Author Topic: Renaming parts  (Read 543 times)

Offline threetoast

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Renaming parts
« on: March 04, 2012, 01:49:04 pm »
Pretty self-explanatory. Mounts are probably the biggest reason for this: I just hate when I end up with a bunch of "Right Leg Mount" and never any Left or Arm mounts. I know they function the same way, but it ends up looking very silly.

Mecha can be renamed, so why not mecha parts?

Offline Rowanthepreacher

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Re: Renaming parts
« Reply #1 on: March 04, 2012, 02:56:47 pm »
This is one of those little things that bugs me too. Firstly, I'd like for all mounts of the same type to get a single name. I'm an obsessive, and I won't put two right mounts on. Hell, I won't even allow a mount on my mech if there's not an opposite one for the other side.
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Offline PlaintextMan

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Re: Renaming parts
« Reply #2 on: March 05, 2012, 01:37:12 pm »
Mecha can be renamed, so why not mecha parts?

Completely agree. However, I'd like even more detailed default names for mounts and hands (left, right, second arm mount etc.) just to make it easy to keep track of where I'm equipping each weapon.

I don't know enough of the GH engine's insides to be able to say how this could be done, but my guess is that it shouldn't be hard seeing that something similiar is already implemented for mecha. Also, I'm busy with a to-hit/damage system concept prototype for GH at the moment, so I'm currently focussing on that instead. And JH seems busy. So let's hope the magic programming fairy Peridot comes along to save us! :P
« Last Edit: March 05, 2012, 01:39:49 pm by PlaintextMan »

Offline magic.coding.fairy.peridot

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Re: Renaming parts
« Reply #3 on: March 07, 2012, 03:18:33 pm »
Mecha can be renamed, so why not mecha parts?

Completely agree. However, I'd like even more detailed default names for mounts and hands (left, right, second arm mount etc.) just to make it easy to keep track of where I'm equipping each weapon.

I don't know enough of the GH engine's insides to be able to say how this could be done, but my guess is that it shouldn't be hard seeing that something similiar is already implemented for mecha. Also, I'm busy with a to-hit/damage system concept prototype for GH at the moment, so I'm currently focussing on that instead. And JH seems busy. So let's hope the magic programming fairy Peridot comes along to save us! :P


If you use the 'rename' branch of my github (specifically this change: https://github.com/aarchiba/Gearhead-2/commit/afde2b5f57feb8b8b5c9b9bdb6ec8453fa59fdcc ) you can now rename parts. This includes basically everything you can see in inventory, equipment, or parts lists.

As for the default names, that's not an issue for code; just open up the design files and fill in the better names. If you'd rather not use github, you can post the updated files here and I'll fold them into my github with a note.

Offline Rowanthepreacher

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Re: Renaming parts
« Reply #4 on: March 08, 2012, 03:46:18 am »
Wow! Magic coding fairy peridot is awesome!
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