Author Topic: GearHead2 v0.411  (Read 2227 times)

Offline Joseph Hewitt

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GearHead2 v0.411
« on: January 05, 2007, 02:54:39 AM »
I've just uploaded GH2v0.411 to http://gearhead.roguelikedevelopment.org. Here's the list of changes:

- RPG missions now mostly offer salvage
- Conversation menu can't be cancelled by mouse click (glmenus.pp)
- GrabPC will select character with highest Leadership (grabgear.pp)
- Character description now shows talents (description.pp)
- SDL mode Browser now shows character stats (glinfo.pp)
- Tech Vulture, Diplomatic, Business Sense, Innovation may be used by any team member (arenascript.pp)
- Salvage now benefits from Mecha Repair skill (arenascript.pp)
- Fixed bug with out of range weapon switching (menugear.pp)
- Number of available arena missions determined by Conversation skill (gh2arena.pp)
- RanCon props should be Team 0 by default (randmaps.pp)
- Stealth may be used to avoid most encounters (gamedata/meta11.txt)
- Added \SOURCE message formatting string (arenascript.pp)
- Mecha Engineering no longer costs money or adds weight (backpack.pp)
- Doors now give XP through MakeSkillRoll function (gamedata/meta1.txt)
- ifSkillTest can't be retried without increasing skill (arenascript.pp)
- Added ifUSkillTest ASL command (arenascript.pp)
- With target analysis software, can make called shot at weapons, movesys (pcaction.pp)
- Added information software (ghsensor.pp)
- May now examine other models from targeting interface (targetui.pp)
- Fixed bug with arena mode conversations (interact.pp)
- Models can no longer set self as target (targetui.pp)
- NPCs involved in arena missions are scaled to appropriate level (gh2arena.pp)
- Character stats now shown in basic info (glinfo.pp,vidinfo.pp)
- Can learn skill from school even if DirectSkillXP is off (services.pp)

As usual, try it out and let me know what you think.

Offline Anticheese

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GearHead2 v0.411
« Reply #1 on: January 05, 2007, 02:04:28 PM »
Quoting: Joseph Hewitt

- With target analysis software, can make called shot at weapons, movesys (pcaction.pp)


I like this one.

Movesys are things like flight jets right?

Also, does this apply to PC combat?

---

Quoting: Joseph Hewitt

- NPCs involved in arena missions are scaled to appropriate level (gh2arena.pp)


A little confused here..does this mean we will have SF:2 Humans and Bioweapons in arena battles?

---

EDIT: In the next version could you try to fix the annoying family history text bug in Gearhead 2 ASCII?

\"Bug

---

EDIT AGAIN: Can you make it so that when you equip a new power cell to an item it will be hidden from the inventory display?

---

EDIT ONCE MORE: Bug report: In the memo for the "Peacemaker Revolver" request...

\"Clicky\"

If you want I can provide the save file.

Offline Joseph Hewitt

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GearHead2 v0.411
« Reply #2 on: January 05, 2007, 09:05:01 PM »
Quoting: Anticheese
Movesys are things like flight jets right?

Also, does this apply to PC combat?

Yes. No, it only applies to mecha combat.

Quoting: Anticheese
A little confused here..does this mean we will have SF:2 Humans and Bioweapons in arena battles?

Sorry, poor wording on my part. The skill levels of NPCs will be scaled to match the difficulcy level of the generated missions.

Family history bug- fixed. I've rearranged the character generation screen; hopefully there will be room for everything this time.

About power cells- Is that really the best default behavior? Why do you wnat them hidden?

Quest memo bug- fixed.

Offline Sabin Stargem

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GearHead2 v0.411
« Reply #3 on: January 05, 2007, 09:09:03 PM »
What is the difference between regular, super, and ultra power cells?  I don't notice any, and the # associated with them just results in the same 'class' level.

Offline Joseph Hewitt

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GearHead2 v0.411
« Reply #4 on: January 05, 2007, 09:10:53 PM »
The difference is the weight. The regular power cells are pretty heavy.

Offline Anticheese

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GearHead2 v0.411
« Reply #5 on: January 05, 2007, 09:12:17 PM »
Quoting: Joseph Hewitt

About power cells- Is that really the best default behavior? Why do you wnat them hidden?


I find that it clutters up the inventory screen. Where on normal guns it says what kind of magazine it uses, I'd like to see energy based weaponry display what kind of power cell its using.

