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Unholy Thechnologies
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Unholy Saint:
A number of things - either created or found on the junkyard and refurbished. Only finished and tested stuff is given here, more is partially complete and about to follow after some tests.
Mecha.
Number of units, created mostly to fill for the missing classes of military units in GH - tanks and hovertanks, walkers, tanks and walking tanks, fast attack vehicles, artillery and MRLS, gunships, dedicated space fighting vehicles and so on.
FA-37 Valkyrie.
Inspired by the StarCraft Valkyrie. Turned to be quite nice light-to-medium unit of average strength.
http://87.118.132.18/anime_manga/games/gh2/Valkyrie.txt (v1.0)
T-168 Yarost (Frenzy)
Main Battle Tank created at the dusk of conventional armor, when the tank lobby desperately fought to overcome mecha supremacy. Can be extremely dangerous opponent even for Savin, but at a higher price and with all mobility and operation theater limitations of tanks.
Ground only unit.
http://87.118.132.18/anime_manga/games/gh2/Frenzy.txt (v1.0)
SF-01 Starfighter 01
Dedicated space interceptor with completely modular design. As it basically consists of most needed elements combined in the most usable way, it's overall design remained mostly unchanged for centuries. In space it has become much like what Buru-Buru is on the surface (Several more sub-modifications, some spin-offs and a DYS kit are under testing).
Space only unit.
http://87.118.132.18/anime_manga/games/gh2/Starfighter.txt (v1.0)
More to follow...
Boss Mecha for scripting.
Some tough opponents to make the game more challenging. Supposed to be used in scripted events only and designed so that there is some chance for capturing. Can be added do the design folder if you really want so see them in the shops, but the PV seems to be a bit too high for them to appear in random missions.
Sentinel
Super heavy turreted walker, designed to protect critical installations in low/no supply & maintenance situations. To achieve this it's hull and armor were maxed out and formidable array of energy only weapons with sufficient amount of power sources for them were used. The resulting unit is slow and bulky, but thanks to it's turreted weapons has no blind spots and you will hate the idea to be close enough to exploit this.
Ground only unit.
http://87.118.132.18/anime_manga/games/gh2/Sentinel.txt (v1.0)
Dragon
Biotech synth of Venusian origin that recreates legendary Earth creature. As we all know unlike the vulgar biomonsters of old Earth, Venusian biotechnology has only peaceful applications. Unfortunately people seem to be vulgar enough to use this quasiintelligent peaceful being as state of the art command unit.
Even for acrobatics/personal skill based character build a 1vs1 duel against similar PV unit can be very interesting challenge. Regardless of it's +1/+1 rating the Dragon is very far from being overkill.
The breath weapon is powerful, but requires expensive and hard to manufacture ammunition. Each shot will really hurt your pocket.
http://87.118.132.18/anime_manga/games/gh2/Dradon.txt (v1.1 - Smoke breath ammo added, some typos fixed)
More to follow...
Equipment.
Generic items
Micromotor rollers, exosceletons and exoframes, addons and military issue complex upgrade kits for guns (including auxiliary shotguns) and so on.
The Headhunter pistol is is designed to be the most powerfull single handed gun (While single/double handed weapon separation is not adequately implemented in GH it still can be achieved by means of self-restrain). Similarly the gunslinger kit is meant to be the most powerful kit suitable for pistols.
http://87.118.132.18/anime_manga/games/gh2/PC_Unholy_Equipment.txt (v1.0)
Exotic weapons
Various less common weapons.
http://87.118.132.18/anime_manga/games/gh2/PC_Unholy_Exotic.txt (v1.0)
Warlord Medium Powered Armor
Exoskeleton equipped powered armor designed for anti-mecha combat. Inspired by Battletech elemental armors.
http://87.118.132.18/anime_manga/games/gh2/PC_Unholy_Warlord.txt (v1.0)
MPO-8 Znec
The Znec (Harvester) Modular Infantry Weapon is liquid gunpowder based silenced gun that uses 12mm subsonic ammunition. It consists of base module that can be used as concealable silenced SMG and 3 mod kits - assault, close quarters and sniper. The weapon was designed for maximum stealth and resilience, with solid, bulky mechanics, no power sources (easily detectable even at long range) and minimal light, sound and heat signature.
