Author Topic: Infodexes - How to use?  (Read 1525 times)

Offline Anticheese

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Infodexes - How to use?
« on: January 05, 2007, 06:35:14 PM »
In Gearhead 2 I just brought a copy of the Robot Buyers Guide and the Bioweapons File. How can I access them?

Offline Joseph Hewitt

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Infodexes - How to use?
« Reply #1 on: January 05, 2007, 08:39:23 PM »
Oops, I should have mentioned that... When you look at or target a synth or robot, you can press "?" to examine them. Without the infodex you don't get much information. With the infodex you can see all their constituent parts. When I get around to adding usable items, it will also be possible to use the infodex to browse the monsters file. There's also a creature infodex and a mecha infodex.

If you have the mecha infodex, in addition to viewing the target mecha's parts it is also possible to make a called shot against any of the target mecha's weapons and movement systems. NPCs don't use this capability yet, but I should add it.

Offline Anticheese

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Infodexes - How to use?
« Reply #2 on: January 05, 2007, 08:42:50 PM »
Neat..

A feature I'd like to see in the future full version of the Infodex is a bit of backstory on the Biomonsters and Robots. Say, a good sized paragraph.

If I set up a wiki page for this kind of thing and we work on it, could it make it into the final version?

P.S - Malls are still unbalanced - On one game almost EVERYTHING was Mecha Repair shops and the smuggler is still only selling tubesteaks.

Offline Sabin Stargem

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« Reply #3 on: January 05, 2007, 08:51:26 PM »
I generally find that Doctors don't sell anything worth my time.  Shouldn't they stock pills, medical kits, and other medical items?  Currently they only sell one item, which is pretty odd to me.

PS:  Concerning computers, there is something that isn't good - when installing software onto a computer, most of your computers are called 'computer', which makes it harder to figure out just which one you are trying to install the software on.  Also, having a way to look at a computer's current software would be good.

Offline Joseph Hewitt

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Infodexes - How to use?
« Reply #4 on: January 05, 2007, 09:20:23 PM »
Quoting: Anticheese
A feature I'd like to see in the future full version of the Infodex is a bit of backstory on the Biomonsters and Robots. Say, a good sized paragraph.

Just like the part browser for mecha, the monster viewer will show a description of the monster. Actually it's exactly the same procedure so of course it will work like that. Now I have to add portrait images for all the monster types, and also add descriptions to them.

Key NPCs should also have descriptions/biographies that can be viewed by looking at them.

Quoting: Anticheese
P.S - Malls are still unbalanced - On one game almost EVERYTHING was Mecha Repair shops and the smuggler is still only selling tubesteaks.

What mall was that? The way to balance things currently is to explicitly request a certain number of guaranteed shop types, then fill the rest of the store with randomly generated shops.

As for the smuggler, certain smugglers have two inventories: one they show to regular characters, and a good inventory they show only to criminals.

Quoting: Sabin Stargem
I generally find that Doctors don't sell anything worth my time. Shouldn't they stock pills, medical kits, and other medical items? Currently they only sell one item, which is pretty odd to me.

You're right. The problem there is that doctors don't come with the shopping skill by default... I'll give the basic doctor a few ranks in that skill.

Quoting: Sabin Stargem
PS: Concerning computers, there is something that isn't good - when installing software onto a computer, most of your computers are called 'computer', which makes it harder to figure out just which one you are trying to install the software on. Also, having a way to look at a computer's current software would be good.

Oops. I didn't think about that. I should manually name all the computers, then.

Offline Anticheese

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Infodexes - How to use?
« Reply #5 on: January 05, 2007, 09:28:04 PM »
Quoting: Joseph Hewitt

What mall was that? The way to balance things currently is to explicitly request a certain number of guaranteed shop types, then fill the rest of the store with randomly generated shops.


Cessena Mall I think...

Quoting: Joseph Hewitt

As for the smuggler, certain smugglers have two inventories: one they show to regular characters, and a good inventory they show only to criminals.


I see.

You know how its possible to make it so that NPC's say things based on character traits? What about making the smugglers act more shady the closer to true criminal you are and becoming more and more nervous the more lawful you are?

Offline Sabin Stargem

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Infodexes - How to use?
« Reply #6 on: January 05, 2007, 09:54:35 PM »
Would be nice if an character with good diplomacy ability could convince smugglers to let them take a look at the goods.

Offline Anticheese

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Infodexes - How to use?
« Reply #7 on: January 05, 2007, 11:09:45 PM »
Or intimidate

Offline Varil

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« Reply #8 on: January 06, 2007, 08:11:20 AM »
Buying from smugglers should probably be a chaotic act. Maybe only induce alignment shift if the purchase price exceeds a certain level? Buying a smuggled goldfish isn't such a big deal, but buying a smuggled
HR-27 Fusion Grenade Launcher should probably land you in chaotic.

Offline Anticheese

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« Reply #9 on: January 06, 2007, 01:26:05 PM »
Or Hunter-X pods

Offline Varil

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« Reply #10 on: January 08, 2007, 12:03:49 AM »
...even if it were legal, buying a Hunter-X strikes me as chaotic just because you have to be utterly insane to think it's a good idea.

"Well, he's darn cute, but if he gets out of that cage he'll slaughter me and everyone I've ever loved. I also have to feed him live animals. Don't tell my neighbor about her cat."

Offline Sabin Stargem

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« Reply #11 on: January 08, 2007, 12:08:26 AM »
An lawful person could have a very logical mindset behind their actions.  It is one thing to appear chaotic to others, it is another to actually be so in nature.  That Hunter-X could be used as a guard dog, maybe it would be used as a test subject, maybe it will be used to test the prototype robot to see what the difference is, maybe the organs have useful properties.  Whatever the case, the intent of a person and the reasoning it is clothed in is what is important.

Offline macksting

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Infodexes - How to use?
« Reply #12 on: January 08, 2007, 12:14:16 AM »
More important, though, is whether or not the character purchasing the Hunter-X pod has a license. :)

Offline Varil

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« Reply #13 on: January 08, 2007, 06:12:12 AM »
Having a Hunter-X guard dog sounds like a very bad idea. I seem to recall that they're pretty much automatically feral : IE, can't train.

I'll give you the others though. There could be perfectly valid reasons for buying a dangerous, uncontrollable mutant. Now be honest with yourself : How many GH players are going to buy a Hunter-X for valid, genuinely good reasons. ;) "Zomg, Hunter-X for sale? WOOOO! Let's buy it and see what happens!"

Offline Aquillion

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Infodexes - How to use?
« Reply #14 on: January 08, 2007, 12:53:45 PM »
You can train the larvae and raise them from there, though.