Could be a job for arena.cfg

Offline Sabin Stargem

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GearHead2 v0.411
« Reply #6 on: January 06, 2007, 12:46:52 AM »
I just ran into an error, here is the picture for examination.  It occurred right after I had a meal at some place.

URL

Offline Joseph Hewitt

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GearHead2 v0.411
« Reply #7 on: January 06, 2007, 01:08:14 AM »
Quoting: Sabin Stargem
I just ran into an error, here is the picture for examination. It occurred right after I had a meal at some place.

Okay, this error has been dealt with as well. I don't know why I didn't include script error messages years ago- it makes tracking down problems so much easier.

Offline Sabin Stargem

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GearHead2 v0.411
« Reply #8 on: January 06, 2007, 02:04:32 AM »
I think I might have found a few more issues, but the problem is that I am not sure about them being problems.

1)  I think that missiles when fired don't always work correctly, though I am not sure.  In the screenshot, there was no confirmation about what happened with the missiles I fired.  I have experienced this a few dozen times already, and I think it might be a problem.

URL

2) Concerning the "Tech Vulture" talent, I think it might be broken.  After taking this talent, I don't receive additional loot when checking wreckage.

3) Sometimes, I get the choice of targets that may potentially be invalid.  When an NPC is in Smoke, over a Door, and some other objects, I get the choice to attack the NPC or the object.

Offline Anticheese

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GearHead2 v0.411
« Reply #9 on: January 06, 2007, 02:06:19 AM »
Quoting: Sabin Stargem

2) Concerning the "Tech Vulture" talent, I think it might be broken. After taking this talent, I don't receive additional loot when checking wreckage.


Tech Vulture works whenever you leave the battle scene.

In Gearhead 1 you had the overworld map to collate all the loot, but the Gearhead 2 map is very different so chances are its still working but your loot is just lost in space.

Quoting: Sabin Stargem

3) Sometimes, I get the choice of targets that may potentially be invalid. When an NPC is in Smoke, over a Door, and some other objects, I get the choice to attack the NPC or the object.


Same here.

"Smoke takes 231 damage"

Offline Sabin Stargem

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GearHead2 v0.411
« Reply #10 on: January 06, 2007, 02:08:05 AM »
I guess Tech Vulture is useless in Space then?

Offline Anticheese

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GearHead2 v0.411
« Reply #11 on: January 06, 2007, 02:09:52 AM »
For now..Chances are it will proberbly be fixed

Offline Joseph Hewitt

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GearHead2 v0.411
« Reply #12 on: January 06, 2007, 02:32:35 AM »
No, Tech Vulture should be usable in space. I'll take a look and see if I can find the problem.

Note that in order for Tech Vulture to work, 1) the mission you're taking part in must offer salvage, 2) the module you try to remove can't be destroyed, so your targets must have something left in working order, and 3) you have to make a Mecha Repair skill roll.

I'll test it later today and see if it's working.

I know about the missile and smoke bugs- the smoke bug I keep forgetting about, and the missile bug I still don't know exactly what's going on and it's hard to replicate reliably. If I could figure out the exact conditions in which it happens I'd have a better chance of putting an end to it.

Offline Sabin Stargem

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GearHead2 v0.411
« Reply #13 on: January 06, 2007, 11:06:45 PM »
I think I noticed another three problems, one of which might be linked to the missile problem.

1)  When switching weapons, sometimes the switching function doesn't work anymore, usually staying on a single weapon.  Exiting the Attack Menu and re-entering it may fix the problem.  I think it is linked to the missiles, but I am not sure.

EDIT:  It isn't linked.

2)  Sometimes wreckage icons of mecha would revert to regular, undamaged icons during and after battles.

3) This is probably not a bug, but sometimes I find that destroyed enemy mecha would drift outside of the battlefield, meaning I can't pick up that wreckage.  It might be realistic though, considering the nature of space.

EDIT:  By the way, which part of the body does the Self Diagnostic cyberware takes up?  Currently, the description reads as "( )"

Offline Anticheese

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GearHead2 v0.411
« Reply #14 on: January 06, 2007, 11:10:18 PM »
Quoting: Sabin Stargem

2) Sometimes wreckage icons of mecha would revert to regular, undamaged icons during and after battles.


Whenever I loot a destroyed Mecha, its icon changes from a % to a / (the new icon for items). Is this normal?