Author Topic: Can't Quite Get Argoseyer. Spoilers?  (Read 2254 times)

Offline macksting

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Can't Quite Get Argoseyer. Spoilers?
« on: July 31, 2006, 01:38:15 AM »
I've done this before, but I can't find the Crystal Disk this time around. Is it under Wujung Hospital? How deep? Or is it somewhere else in Wujung?
Does the Hospital dungeon stretch downward eternally?

Offline SharkD

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Can't Quite Get Argoseyer. Spoilers?
« Reply #1 on: July 31, 2006, 02:04:44 AM »
I just added this page to the wiki.

Offline macksting

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Can't Quite Get Argoseyer. Spoilers?
« Reply #2 on: July 31, 2006, 07:16:15 PM »
At what depth is the Crystal Disk? This is not, I assume, the dungeon which I reached 205 meters in.

Offline peter

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Can't Quite Get Argoseyer. Spoilers?
« Reply #3 on: July 31, 2006, 10:56:49 PM »
There aren't any infinite dungeons, except if you already have the old city key (which I think is the hospital).  In that case, you don't get any message saying that you're using the key to unlock this door.  You just do.  And yeah, I think it's truly infinite below that.

 Try under Wujung University.  I don't think I've ever had to go deeper than 100m for anything, and IIRC the disk is at 55m.

 BTW, that wiki entry doesn't match up with my memory.  I thought the key only unlocked a grate in the bottom of its own dungeon.  With a previous character who recovered the Argoseyer, I did have huge Investigation skill, since I payed for training at WU.  And I didn't get the Argoseyer until long after I'd gotten the key (and I think the disk).  Since I couldn't do anything with the key or disk, it didn't stick in my memory how I got them.  So maybe I'm remembering totally wrong.

Offline draconuszero

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Can't Quite Get Argoseyer. Spoilers?
« Reply #4 on: August 01, 2006, 02:33:58 AM »
The strategy on the wiki is correct.  Might be a good idea to remove the last sentence in the entry tho, it was a reply to a question asked in a previous post in the group.

Offline macksting

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Can't Quite Get Argoseyer. Spoilers?
« Reply #5 on: August 01, 2006, 07:32:27 PM »
Fair enough. Scour 55m, then. I'll do that.
And yeah, after 200m, I kinda figured I wasn't hitting the end of that.

...so while we're here, where on earth is Omega?

Offline Joseph Hewitt

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Can't Quite Get Argoseyer. Spoilers?
« Reply #6 on: August 02, 2006, 04:37:39 AM »
Quoting: macksting

...so while we're here, where on earth is Omega?

His location changes from game to game. You'll need a good investigation skill to spot the secret entrance leading to the cave he's in.

There's a finite list of possibilities where this entrance could be, but off hand I can't remember them. Maybe someone else can fill in that part.

Offline plllizzz

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Re: Can't Quite Get Argoseyer. Spoilers?
« Reply #7 on: March 06, 2010, 11:30:41 AM »
a bit of topic necromancy on my part but:

if you generate a level with the Disk, then go to up/down the stairs, will the Disk be generated ever again, or is it lost 4eva?

Offline Frumple

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Re: Can't Quite Get Argoseyer. Spoilers?
« Reply #8 on: March 06, 2010, 12:46:51 PM »
I  can't answer with certainty, but to the best of my knowledge GH's levels are random when first generated, but persistent afterwards, assuming some plot doesn't do anything to them. Basically, you can leave items laying around on anything except a mission's battlefield and it'll be there 'till you go back for it.  Something along those lines, anyway.

If the level you left it on regens every time you enter it though, I've got no bloody clue. Push comes to shove, you can just put the thing in a strongarm mecha or something via the design files then take it out of the file once you get it, I think.
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Offline plllizzz

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Re: Can't Quite Get Argoseyer. Spoilers?
« Reply #9 on: March 06, 2010, 01:27:58 PM »
well, I was really trying to get it without editing anything

if it's lost forever... well, maybe I'll just open the save file and copy/paste it to my inventory

or just say goodbye to Argo and say hello to Anubis

Offline Joseph Hewitt

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Re: Can't Quite Get Argoseyer. Spoilers?
« Reply #10 on: March 07, 2010, 07:06:58 PM »
I had to check the script to find the answer to this. It looks to me like the item is lost forever; I'm not 100% sure on that but if you can't find it again after returning to the same depth it's a safe bet.

