Author Topic: Need help with definitions...  (Read 922 times)

Offline SharkD

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Need help with definitions...
« on: July 28, 2006, 02:52:00 AM »
I looked through the docs and couldn't find satisfactory descriptions for the following terms. I would appreciate lengthy explanations. Also include abbreviations where applicable.

Reknown attribute
Penetration attribute
Surgery skill
Nature attribute
Range attribute
Arc attribute
Armor Class attribute
Mass attribute
Price attribute
Damage Points attribute

Offline SharkD

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Need help with definitions...
« Reply #1 on: July 28, 2006, 03:10:37 AM »
Oh, and Experience (XP), too.

Basically, I need stuff I can quote.

Offline Anticheese

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« Reply #2 on: July 28, 2006, 07:57:13 AM »
There is the edit button you know :)

Anyhow, This is how I see those things.

Reknown Attribute determines how much of a liking NPC's take to you (If heroic, the other way round apply's if you are a villan)

Penetration is kind of like Anti Damge-Reduction, You know how say if you are trying to use martial arts on an iron monkey and you hit it, But not for any damage? Penetration helps you by skipping a bit of the armour.

Surgery skill is used by NPC's who can install Cybergear, JH has said that it works by the NPC making a roll VS the Trauma of a piece of cyberwear, If it succedes then you get the Cybergear with the same trauma rating, If it fails then you still get it, Only with more trauma, And if it rolls a 20 (in a figurative sense) then you can have as low as trauma 1!

Nature? No idea

Range? Its proberbaly the radius of effect for special effects, I.E the Preform skill

Arc? Sounds like Arc Thrusters

Armour Class is like a reserve health bar, Most weapons have to go through that to damage the real nuts and bolts.

Mass is how heavy something is, At SF:0 in GH1 one mass point is worth .5KG, I think that it should be changed.

Price is worked out automaticly by the GH program by tallying up the quality of a piece of gear and pricing it accordingly, You will never see a monstorus for $2.

Damage points is how much damage an item has taken VS how much it can take before it becomes non functional, For an example, The next time you are looking at a salvaged limb, Take a look in the top right corner - That will tell you how much DP it has taken VS how much it can take before it (and all its subsidiaries) stop working.

With regards to your character, Say your right arm is out of the piciture and you were using it to hold a laser rifle - You can no longer use the rifle so long as it is in that arm.

Hope that helps.

Offline Joseph Hewitt

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Need help with definitions...
« Reply #3 on: July 29, 2006, 03:30:04 AM »
Reknown attribute: One of seven reputations. Renown is increased as you complete missions and decreased as you lose them. A high renown score always results in a positive reaction from NPCs, while a low renown always results in a negative reaction. A character with positive renown is renowned, while a character with negative renown is wangtta.

Penetration: A penetration score is calculated when you hit with an attack. The higher the penetration score, the less protection the target's armor will provide against the attack. A penetration score of +4 is enough to completely ignore one layer of armor. Any weapon that can't be used to make a called shot gets a -2 penalty to penetration.

Surgery skill: Er, what? There is no skill named surgery. The closest would be either Medicine or Cyberware (when used by NPCs).

Nature attribute: Again, I'm not sure where this comes from. Could you be more specific?

Range attribute: I'll assume this is referring to weapons. It's the range at which the weapon may be used. It is often expressed as three numbers indicating short, medium, and long ranges.

Arc attribute: Shows the angle at which the weapon can be used. Most weapons can only be used in the front 90 degree arc; some may be used within 180 degrees or even within a full 360 degrees.

Armor Class attribute: Shows how much damage this piece of armor will stop. Armor is degraded over time as it blocks damage, but may be repaired.

Mass attribute: How heavy something is.

Price attribute: How expensive something is.

Damage Points attribute: How much damage an object can take before it is killed or destroyed.

Offline SharkD

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Need help with definitions...
« Reply #4 on: July 29, 2006, 03:53:15 PM »
Thanks!

Quoting: Joseph Hewitt
Surgery skill: Er, what? There is no skill named surgery. The closest would be either Medicine or Cyberware (when used by NPCs).


This was mentioned in the Guide. I guess it's false and should say Cyberware.

Quoting: Joseph Hewitt
Nature attribute: Again, I'm not sure where this comes from. Could you be more specific?
By Nature, I mean Metal, Organic, etc..

Offline draconuszero

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« Reply #5 on: July 29, 2006, 04:33:44 PM »
Quoting: SharkD
This was mentioned in the Guide. I guess it's false and should say Cyberware.

For surgury, its probably medecine where you can fix limbs and some status effects.  

Quoting: SharkD
By Nature, I mean Metal, Organic, etc..

Err, I have no idea what you mean...

Offline Joseph Hewitt

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« Reply #6 on: July 31, 2006, 04:01:14 PM »
Ok, I got you now. In the source code these natures are called materials. Currently there are three materials: meat, metal, and biotech. An object's material determines how many damage points it has, whether or not it regenerates naturally, and what status effects it's vunerable to. For example, things made of metal can't be poisoned, while things made of meat can't go haywire.

Offline peter

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« Reply #7 on: August 01, 2006, 05:05:39 AM »
material also determines the necessary repair skill.  (biotech, first aid/medicine, general/mecha repair.)  Damaged non-master gears made of meat (e.g. a piece of meat in your inventory) need biotech, so if someone asks you to fix them a steak in gearhead, they fight find some genetically engineered bits :)

Offline SharkD

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Need help with definitions...
« Reply #8 on: August 01, 2006, 07:09:37 AM »
Is Penetration an attribute of a weapon?? What category does it fall under?

Offline Joseph Hewitt

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« Reply #9 on: August 01, 2006, 07:41:37 AM »
Penetration isn't an attribute of a weapon, but instead a score calculated during the combat procedure.

Offline SharkD

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« Reply #10 on: August 01, 2006, 09:27:29 PM »
Are there other important derived stats such as Penetration that one should keep an eye out for?

Offline Joseph Hewitt

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« Reply #11 on: August 02, 2006, 08:20:35 AM »
Good question. There are all kinds of values used by the program, but only the ones that are reported to the user need to be detailed in the guide. Penetration probably wouldn't need to be detailed if not for the fact that it's mentioned in the talent descriptions.

Offline SharkD

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« Reply #12 on: August 03, 2006, 06:13:10 AM »
I listed Penetration under the category "Derived Stats".

Also, need really good (quotable) definitions for:

Weight
Experience
Cyberware
NPC
Player Character