Quoting: palefire
CARDBOARD: The robot is actually a man wearing a set of painted cardboards. Susceptible to fire. +5 Reflex +5 Speed -5 Body
AWSOME-O DOES NOT COMPUTE
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I can't see that one working in anything but a joke release.
Quoting: Sabin Stargem
For example, I could try to give my robot an reinforced chassis, plus an modular design that allows for add-ons to the robot. Each feature I wanted adds an +2 DC to the final check for constructing the robot, which is +4 and whatever difficulty that is associated with the basic design. Each feature is then rolled, and I succeed in the modular design, but I unwittingly botched the reinforced construction, which actually degraded the robot's speed, agility, and durability because it was horribly done.
That idea I like..I'll work on a set of thingamedoodas for robots right away!
Now for some more feats...
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DATALINK - The robot has no need for external equipment when dealing with code breaking.
PREREQUISITES - The robot must have been built with at least one item usable for code breaking
BENEFITS - Does not need external equipment for Code Breaking, Code Breaking is treated as a class skill, +1 to Code Breaking
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MUNTED: When people ask you "Where did you get that robot from, the junkyard?" you can say "Yup".
SPECIAL - This feat can be acquired after a number of fatal encounters, for each "death" the robot has a cumulative 15% chance of gaining this feat regardless if it has room for it or not. This feat counts towards the maximum number of feats. This feat is involuntary.
PREREQUISITES - Robot must have been built with materials at 40% of their maximum integrity or less, failed a DC4 D20 roll after a failure (or the nearest GH equivalent) or satisfies the SPECIAL conditions.
BENEFITS - -4 to all stats, -2 to all skills and EVERYTHING to do with the robot has a maximum of 60% normal integrity regardless of how strong it was before.
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KILLER INSTINCTSPECIAL - If the robot is built with this feat in mind, it has an 80% greater chance of failing the sentience check.
PREREQUISITES - The robot must have been built with a non humanoid form in mind, I.E as a Robobeast, Spiderbot and so on (Thanks Sabin).
BENEFITS - +3 to Armed Combat, Martial Arts (Or the robot equivalent for natural weapons) and +2 penetration to meat.
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TARGET ACQUIREDPREREQUISITES - The robot must successfully include the following: One non-melee weapon, One computer with ranged weapon software on it, Sentience or a voicebox
BENEFITS - The robot will have sheer bloody mindedness when it comes to the target it is attacking, it will choose one target at a time and gains a +2 bonus for ranged combat, dodge, perception, find weakness and intimidate versus that target. However it takes a -2 (or -3..your pick) versus all other enemy fire. The robot will not cease fire against its chosen target until it is either dead or if the player makes a leadership or robotics check (assuming lancemate commands are in) depending on if it is sentient or not.
COMMENTS - The reasoning behind the voicebox is that it can say "TARGET..ACQUIRED" ala Deus Ex Millitary Robots.
I really like this one.
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ROBOTAPREREQUISITES - Humanoid
BENEFITS - Gains +5 Body and +12 Weight Lifting but takes a -2 Reflexes penalty and a -4 charm and knowledge penalty.
COMMENTS - This is based off the root of the word "Robot". For those who don't know the word "Robot" was invented by a Czech playwright in the early 1900's and comes from the Czech word "Robota" meaning "Obligatory Work".
The idea here is that you have a robot whose purpose revolves around the classic image of robots - Manual Labor. This kind of robot picks up heavy things and puts them down elsewhere.
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MULTIPLE ROBOTPREREQUISITES - Sentient
BENEFITS - Gains five smaller robots under this robots thrall. The robots will be of similar spec to the master but only at 40% of its ability. View them as extensions of the robot as opposed to individuals.
COMMENTS - Read "I, Robot" to get the idea behind this one.
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TO THE END OF THE EARTHPrerequisites - None. but this is a difficult feat to include in the construction of a robot.
Benefit - The robot is 100% loyal to the master. No questions asked.
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DISDAINSPECIAL - if the "Is this robot sentient" check fails by two or less, roll again. If the second check fails then roll for a personality disorder. If the second check fails the robot is still sentient.
PREREQUISITES - Rolled from the personality disorder list.
EFFECT - The Robot views meat as weak and only grudgingly follows the master. This kind of robot feels the best way to deal with humanity is through violence. The robot will have a much higher chance of defecting and going berserk, but will become more loyal to the master as he installs cyberware.
I.E "Master, it is good to see that you are seeing the errors of your meat and are changing to suit the true reality of the universe."
COMMENTS - Notice I did not use "Benefit" here. I wonder why.
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RUST FOR BRAINSSPECIAL - if the "Is this robot sentient" check fails by two or less, roll again. If the second check fails then roll for a personality disorder. If the second check fails the robot is still sentient.
PREREQUISITES - Rolled from the personality disorder list.
EFFECT - This robot lacks many qualities that should be seen in a robot. Self control, Mental Stability, Social Skills and in general the ability to think straight. I can't think of a penalty suitible..but just look at GIR from Invader Zim for an idea.
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