Quoting: palefire
By the way. Commsets don't seem to work, equipped or not.
Ah, there was a problem with the harness definition. It's been fixed.
I've also figured out the problem with mecha and fixed it, but it revealed a deeper problem with metascenes that will need to be addressed.
Also, this is odd- right now I'm working on my wife's Win98 desktop computer, and GH2 generates a heap trace error upon quitting. It doesn't do that on my WinXP laptop... at least, I don't think so. I'm using the ASCII version here and the SDL version there, but I thought I checked ASCII with all the debugging ops on before. Anyhow, it didn't give me a sensible line number for the memory allocation, so I don't know what's going on.