Author Topic: Personal scale combat power progression  (Read 1581 times)

Offline Michael

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Personal scale combat power progression
« Reply #15 on: February 28, 2007, 05:20:32 AM »
Quoting: Varil
It would be neat for some high-spec equipment to require some effort to acquire. Be a high-ranking military member, raid the black markets, or just kill the right people.

The high-ranking military member part is already in GearHead 1.

With high enough rank, FDF and SN members will receive special armor, a special range weapon, and a special melee weapon.  So will Guardians, although they get different items in the same three categories.

(Not that I've ever joined any faction myself -- I know this from perusing the Series files.  Look at Series/TS_PLOT_MilitaryPromotion_1.txt or Series/TS_PLOT_GuardianPromotion_1.txt to see the exact specs on the goodies.)

Offline Onisuzume

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Personal scale combat power progression
« Reply #16 on: February 28, 2007, 07:19:38 AM »
Well, the hammer that the Guardians get seems to be fairly strong, though imo, the name sounds a bit lame. (as do some martial arts attacks)
The militairy gets a melee weapon that's only average imo though.
Though at least with martial arts you can some real funny techniques. "Ultima Secret Slap of Death" anyone?

Still, I like the bonesword. (which happens to have gotten extra description in GH2)

Offline Michael

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Personal scale combat power progression
« Reply #17 on: February 28, 2007, 09:24:03 AM »
Quoting: Onisuzume
The militairy gets a melee weapon that's only average imo though.

True, some of the store-bought weapons have better DC and share the feature of ARMORPIERCING, but only the Sabre also has an accuracy bonus.  It also has a Speed of 8, which seems to be the fastest in the game.

However, that weapon doesn't even need to be good, because the SN/FDF range-weapon prize looks very sweet for a SmallArms-centered character.

Offline Ephafn

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Personal scale combat power progression
« Reply #18 on: February 28, 2007, 01:07:48 PM »
Well, the promotions items are nice, but what if they are almost no use to you? My last char was a guardian using heavy weapons and martial art. So only the armor is of any use in that case.

Offline draconuszero

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« Reply #19 on: February 28, 2007, 02:36:52 PM »
Sell them then or give them to a partner.  No use complaining over a build that differs from what you get for the faction bonuses.

Offline Varil

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Personal scale combat power progression
« Reply #20 on: March 01, 2007, 02:23:06 AM »
Maybe implement an 'armory' that a character can acquire equipment from? Not free or buying, but a sort of point system based on your rank. Low rank might be allowed to collect a pistol of some sort, but at higher ranks you get access to one mecha(avilable sizes increases at higher ranks), some armor, and your choice of weapon.

Maybe let you turn in your weapon to get a new one, or to declare the weapon lost, at a cost of some faction xp? If you declare the weapon lost and it isn't, slap some chaotic karma on the guy. If you declare a *mecha* lost when it isn't, then you get villainous and chaotic.

...actually losing a mecha should probably result in some sort of serious penalty beyond the faction xp, like having to take a really, really bad mission to earn a new one. "Kill Zeus, the God of Thunder, then maybe we'll let you have a new mecha."

...I do not recommend Zeus being a viable target. Please.

(Thor, however...)



A potentially more far reaching idea is to let you choose a faction 'branch' to join. The guardians might encourage diversity of combat styles, and so have no branches. The monk temple is obviously focused in one direction, but the army would certainly distinguish between close combat special-ops types and long range artillery types.

Offline macksting

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Personal scale combat power progression
« Reply #21 on: March 01, 2007, 02:49:32 AM »
Often the one to look for solutions which maintain atmosphere without changing the program, I think a good approach to this would be to give well-funded factions an Armoury and an NPC in charge of it. The PC could make a point of requesting one weapon or armor from said armory, from a specific list, and it would never be replaced. That's what faction rewards are for. :)
That said, the person in charge of the armory might be convinced (persuasion roll) to help you out and give out a little extra!