Offline plllizzz

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Re: Can't Quite Get Argoseyer. Spoilers?
« Reply #11 on: March 11, 2010, 08:41:26 AM »
oh, for the Argoseyer:

http://www.forgeworld.co.uk/Tau/bara1.jpg

this is how I imagine it now :D more organic tho

Offline DudeGuyMan

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Re: Can't Quite Get Argoseyer. Spoilers?
« Reply #12 on: October 28, 2011, 12:58:33 AM »
Bumping an old thread I turned up while looking for the answer to this same question.

So the disk is at 55. The key lets you go past 60. But if you go past 55 without getting the disk, it magically vanishes? Why on earth would I ever want the key then? I went down to 65 figuring, well, I must need to go down through the door this key lets me through.

How do I add the disk to my inventory by save editing?

Offline xpace

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Re: Can't Quite Get Argoseyer. Spoilers?
« Reply #13 on: October 28, 2011, 10:27:27 AM »
Since this thread has already been necro'd...
oh, for the Argoseyer:

http://www.forgeworld.co.uk/Tau/bara1.jpg

this is how I imagine it now :D more organic tho

That link is already broken. But this one still works:

http://web.archive.org/web/20060228164325/http://www.forgeworld.co.uk/Tau/bara1.jpg

Hmm... I guess that does look a lot like the Argoseyer.

How do I add the disk to my inventory by save editing?

I'm not sure exactly, but you might want to start by reading the Talents & Savegame Hacking thread. Specifically, this part:
For items, especially non-plot related ones like the laser drill, it's a lot easier to just add it into the design files instead of messing around with the save file. You've got to buy it from some shop or another afterwards, but it's a considerably simpler process. Design file editing's pretty straightforward, even moreso in GH1.

Several of us have tried hacking savegames to add items. But while we do succeed with hacking the skills or talents or modifying an existing item, attempts to add new items tends to fail one way or another. (I suspect each item is split up into different parts in the save file.) So, like Frumple said, adding a quest item (like the Argoseyer disk) to the shop item list to buy is by far the easiest approach. That, or just use a backup of an earlier save before the disk was lost.

Speaking of which, shouldn't it be possible to edit the Argoseyer plot itself so that the disk does not get lost if the player leaves the level without grabbing it? Wouldn't that just involve changing the script so that the level with the disk does not regenerate randomly every time you enter it? Then such changes could be made into a patch or something and making that available to all might prevent such headaches...

Offline DudeGuyMan

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Re: Can't Quite Get Argoseyer. Spoilers?
« Reply #14 on: October 28, 2011, 01:45:25 PM »
Several of us have tried hacking savegames to add items. But while we do succeed with hacking the skills or talents or modifying an existing item, attempts to add new items tends to fail one way or another.


Well hey, this is my opportunity to contribute something then, because I totally hacked the Argoseyer disk into my inventory after posting last night with no sweat.

1) I opened my save file, hit CTRL-F, and searched for "crystal disk". I found a copy of the item sitting somewhere, I don't even really know where or why.

2) I looked at other items and the way the format repeated and realized that the item name is actually toward the end of each entry, not the top. I copied the following:

Quote
Z
-1
-1
0 12 2 10000 0
Stats
0 7 0 35
-1
name <Crystal Disk>
desc <This is an antique style datachip. It appears to be military grade.>


3) I searched around until I found a list of items that I knew corresponded to my inventory. I then just pasted the above in between the entries for two of the items I already had.

4) I rebooted the game, looked at my fancy new Crystal Disk, then ran off and got the Argoseyer with no problems.