I've just uploaded GH2 v0.401 to the web site. Mostly, this release makes the arena campaign and tactics mode more playable. Here's the list of changes:
- Movement system thrust to complexity ratio increased (movement.pp)
Because computers take up a lot of space, and now both sensors and ECM can take up multiple slots, and also because I'll be enforcing the slot limitations in mecha engineering, I decided that movement systems should take up less room. The thrust points and cost of all movement systems (except wheels and tracks) have been increased by 25%. The mecha designs have been altered to reduce their thruster totals by 25%.
- When cycling weapons, only weapons of appropriate range used (targetui.pp)
This makes switching weapons from the targeting interface so much more convenient. In addition, this feature has been added to GH1.
- Basic attack command will try to pick best weapon for target (pcaction.pp)
The basic PC attack procedure uses the AI weapon selector. There is a slight bug: this only works if the PC has a target already, so the first time shooting at a given target the weapon selector will use the weapon with the longest range, just as now.
- Should no longer try to aim at models that have left the map (targetui.pp)
- In SDL mode, can press shift + dirkey to run (pcaction.pp)
- Only active player mecha appears white in ASCII mode (vidmap.pp)
- Time remaining indicated in tactics mode (arenacfe.pp)
This has also been ported to GH1.
- Active mecha now indicated in tactics mode (glmap.pp)
- New pilots join arena unit without mecha (gh2arena.pp)
- Turning now uses smooth rotation (glmap.pp)
Requested by KK; if you don't like it, I'll add a config switch to turn it off.
- Fixed exploitable tacticsmode bug (arenaplay.pp)
I'm surprised none of you figured this one out yet. It's a bug which would have allowed you to complete any mission with no risk whatsoever.
- Characters indicated at start of tactics turn (arenaplay.pp)
Just like in Farland Tactics! You know, my wife goes through Japanese tactics games like she was eating popcorn.
- Combat anims now use correct altitude (glmap.pp)
- Can assign pilot for mecha from view mecha menu (gh2arena.pp)
That's it. If you've been waiting for improvements to the tactics mode before you began playing, try these out. Let me know what you think. My next tasks are to add computer stores to the RPG campaign, add some more GH1 mecha to GH2, and after that prepare for the overhaul of Mecha Engineering and the backpack unit. Fun fun fun.