Quoting: Phil Munoz
hopefully, temp lancemates aren't included in the charm/leadership limitation.
As of right now, they do. At first I thought it would be better if they didn't, but then I thought this might be exploitable (i.e., deliberately not finish a quest just to keep the extra "free" lancemates in the party). For now I'm not sure which would be best so I'll test the game as-is and change it later if need be.
Quoting: Phil Munoz
hopefully, team mates can be told to stick close to you, but run away from combat.
The temporary lancemates will do whatever they're set to do, whatever that order may be, and can only be changed if the script permits it. Perminant lancemates, on the other hand, will be able to have their orders set by the PC. I think the orders one will be able to set are "act normally" (seek & destroy AI type), "follow me" (follow PC AI type), and "keep out of combat" (passive AI type).
The miner in the current scenario will use the "follow me" AI type.