General Category > Game Mechanics

GH1 and pink mecha

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DudeGuyMan:
So I've messed around with save editing a bit, changing NPC portraits, changing my mech's model number and sprite, etc.  Just wanted to ask, is there a variable I can change that will make all the generic enemies I fight some color other than pink?

Daemonward:
I know that in GH2 the NPC color schemes are based on their faction. I don't recall offhand if that is also the case for GH1. I looked at some of the files and found that the factions are defined near the end of "ADV_FederatedTerritories.txt" in the GearHead/Series directory, but I didn't see anything about colors in the faction definitions.

Prokofiev:
I'd be interested in this too-- although not a huge deal, it was still somewhat silly to have pretty much all non-monsters, from bandits to the aegis military, be decked out in pink.

Simply inserting the GH2 "mecha_colors <xxxx>" doesn't work, nor does using "sdl_colors <xxxx>". It might simply not be supported for GH1.

xpace:
I doubt that the faction color schemes are supported in GH1. I seem to recall reading that this was a new feature in GH2.

However, perhaps there is some code somewhere to change so that all enemies appear in a color other than pink? Perhaps someone could tell us how to change them all to fire-engine red, dark orange, or something? (Though, I have a sinking feeling that such a fix might require compiling the source code...)

Or, maybe Mr. Hewitt could be convinced to add a few basic faction color schemes to GH1 in the new GH1 release... eventually? (I'm referring to the talk about making a new GH1 release - with some minor improvements - that was discussed about a year or so ago...)

Joseph Hewitt:
Poor Char Aznable isn't getting much love in this thread...



As far as I remember there's no way to do it without recompiling the program. Don't be afraid of that, though! Since SDL was added to the standard FPC distribution it's been really easy to compile.

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