General Category > Game Mechanics

GH1: Building Mecha. Help?

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peter:
Zoanoids can't fly.  They do get a bonus to jump time, though.

 The disk for the Argoseyer is in Wujung.  In my last game, I didn't get the Argoseyer until after I'd won the game with a flying sniping Savin, and had made bundles of money which I spent on training my skills.  So I never got hit, and I killed most things before they were in range.  So while I appreciated the Argoseyer, I didn't need it.  My current character has gotten a good enough lance together to probably "win" the game already, and I haven't even made it back to all the elemental shrines yet.  Sometime I'm going to have to play a character that really takes risks and actually gets killed sometimes.  And maybe one that depends more on great hardware than great skills.  Recruiting a lancemate with Heavy Weapons 12 and handing him a laser cannon lets you waltz through some pretty dangerous places!

 I've had great success with long-range mecha.  HRP-6 rockets in a mecha with good sensors works really well.  Most standard designs have a lot of short range firepower (esp. the Savin models), so it's really good to stay out of range of that.  HRP-6 rockets have such good range that they'll often be in medium range when other weapons are only in long range, so their Acc: -2 is negated.

 If your character has better mecha skills than an opponent, you're much better off being at long range where they don't hit at all, and you hit some of the time, than at close range where you always hit and they often hit.  Carry some heavy smoke grenades in your mechas general inventory, too.

 I think the Savin torso is one of the best.  It has a class 4 gyro, and armored reduced-mass engine, gyro, and cockpit.  The body itself is also reduced mass.  The Chimentaro has the best gyro (class 5) of the standard mecha.

macksting:
You sure that high-class flight jets and storage modules can't give Zoanoids flight? I'm bound to try.

Joseph Hewitt:
Zoanoids cannot be made to fly, but they can be made to jump.

macksting:
Well bummer.
Back to the drawing board.

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