I've just glanced at the first file (I'm stuck deep into playing Oblivion lately, really puts a crimp on my game design interests) and I'll make the same comment I've made recently before:
Things do not exist in a vacuum.
Addon: Range +5.
On a weak, range 1 item? Awesome, it's range 6, pretty neat. On a simple M-Rifle? Great, it's now a neat little sniper weapon.
On a Heavy Particle Cannon? It's just given it a maximum range of 156. This means you can pretty well attack any enemy (who will never use the addon outside of this particular mecha where it's balanced/weak) two or three times before they get into weapon range. On an Ink Rifle or other line weapon? Lines increase in width along with range, so with a max range of 80, you're covering most of the battlefield in hard to avoid AOE status effects.... That are brutal.
Addon Armorpiercing and +1 damage? Stick it on any of the HYPER weapons, you've just created a Savin's Breaker Cannon (one of the nastiest toys in the game), potentially on an infinite firing energy weapon, all for the bargain price of a few thousand, since Addons are cheap. Since Armorpiercing pretty much doubles the power of your average weapon (or more, since armour frequently exceeds the health of a part) it's pretty risky including it on a token in the first place.
Checking your personal scale stuff a little.... 1: Neat! Does TR boost software work on personal scale rolls? If so that's a nice little boost, what about MV for dodge rolls?
2: Same warning I gave to Saint - Watch your potency and keep it in line with the game as it exists. An ARMOR IGNORING HYPER BLAST 20 explosion on a *purchasable*, *non-artifact* item is a little extreme, compare it to the Atomic Warclub artifact. A SWARM/LINE/HAYWIRE/SCATTER (Scatter + Line is redundant, Scatter is simply a 1 square AOE, Line is a multiple square AOE, they hit the target identically), will cause, I believe, multiple line effects, again, it's a little much for an infinite use weapon, and giving it BV 9 as well? Compare it, again, to the near-artifact level Antique Plasma - BV 9 in this sense means you're talking about a 90 damage LINE weapon!
3: Since it's a FEDER weapon, you're aware that the Sonic token won't actually show in-game? Also that it's BLAST means you'll be hurting yourself every hit as well? Not much fun if you're attacking with a Night Scythe.
4: You might want to up the armour on your exoskeleton. Armour class 2 is "acrobatics" level armour; such as clothing, or a skinsuit, it's not so much "heavy exoskeleton used by construction workers", compare it to a Saga Suit, or the faction restricted Paladin armour. Secondly - why is it Hardened? An Encounter suit designed for combat encounters isn't hardened, nor is a heavy armour Saga Suit. Why does it boost Perception? Firstly would be why would a construction worker even need Perception, and secondly, why are they wearing gear that puts a state of the art Bunny Suit to shame?
5: You might want to include some power sources in your battle armour (which is in itself a little OTT for me, but I can deal), people don't have engines after all.
6: Great minds, nice to see someone else adding a good old Flamer as well.
7: Minor grammatical - The Blackjack, from one of the files I glanced at at random; "L5 Law's", not "L5Laws'", since it's proper name is singular". That's a very minor thing though, the mecha themselves look well balanced. I'll probably be adding them to my game to test 'em out when I start a new game.
There's some neat stuff in here, some of which is even balanced (and the scout's handbook is an awesome idea anyway), but like Saint, it's the OTT stuff that'd turn people off it that needs to be looked at; "cheat" items are fine, but mixing them in with non-cheat items isn't.