Author Topic: Sudden error/Kist Dungeon GH1 v1.002  (Read 1536 times)

Offline Epsilon

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Sudden error/Kist Dungeon GH1 v1.002
« on: July 27, 2006, 06:12:10 AM »
An unhandled exception occurred at $004441CB:
EAccessViolation : Access Violation
$004441CB
$00444C46
$0042226B
$00423A54
$0040B3DF
$0040B59D

---

Occoured as I was fighting in the Kist Dungeon. 3 robot lancemates. I can provide any other imformation if needed. I'm wondering if this is related to two locked doors in this dungeon that I couldn't crack open with Craft 17/Code Breaking 8 or a few well-placed grenades. Were those doors errors, or purposefully impossible to open?

Offline Joseph Hewitt

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #1 on: July 27, 2006, 08:58:46 AM »
This looks kind of like a bug I just fixed on the mailing list. Hopefully it was. Did the crash happen just as you were either attacking or using the look command?

Offline Kornel Kisielewicz

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #2 on: July 27, 2006, 03:32:26 PM »
God, how I hate those access violation bugs ^_^. Why don't you use lineinfo, Joseph?
At your service,
Kornel Kisielewicz
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Offline Joseph Hewitt

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #3 on: July 27, 2006, 03:44:06 PM »
I compile my own with lineinfo, but compile most releases without debug information. I guess that's kind of dumb given that the debug info doesn't make the executible significantly bigger or slower.

Offline Kornel Kisielewicz

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #4 on: July 27, 2006, 04:11:32 PM »
Quoting: Joseph Hewitt
I guess that's kind of dumb given that the debug info doesn't make the executible significantly bigger or slower.

It DOES make it bigger. But I consider it a price worth paying :).
At your service,
Kornel Kisielewicz
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Offline Epsilon

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #5 on: July 27, 2006, 08:38:58 PM »
Quoting: Joseph Hewitt
This looks kind of like a bug I just fixed on the mailing list. Hopefully it was. Did the crash happen just as you were either attacking or using the look command?


Yeah, I'm pretty sure.

Offline peter

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #6 on: July 30, 2006, 02:51:26 AM »
BTW, grenades are useful for breaking down doors.

inanimate objects have a damage threshold, below which you can't even do armor damage.  Since grenades are always area attacks (even anti-armor grenades are SCATTER) they always end up doing 20 attacks for 1 damage (or whatever their DC is).  Similarly, I could shoot a plasma cannon (DC15 BV9 LINE) at a door all day and never damage it.  My dual laser rifle cuts through typical doors it in a few shots.  A BRUTAL attack will always do some armor damage, even to a door, so a gyro mace would be guaranteed to eventually get you in.  If I don't have a good door-breaking weapon or any code-breaking skill or lancemates, I carry the laser drill (DC 19 emelee) from the hogye mines.  It's nice and light.

 BTW, code breaking gives ridiculous amounts of XP.  I waited until I had a good lance together and then did all the doors in the ziggurat, and that gave everyone several thousand XP.

Offline Joseph Hewitt

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #7 on: July 31, 2006, 03:57:38 PM »
Quoting: peter
BTW, code breaking gives ridiculous amounts of XP. I waited until I had a good lance together and then did all the doors in the ziggurat, and that gave everyone several thousand XP.

50XP per door x plenty of doors = insane amounts of XP

In GH2, the player will get some XP from a successful code breaking roll against a challenging difficulcy number, so I may remove the flat reward rate for picking locks and just go with that.

Offline macksting

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #8 on: July 31, 2006, 07:43:01 PM »
Frankly, I've played Break-and-Enter sorts who had no lockpicking skills or melee attack skills, but carried a Gyro Mace anyway. Handy stuff.

Offline Epsilon

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #9 on: July 31, 2006, 10:52:22 PM »
The thing is, the doors here don't seem to be taking any damage. At all. As in, I'm firing at "Nothing". I have a Sentinel Plasma Cannon and a weapon I added to the design files (Melt Cannon: BV 5, Brutal Scatter), and I've thrown quite a few grenades at the door. It's annnnnoying.

Offline Joseph Hewitt

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #10 on: August 01, 2006, 02:05:47 AM »
Quoting: Epsilon
The thing is, the doors here don't seem to be taking any damage. At all. As in, I'm firing at "Nothing". I have a Sentinel Plasma Cannon and a weapon I added to the design files (Melt Cannon: BV 5, Brutal Scatter), and I've thrown quite a few grenades at the door. It's annnnnoying.

You're right. I think this could be fixed if there were an exception to the scatter damage rules for metaterrain. I'll look at that today.

Offline Epsilon

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #11 on: August 01, 2006, 04:01:18 AM »
Quoting: Joseph Hewitt
You're right. I think this could be fixed if there were an exception to the scatter damage rules for metaterrain. I'll look at that today.


Do you need my save file? I don't know if a set of doors like this is ALWAYS generated under Kist, or not, seeing as how this is the first time I've really been down there.

Offline Joseph Hewitt

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #12 on: August 01, 2006, 04:18:21 AM »
The difficulcy rating for locked doors in that dungeon is randomly generated, and can potentially be very high (I think in the 30s or 40s even). Best to head back to town and come back with a gyro mace, or wait for the next release.

Offline Epsilon

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #13 on: August 01, 2006, 08:01:52 AM »
Just to clarify, this is what's happening:

http://img143.imageshack.us/img143/1248/ghscreensh otfw9.jpg

The door has no armor or damage, so it's apparently impossible to break down. I'm just making sure everyone knows what's happening.

Offline Joseph Hewitt

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Sudden error/Kist Dungeon GH1 v1.002
« Reply #14 on: August 01, 2006, 08:55:21 AM »
Ah, now I see. That door is one of the rare unbreakable doors. Sorry, I had forgotten that those even existed.

The only other unbreakable doors in the game are part of the Thieves Guild level. You're going to need Code Breaking to get through; the difficulcy is pretty severe but I think you'll like what you find behind it.

Edit-
One more thing: Would you mind if I appropriated the Melt Cannon for a Martian weapon? :)