Author Topic: GH1: Runaway Guardians  (Read 448 times)

Offline palefire

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GH1: Runaway Guardians
« on: January 26, 2007, 06:03:35 AM »
GH1.010:
I know that NPCs move time to time for many different purposes. But when those said NPCs are Guardians and you are also a Guardian doing Guardian business following Guardian trails, you are in trouble. The series of biomonster attack led me to the Guardian Office in Mauna, only that the office is empty. There are supposed to be two Guardians there, one is goofing around in Gyroi, the other I never met (Or may have met elsewhere. I think it unlikely that Guardians would be killed in air raids.). No one there has anything to say about the monsters except the default story rumor. Same thing happened to the pump pushers, too.

By the way, there is a typo in TS_GRD_Biotech_PLOT_c_BioCorp.txt, FacXP N1 D6 is missing a +.

Also, entering Namok Spaceport shows "You enter Namok waterfront district"... is this wrong?

Offline Anticheese

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GH1: Runaway Guardians
« Reply #1 on: January 26, 2007, 01:33:35 PM »
Wierd..

Regrettably, NPC's are prone to wandering around town..I suppose that is why cellular phones were added to the game.

Offline Joseph Hewitt

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GH1: Runaway Guardians
« Reply #2 on: January 26, 2007, 06:32:03 PM »
Weird. I didn't know that I had a plot which moved guardians around... I've added plots to those two stories which should move guardians to the scenes in question if no guardians can be found there.

Quoting: palefire
Also, entering Namok Spaceport shows "You enter Namok waterfront district"... is this wrong?

Not entirely. The waterfront is where the spaceport is- most spaceships are designed to land and take off from large bodies of water. I'll claim that "Namok Spaceport" is the name of the bus line and the waterfront is where it takes you.