Author Topic: Talents - suggestion  (Read 508 times)

Offline Another

  • Newbie
  • *
  • Posts: 9
    • View Profile
Talents - suggestion
« on: January 25, 2007, 11:46:18 AM »
Well first - how about giving enemy NPC pilots chances to roll for a talent or two. That should include only talents that could be beneficial in mecha combat. Ideally that could be dependant on the type of mecha like high chances for Born to fly for flying mecha or Sniper for Longman or Radcliff but that would probably require adding likely talents to every mecha description.
Second - for every NPC - chances for talents according their professions. I guess that an expirienced soldier could be Hard as nails and a famous professor could be both Savant and use Scientific method.
Maybe only unique characters in static subplots should get some fixed talents. And for balance issues every generic Buru-Buru class mecha pilot or town bandit shouldn't get any even if prerequisites are met.
Third - I guess that some talents should be unavailable to robots while a few to be designed for them only. For example a talent of Self-repair to regenerate general and limbs hit points at a fairly slow rate. Or a modification of already suggested talent to add a small amount of armor to the skin. I can't invent other examples as I don't know the details about how computers, robotics, codebreaking,... is/will be implemented in GH2.

Offline Anticheese

  • Hero Member
  • *****
  • Posts: 651
    • View Profile
Talents - suggestion
« Reply #1 on: January 25, 2007, 03:11:05 PM »
Quoting: Another

Third - I guess that some talents should be unavailable to robots while a few to be designed for them only. For example a talent of Self-repair to regenerate general and limbs hit points at a fairly slow rate. Or a modification of already suggested talent to add a small amount of armor to the skin. I can't invent other examples as I don't know the details about how computers, robotics, codebreaking,... is/will be implemented in GH2.


We've already discussed this one and the general consensus is that there will be different talents avaliable to different types of PC and NPC.

For example: A combat pilot on Earth would not get the feat "Martian Royalty" just as a Martian would not be able to get "EXTERMINATE!"

I'm not sure about the rest but I *think* that we may already have NPC feats.

Offline Joseph Hewitt

  • Administrator
  • Hero Member
  • *****
  • Posts: 2521
    • View Profile
    • http://www.gearheadrpg.com
Talents - suggestion
« Reply #2 on: January 26, 2007, 06:43:47 PM »
Important NPCs (those with character IDs) will likely be given random talents; the faceless grunts you fight in every battle won't be. Another thing I thought about was to use the PC character generator to create some really unique NPCs.

Talents for robots, animals, and NPC-only talents will be added sometime in the future. None have yet been added.