General Category > Announcements
Official GH2 Feature Checklist
(1/1)
Anticheese:
For reference, here is a list of planned features for GH2 and their status (Complete, In Progress and Unstarted)
-----
1. Ships, NPC Ships, and spaceship crews
In Progress
2. A rework of the Mecha Engineering skill
Done
3. Minor reworks of Performance and Robotics
Done
4. Core story quests/Location components
Concept changed; Done
5. Advanced equipment/mecha unlocked by quest/story event
Unstarted
6. Pet/Robot shops
Unstarted
7. Birth/Mutation/Family history talents
Unstarted
8. New mass system
Done.
9. "Bones" files
More like victory files. When the PC finishes the game, a file is saved with a description of his character. This character may be brought back for cameo appearances in future campaigns. I suppose I could do something with the dead PCs as well, but I don't have any good ideas.
Some of the notable NPC mecha pilots may be added to the game as "prefab" bones files. This way, they will be randomly added to the game just like former PCs.
Unstarted
10. Computers and software
Done.
11. Multiple worlds
Really, most of the stuff needed for this is already implemented. I just haven't gotten around to adding any other worlds yet.
In Progress
12. Death toll
Done
13. Turrets and stationary monsters
Done
14. New map properties
Gravity, Atmosphere, Edge-scroll, and possibly some others. Actually these things are implemented now but I'd like to change the mechanics.
Done
15. Armor for Pets
Pets and robots will no longer be allowed to use regular armor, but there will be special pet armor you can give them instead. Also, they will no longer throw items from their inventory unless they have hands.
In Progress
16. Locked Content
Certain factions and locations will not be available at character creation until they have been unlocked in the game somehow.
In Progress
17. Usable Items
Systems that will be activated with a special "Use" command
Done.
---
This information is current for v0.603.
Navigation
[0] Message Index
Go to full version