Author Topic: New Rule Suggestions  (Read 971 times)

Anonymous

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New Rule Suggestions
« on: July 26, 2006, 12:49:45 PM »
Here are some new rule ideas I've been thinking of. I'd like to get some feedback before actually implementing any of them.


1) Can't buy talents for lancemates.

  Exactly what it says. You will not be able to purchase talents for lancemates, but they will instead come with their own pre-selected talents.

  Idea 1: Every lancemate has a list of 5 talents; these are activated automatically as the lancemate gains experience. The alternative to this is to start lancemates out with all the talents they're ever going to get.

  Idea 2: Lancemate-only talents. You can't give cyberware to lancemates, but cybernatic lancemates might be given a cyberwear talent (that the PC can't take) that would improve their stats as their Cybertech skill goes up.


2) GH2: Thrust costs energy

  Using skimming, jumping, or flight costs energy points. The amount of energy taken should usually be within the energy recharge rate, so it won't be much problem unless your mecha is also firing a lot of energy weapons. Flight could be much more energy-expensive unless the mecha has a functional set of wings.


3) GH1 and GH2: Exact mass

  Right now gears smaller than the master scale aren't counted in weight. Things could be changed so that mass is first calculated in SF:0 points, then reduced according to the master scale. This would end the "40 SF:1 arms of Kali" exploit.


4) Steady Legs

  If a mecha has more leg points than it needs to walk, it gets a bonus to MV. There would be a +1 bonus for having 2x as many leg points as needed, a +2 bonus for having 4x as many leg points, and a +3 bonus for having 8x as many leg points. Of course there would be diminishing returns after a while as the mass of the extra legs cancelled out the MV bonus. The bonus doesn't apply if the mecha isn't walking.

Offline Joseph Hewitt

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New Rule Suggestions
« Reply #1 on: July 26, 2006, 12:51:28 PM »
Drat, that was me... I forgot to sign in.

Offline Phil Munoz

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« Reply #2 on: July 26, 2006, 01:08:11 PM »
1> I think this would give lancemates more flavour especially if the talents reflect their personalities.  I think it would be sort of bad for party optimization, though...

2> I think the wings requirement should only take effect if the battle occurs in an area with gravity.  Otherwise, I think it's ok.  IIRC, it was like that in Titans of Steel.

3> Yes, please.

4> Yes, please.  This should be great for arachnoids.

Offline Joseph Hewitt

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« Reply #3 on: July 26, 2006, 01:40:28 PM »
Quoting: Phil Munoz
1> I think this would give lancemates more flavour especially if the talents reflect their personalities. I think it would be sort of bad for party optimization, though...


The advantages are that it would give the lancemates more personality, and it would remove situations where giving a talent to a lancemate would be useless (though lancemates with Tech Vulture should still be useful, since then I could add kind of a "scavenger" lancemate). If I wanted to really enforce the lancemate personality it would not be possible to teach a lancemate any new skills that they don't start with. I don't think I should go that far...

As for party optimization, it would mean that you have to choose your lancemates more carefully instead of just picking the first few that come along.

Quoting: Phil Munoz
2> I think the wings requirement should only take effect if the battle occurs in an area with gravity.

Make that "atmosphere" instead of "gravity". I just realized something- wings don't affect the space flight move rate (as they shouldn't), but they do still provide a flight move bonus on the surface of Cayley Rock (which, as an asteroid, has little to no atmosphere). I should probably rework the way GH2 handles vacuum/microgravity.

Offline Phil Munoz

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« Reply #4 on: July 26, 2006, 02:59:36 PM »
Yeah, atmosphere is more appropriate for wings.  I was too busy thinking about how hover and jump energy consumption in no/low gravity areas.  I couldn't come up with anything logical so I just went for the wings and the line of thought got stuck on gravity.

anyway, gravity and atmosphere seem to be correlated anyway.  less gravity usually means less atmosphere.

Regarding lancemates, I think it would be nice to give "fixed" lancemates (Vikki comes to mind) some unique talents.  I can' t think of anything, right now, though.

Offline Joseph Hewitt

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« Reply #5 on: July 26, 2006, 03:10:57 PM »
Quoting: Phil Munoz
Regarding lancemates, I think it would be nice to give "fixed" lancemates (Vikki comes to mind) some unique talents. I can' t think of anything, right now, though.

Vikki- Jinx. As long as Vikki is in play all models on the board are more likely to fumble, somehow.

Martian Princess- Reinforcements. Every once in a while, extra mecha will appear to aid your team in battle.

I just realized- there are only 4 randomly placed lancemates in GH1. Maybe I should add some more, especially if I'm going to do anything to limit their versatility.

Offline SharkD

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« Reply #6 on: July 26, 2006, 07:27:49 PM »
Those all sound like good ideas.

Offline Epsilon

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« Reply #7 on: July 26, 2006, 10:30:51 PM »
Quoting: Joseph Hewitt
Vikki- Jinx. As long as Vikki is in play all models on the board are more likely to fumble, somehow.


I think that might be more appropriate if it just applied to Vikki only. IMHO, anyway, from what I've read on Vikki's background in the Wiki.

Offline Anticheese

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« Reply #8 on: July 27, 2006, 12:15:02 AM »
1) Great idea, You cant just say to your friend "Ok, Get philosophically prepared to deal with the loss of your humanity. Now"

2) Love it, Will it be within the scope of a player to install a better reactor?

3) Automatically calculated mass - Sounds good.

4) I like it as well, Not only will it make Arachnodroids more durable, But now my tricked out Puma can run like the wind and not suffer :D

Offline Joseph Hewitt

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« Reply #9 on: July 27, 2006, 04:33:31 AM »
Quoting: Epsilon
I think that might be more appropriate if it just applied to Vikki only. IMHO, anyway, from what I've read on Vikki's background in the Wiki.

Vikki's background was inspired by the real-life roboteer Vikki Allgood. She was the driver of Napalm on the Robot Wars TV show. Napalm wasn't a very good robot, but it seemed to be powered by necromantic magic... Sometimes it would be seriously outmatched, but then its opponent would have a sudden and catestrophic failure. Other times it would be about to win a match and suddenly break down for no reason itself. Napalm couldn't do a whole lot but it took punishment amazingly well. By the end of the match there would often be bits hanging off and exposed machinery, but it was still running. Because of this Napalm was one of my favorite robots to watch.

There are a number of Robot Wars references in GearHead; Robot Warriors in Snake Lake, obviously, but I think there are a few more. Oddly enough the Razer mecha isn't a reference to Robot Wars's Razer, but instead a name coined by my friend Todd many years ago.

Quoting: Anticheese
2) Love it, Will it be within the scope of a player to install a better reactor?

You can't upgrade the engine, but you will be able to add extra batteries to store more power.

fmunoz

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New Rule Suggestions
« Reply #10 on: July 30, 2006, 10:17:44 PM »
You should give at least one fixed talent per NPC (they could already have it or get it avalible if they bacame lancemates and get enougth experience)...
Special characters could be given special talents (not avalaible to PC) and random ones could be give something like...

Random: the trucker.
Get either
33% Road Hog,
33% Stun Driver
34% Any other random one...

Offline SharkD

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« Reply #11 on: July 31, 2006, 01:52:35 AM »
Quoting: fmunoz
Random: the trucker.
Get either
33% Road Hog,
33% Stun Driver
34% Any other random one...

That's an excellent idea.