Author Topic: Does the ARMORIGNORE type still work?  (Read 741 times)

Offline Epsilon

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Does the ARMORIGNORE type still work?
« on: July 22, 2006, 03:29:31 AM »
I tried using it in-game on some personal-scale weapons I designed (Radiation Gun and Radcannon, if you were curious). As far as I've noticed the ARMORIGNORE type dosen't seem to work. I'm guessing from the type name that it would ignore both external armor and internal monster armor, showing damage in the SDL version via the inner area of a body part becomign red. It still seems to be effecting the external armor, though... Was the type edited out of some version, or does it not work in the way I intended?

Offline Tung Nguyen

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Does the ARMORIGNORE type still work?
« Reply #1 on: July 22, 2006, 04:06:10 PM »
I think ARMORIGNORE means that armour bonuses aren't applied to components they cover. What does the skill list say about the tag?

Offline Joseph Hewitt

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Does the ARMORIGNORE type still work?
« Reply #2 on: July 23, 2006, 03:44:40 AM »
I just tested the ARMORIGNORE tag in both GH1 and GH2, and it seems to be working fine. Make sure that you have it spelled correctly in your weapon definition.

ArmorIgnore completely ignores armor- the damage done is not reduced by internal or external armor, nor does the damage degrade armor. This tag was added to the game for poison and gas attacks; I believe certain monster attacks also use it, but I'm not entirely sure.

Offline peter

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Does the ARMORIGNORE type still work?
« Reply #3 on: July 30, 2006, 03:22:25 AM »
Searching the text of the source code reveals that it's used only by poison effects and by the flying polyp's brain beam.  The effect is +12 MOS, and skipping StagedPenetration entirely when damage is applied.  So it's a double whammy:  +12 MOS is enough to make it through three layers of armor with no damage reduction (but that would reduce the MOS by 12).  Instead, it will just multiply the damage.

 BTW, I've always found it kind of hokey when choking damage from a poison cloud destroys gear in my inventory.  (And I'm talking about a grenade or a shotgun clip, not a steak!)