General Category > Game Mechanics
Mech heights
KA101:
The wiki lists the Haiho as being 13 meters high, but only in the page source. Infobox has picture, weight, and price. Any word on whether that number is accurate, and any other knowledge of specific mech dimensions?
(After seeing the results on a sinple wiki search for "height", well, wish me luck. Cleanup on aisle 5!)
Daemonward:
I did some looking around on the forums and found an old post from JH on the subject of height:
http://www.gearheadrpg.com/forum/index.php/topic,278.msg4935.html#msg4935
--- Quote from: Joseph Hewitt ---
Yes, that is better. The Condor should be a bit smaller- as a Class 4 mecha it should be around 15m tall (going by my new heuristic of 11m + Size = height of a battroid mecha). The Renegade, being a SF:2 design, should also be noticably larger than the SF:1 designs. The roof could be around 3m tall, I think.
Renegade: 3m
Doom Buggy: 2m, a big car
Rover: slightly under 2m, not counting spoiler. Basically a car.
Trailblazer: 13m
Kojedo: 11m
Jos: 17m (including head fin)
Vadel: 16m
Radcliff: 16m
Maanji: 18m (including rocket packs; head should be at 17m)
OvaKnight: 19m
Condor: 15m
--- End quote ---
Mecha sizes were also briefly discussed here:
http://www.gearheadrpg.com/forum/index.php/topic,503.0.html
--- Quote from: Joseph Hewitt ---
Mecha size is better understood as volume than mass.
--- End quote ---
From the GH Wiki's Design file guidelines:
http://gearheadrpg.com/wiki/index.php?title=Guides:Design_file_guidelines#Balancing_the_different_Mecha_Classes
--- Quote ---
The different Class Sizes of mecha can be tricky to balance. Initially one is tempted to assume that the bigger the better, but that isn't always true.
Class 5 is the average for Battroids, zoanoids might be a little lower.
Class 7 is the big mecha. Anything higher than 7 is ludicrously mountain-toweringly big. I know I've made my mecha pack a little top-heavy in the 8, 9, and 10s. But realistically there shouldn't be but a few of those compared to a majority of 4's and 5's.
4's tend to either be cheaper and slightly older technology (Century, Claymore, Condor), or the newer cutting edge technology.
5's are generally dependable well built, moderately armored. (Corsair at the low end, Daum II, Vadel, etc)
3's are typically recon mecha (Domino, Alba) or high tech frontline units from Mars or the L5's (like the Neko, Chameleon, or the Luna II)
6's are typically beefy heavy-armor units (Maanji, Hariseng)
and 7's are the big boys big toys like the Chimentero or Savin.
--- End quote ---
To a lesser extent, it may also be instructive to look at this section of the Design file editing guide:
http://gearheadrpg.com/wiki/index.php?title=Guides:Design_file_editing_(GH1)#Scale_Factor_.28SF.29_and_Class_.28Size.29
Phil Munoz:
... might as well include mecha width and length to get measurements in three dimensions, as some mechs may be short but massive.
KA101:
Well, I'd seen some of those pages on mech design but not the loading-screen topic. That's pretty straightforward, and explains why the Condor model grew so. (GH1 has it looking like a large SF1 mech.) Thanks for the reference. Off to see about updating the wiki. Before I modify the basic mech pane, any concerns?
Phil Munoz:
This is most likely inaccurate but here's a kind of rough scale of Mech sizes...
each square on the grid should be approximately 1 square meter
Navigation
[0] Message Index
[#] Next page
Go to full version