Author Topic: GearHead2 v0.411  (Read 2227 times)

Offline Joseph Hewitt

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GearHead2 v0.411
« Reply #15 on: January 07, 2007, 02:46:12 AM »
Quoting: Anticheese
Whenever I loot a destroyed Mecha, its icon changes from a % to a / (the new icon for items). Is this normal?

Yes. The "/" icon is the pile of items you didn't pick up (maybe including destroyed items that can't be picked up) now displayed on top of the wreckage.

Quoting: Sabin Stargem
1) When switching weapons, sometimes the switching function doesn't work anymore,

Weird. I haven't encountered this problem myself. Note that if you don't have any other weapons of sufficient range to hit the tile you're looking at, it won't cycle through those weapons.

2) I've seen this too. I'm not entirely sure what's up.

4) It doesn't take up any part. That should be changed.

Offline Sabin Stargem

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GearHead2 v0.411
« Reply #16 on: January 07, 2007, 03:05:35 AM »
I am fairly certain my weapons were in the appropriate range, I have about two laser cannons, an breaker cannon, vulcan and particle cannons, about three different melee weapons, and missiles.  (Though I recently got rid of them, since they are unreliable for the time being.)

Offline palefire

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GearHead2 v0.411
« Reply #17 on: January 07, 2007, 06:37:03 AM »
Concerning 0.411:
In Arena mode: Destroy Power Generator missions. What flags success? Sometimes I only have to destroy the power generator and the turrets in the base, ignoring enemy mechs. Sometimes I have to destory the mechs as well. Striking out the power generator and then fleeing the scene counts as a failure, unlike GH1.

Offline Joseph Hewitt

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GearHead2 v0.411
« Reply #18 on: January 07, 2007, 09:41:47 PM »
Ah, in that one you need to destroy the power generator and all the turrets. Originally it was just the generator. I'm planning to alter things so that the base will be randomly generated. I should change the name, description, and start message to be more accurate.

Edit- The mission has been made more descriptive.

Offline Varil

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GearHead2 v0.411
« Reply #19 on: January 07, 2007, 11:49:40 PM »
On a thought : maybe the nature of the cyber-diagnostic should be changed? Requires you either have a cyber brain, or some sort of cybernetic capable of storing computer programs. So the diagnostic itself is just software. From there, with a slight increase in trauma, each piece of cyberware you have could have a small hardware diagnostic attached to it, to work with the software diagnostic. It isn't required, but it's much less useful without the hardware.

Instead of increasing your cyberware skill, the diagnostic could work to determine inefficiencies and errors in the cyberware and the installation of the cyberware, which you could use to try and lower the trauma rating at a cyberdoc. It isn't fool proof, since a poor doctor, a bad scan(very rare?), or just a bit of bad luck could result in actually worsening the trauma, but it usually helps. Of course, there's still a minimum trauma you can reach, and it's probably gets harder and harder to improve past a certain point, but if that one upgrade gives you 80 trauma, you probably want to figure out what went wrong.

Offline macksting

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GearHead2 v0.411
« Reply #20 on: January 08, 2007, 12:13:14 AM »
The Cyberware skill already reduces trauma, regardless of how bad the operation is. The hardware diagnostic present in the game simply increases the cyberware skill, resulting in less trauma; it sounds like the same effect could be rendered simply by hiding the game mechanic involved and leaving it to the player's imagination.
That said, I like the idea of a software diagnostic; cyberware probably already gives feedback in some form, and a software interpreter could probably pull off the same effect as an external diagnostic system. Maybe there ought to simply be, as you say, a bio-comp or On Body Computer (to use Palladium references) and varyingly expensive cyberdoc utilities.

Norton Spineware - A high-end debugging software which diagnoses all common hardware problems, performs standardized tests according to schedule, and auto-updates at all hospitals.
Regex Utilities - A deluxe suite of tests, drivers, software fixes and convenient programs for the serious cyberware user. While expensive, it is within reach of most consumers. Replaces the original operating system of all cyberware on the body. Now with fewer conflicts. Includes Regex Command, Regex Cybersys, and Regex Planner Deluxe.
Regex Cybersys - Sold separately from the deluxe suite, the Regex Cybersys cyberdiagnostic program is a competitor and a crowd favorite. Nearly as good as Spineware and far less expensive. Does not include Planner Deluxe.
Silvertech Plus - A suite for the prevailing operating system which nearly all cyberware uses. Includes an installation disc of Silvertech Official Release 6.5, the operating system cyberdocs trust! Patches Regex Cybersys and Regex Planner Deluxe to operate within a Silvertech environment.
Jolly Roger Imperial - The open source operating system of choice; runs pirated versions of all other cybernetics software. Very high security, free for download. Copyright lawsuits are pending against Jolly Roger Software; purchase of this OS is prohibited by law.