General Category > Game Mechanics
(GH1) Is there ever any reason to have legs?
DudeGuyMan:
Legs are heavy, and all they let you do is run, which is a pretty crummy mode of locomotion compared to skimming. Sure they're an extra location that can take a hit, and you can mount weapons on them, but the same can be said for wings and wings let you fly.
In my new game I've got the newbie Corsair skimming around legless at 200+ dpr and MV 0 with a decent loadout consisting of its stock rocket launcher, a shaka cannon, and two storm pistols, plus head, arm, and torso armor lifted from a Vadel. And that's just a clunker with a class 1 gyro.
Is it just me or is a legless flying battroid totally the way to go? I'm basically just ripping off the Harpy, but for some reason the Harpy never seems to go above MV -3 no matter what you do with it.
Frumple:
Turning, friend. Turning is faster legged and walking. I think there's a couple other bonuses, but that's the big one I can remember.
DudeGuyMan:
Interesting. A faster turning rate is nice, but I can't see it being worth 8 or 10 tons weight added to a mecha. The amount of firepower I should be able to cram into a legless Gladius while still maintaining MV 0 is already making me giddy.
How do you usually fight in the endgame? I usually get into the air, unload my nukes and/or phase bubble (yes I will strip the Argoseyer to kit out a battroid, I'm weird) and then strafe the survivors with phase and breaker cannons at full speed, counting on stunt driving, born to fly, the flight bonus, ECM, the defensive bonus from speed, etc. to keep me alive as everyone shoots at me at once. Then I fly past everyone and try to drop back down to skimming behind cover, whereupon I turn around, take off, and do it all over again. I won Robot Warriors in a Condor that way, although I think it still had legs.
plllizzz:
Nova Scythes.
Lots of them. Add a tail for another one. Mount them. Find the highest output Engine and go with it.
Melee. Fu**ing. Everything.
PlaintextMan:
Yeah, now that you mention it, legs are pretty underrated in GH's design. Balance, stability and general Newtonian physics is definitely not worked into the game very well. For one thing, look at the mass distrobution of some of the stock meks in the game. It's pretty crazy in some cases.
I most usually keep legs, though. You can stick stuff into legs, like backup sensors and ECM units (to mitigate the WTF-factor when your mech suddenly performs like crap when the main unit goes out). Not to mention piling up backup mounting points, or just sticking a bunch of overchargers and arc thrusters into them. And as Frumple mentioned, the rate at which you can turn with legs is a big advantage compared to skimming IMO. And running really isn't all that crummy once you fit overchargers. I'm not really much of a flyer; I prefer ground stealth/artillery combined stand-up fights on foot (the mecha's foot, that is) so this might just be a style-of-play thing. The Puma and Excel are some of my favorite mecha, for example. Another big thing to me is that it takes much more firepower to take out a leg than to damage just enough arc thrusters/hover jets to put that gerwalk solidly down on the ground, and that really scared me off gerwalks and flyers after a few incidents.
My late game strategy usually involves a lot of armor and... what where they called? ... heavy missles? The kind the Harpy uses. Those things that are really expensive to restock, but worth their price. I sometimes store extra clips of them in my mech. That's for softening up armor. After that, let the DC20x10 Heavy Laser, Starburst Rifle (:D) and Breaker Cannons finish the job. Or all the mariad of other miscellanious missles and lasers I stuck into the leg mounts and armors, if my main weapon goes out or overloaded ;-)
--- Quote from: plllizzz on February 05, 2012, 09:56:36 AM ---
Nova Scythes.
Melee. Fu**ing. Everything.
--- End quote ---
That sounds like fun, too. I lol at how melee weapons can be stuck into weird places. One of my favorite early-game tactics is sticking a SF:1 mace into my mek's leg as a potent backup againts Strongarms and such.
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