there were a way to charge at a mecha: that is, to deliver a blow when both mechas "cross" each other (instead of having to wait for your turn to do so, which makes it nearly impossible to melee). Such a blow would get increased damage depending of the relative speed of both mechs (that would make melee in space like medieval jousting: it would be harder to connect than "normal" melee fighting, but more damaging).

Melee in space would be hard in a "realistic mecha game", as it makes straffing much easier, but then, it would be hard to aim anything (as your speed is not capped, there is no reason why both mechs would not run at mad transverse speed, or close in at 30.000 m/h which would makes it impossible to aim correctly), thus only missiles "would" be accurate (unless the targetting computer is insanely powerful, but then, it would never miss during battles that would not occur in space).

I would much prefer to make some compromise with realism, as melee fighting is cool (and shooting something else than missiles too). It could be done with space nav computers (like the flight assist in IW), that could compensate the ennemy dodge(that is, there would be a close in command in addition to the normal move command), or something like that (maybe a motion prediction skill, or simply space fighting).

Offline Anticheese

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Space combat! Oh noes!
« Reply #16 on: December 30, 2007, 12:55:30 AM »
Quoting: Galdred

Maybe if there were a way to charge at a mecha: that is, to deliver a blow when both mechas "cross" each other (instead of having to wait for your turn to do so, which makes it nearly impossible to melee). Such a blow would get increased damage depending of the relative speed of both mechs (that would make melee in space like medieval jousting: it would be harder to connect than "normal" melee fighting, but more damaging).


Monowire.

It just has to be done.

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Special Mecha Ability: Monowire

Designates the first two tiles to the left and the right of the mecha as having monowire in it. It will last for 30 seconds or until it strikes an enemy mecha. Whenever an enemy mecha enteres a monowire tile, deal damage based on the combined speeds of the combatants.

Monowire requires a really good Awareness/Sensor roll to detect.

One use per battle.

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Any good?

Offline Frumple

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Space combat! Oh noes!
« Reply #17 on: December 30, 2007, 02:53:01 AM »
I'd support it if a critically low roll lead to the wires going beserk and flailing everything around them into itty-bitty bits.

Critical failures are what makes things fun! *maddened cackle*

Still, it's basically clotheslining a mecha with a wire instead of an arm. Anything that adds new neat stuff to Mecha-fu-type/related combat is a-okay to me.
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Offline Onisuzume

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Space combat! Oh noes!
« Reply #18 on: December 30, 2007, 05:38:58 AM »
That monowire idea reminds me of Hellsing...

Offline Erathoniel

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Space combat! Oh noes!
« Reply #19 on: December 31, 2007, 11:26:18 AM »
I have an idea. Knockback. Mecha don't notice it so much on the ground, but in space, could they?