Erathoniel- oops. I should change the opening menu so that clicking outside it won't close the game. Now that I think about it, that's a pretty dumb way to run things anyhow.
How to compile: You need the Jedi-SDL library. It's best to download it from CVS, but you can also get it from their SourceForge page. Install it, then you have to edit your FPC config file so it can find the Jedi-SDL directories. This is probably something that should be added to the wiki since it's a pretty involved process.
Epsilon- The running problem was mentioned by you before (
here). I can't find any mention of a solution, unfortunately... Searching in my notebook I see I did add it to a to-do list a while back, but since then it's slipped my mind. Sorry.
Try pressing "r" to switch between running/walking mode, and see what it says. It may be that for some reason the game starts in running mode on your computer. Also see if it happens in isometric mode (see below), and whether or not pressing shift + arrow has any effect on it.
(Usually in GH2 pressing shift + an arrow key will cause you to run in that direction instead of walk. However, this problem was reported before that feature was added, so I don't think it's related.)
One last thing: could you try the ASCII version to see if the same problem happens there? Since you're the one who reported this problem initially, and I don't know if anyone else has experienced it, it sounds like it could have something to do with your computer or configuration.
To change from turtle mode to classical movement, activate ISOMETRIC in the config file or switch to isometric mode from the in-game settings menu. To slow down combat, edit the config file and increase ANIMSPEED.
Named building problem- I think the problem here is that you're at one of the "hanging points"; you've completed what you were sent to do, but the plot thread has taken off in some other direction and won't return to your reward until whatever line it's currently pursuing has been exhausted. This is one situation that will be fixed when I update all the core story components to use the new subplot system.
You should be able to pick the Starwarrior Buru Buru at startup; I'll take a look and see what's up with that.