Yes! I've actually managed to compile and run GHAR on my Ubuntu Lucid x64 system, with the help of peridot's patches (thanks!). It wasn't so hard, save for the fact that I had to download a 50MB fpc compiler to get a <10MB bunch of sources going.

List of things I did, sans various failed attempts.
- Downloaded GHAR-0101-source.zip and unpacked it
- Installed FPC version 2.4.4 from SourceForge. Version 2.4.0 that comes with my OS doesn't have the required Lua bindings to run the new GH.
The install shell script in the package fpc-2.4.4.x86_64-linux.tar did the job perfectly. One must select to install the Pascal units/packages besides the compiler. - Downloaded and applied Peridot's patches. I put them in the subdirectory patches/.
$ patch plotbuild.pp patches/0001-Move-IsAQuest-check-outside-PlotGenContext.patch
$ patch gears.pp patches/0002-Replace-lua_load-with-luaL_loadstring.patch - Compiled Arena_R.pas with fpc (free pascal compiler).
$ fpc Arena_R.pas- Run Arena_R.

I haven't found a crash so far, by the way. I've explored a little, and died in a cave at Calmegie. To my pleasant(?) surprise, there was no "You die. Someone rescues you and takes you to the hospital." That was a good part of GH1. That was a very bad part of GH1. Although I think the idea should be expanded, such as that you are taken to the hospital upon dieing in or near town, or in places that aren't too hostile and where someone might find you. It would also be cool if you were actually to encounter people in that same kind of distress here and there, and be able to "call emergency services", rescue them, etc. But I digress!
I haven't played or tinkered with GH in a long while (and I never really got to playing GH2, especially since it's not "at version 1.0 yet").
So I have a question: how do I compile or run Arena_R with the text/ncurses interface? Yeah, I'm one of those...
EDIT: I found a way: define the preprocessor macro "ASCII" to compile with text interface by invoking fpc with the argument
-dASCIIDear content-making type people: I totally want to join the Bone Devil Gang and smite the forces of good.
DudeGuyMan, keep up the occassional suggestion. I like some of them.
- A new world map system, which I hope you'll like.
It certainly be liked.
Now, I think I'll be on to hacking around with the game content...
EDIT 2: My, my! Coming from that ancient GH1.100, I'm impressed with the GH engine's development so far.