Quoting: The Lone Badger
On further examination it appears that the negative mass modifier listed in each item is being applied to a default mass, but i have no idea how that default mass is worked out.
Different kinds of object have different rules for determining base mass.
For missile launchers and energy melee weapons, the mass is always one unit (.5kg at SF0). However, the ammunition for a missile launcher is heavy.
For energy guns, the mass is one unit for each DC point. Conventional guns add to this one unit for each BV point above the minimum BV:1.
Armor weighs two units for every three points of AC.
Other objects have different rules. For example, Sensors actually get lighter as quality increases.