Used only by those with extensive military training, because subsonic bullets require significant amount of time to master and constant practice.
The weapon is logical development of the main concept behind current Val/Vintorez/VSK/Vihlop line of weapons. With the use of liquid gunpowder the extractor noise (which is serious problem currently) was removed and dynamic adjustments to the charge power have been made possible.
One interesting perk of this weapon is the availability of sniper mod kit and sniper ammunition of <ARMORIGNORE COMPLEX> type.
http://87.118.132.18/anime_manga/games/gh2/PC_Unholy_Znec.txt (v1.0)
CALIBER_default.txt with all needed addons:
http://87.118.132.18/anime_manga/games/gh2/CALIBER_default.txt (v1.0)
Crucifix:
Not really in a GH mood of late, so I've not touched these for in-game performance, but checking your personal scale gubbins there are some great concepts, but I do have a few comments on the actual crunch:
Neat that you've gone for an uber-Waldo Harness set or two, glad someone liked the idea (or had it themselves) but:
- I don't think that the Actuators need to be integral right now (you can't Engineer on a personal scale). This just adds some unnecessary bloating to them.
- For the Exoskeleton, I think Class 7 Actuators may be a bit much - honestly most of the best actuators in the game are HA 05+, class 5s. I know exceptions exist, but might be worth considering.
- I've never had a harness damaged in combat ever. I wasn't even aware a worn harness could suffer damage. This may have some impact on your claims of vulnerability in the fluff, but that's up to you.
Isn't there already a Grenade Launcher addon with Blast 4? Considering how tedious reloading is, I'm not sure if a one-shot variant is much worth the trouble unless the payload lets you do a lot more than the multi-ammo version.
For your addon combos you have two Sub/Ends in the assault kit, I'm fairly sure that's going to make it show up funny (correct me if I'm wrong of course). Taking out the first End/Sub would still have both weapons in place.
I'm also pretty cautious of the potency - +1 Range, +1 DC, +1 Speed and +1 Accuracy? You've turned a laser pistol into a Laser Rifle. Upping the range on LINE weapons with the Sniper array is also insane.
Most existing Addons exist in the realm of: +1 Damage +EFFECT; +1 Speed +1 Accuracy, +2 Range.... Ranged weapons don't get any DC boosting addons at all, so this is a big hunk of power creep - Player Only power creep, since NPCs never use addons. This messes with the difficulty that's supposed to be present in the game. The same extends to a lot of the "bigger" guns you've included - it's neat having big toys, but honestly you're the only one who'll regularly play with them, there aren't enough NPCs likely to make them show up.
Equally beware of outstripping the ultimate PreZero weaponry - Antique Laser/Plasma performance is the pinnacle of in-game shooting mastery, you've topped it outright on one, you've tweaked the nose of them repeatedly (Microwave Emitter is due to be an effective DC 18 weapon with the BV update). A weapon doesn't need to be amazing to be worth including, and looking at your ranged weaponry (especially with your AddOns as well), you've gone for weapons that are just.... *more*, which would stop me at least from using them. There are some good concepts but they just need toning hacking down with a machete to bring them into line with the rest of the game.
For example, Microwave Emitter:
BeamGun 2
Name <Scorcher>
Desig <CFMW-03>
desc <Continuous Fire Microwave emitter. Depending on time and power can be used to heat up or completely cook multiple enemies simultaneously.>
category <WEAPON MISSILE>
factions <GENERAL>
Range 4 %A microwave is not a hyper long-range sniper weapon, compare this to other, similar weapons.
type <LINE BURN> %You cook things, they burn; SCATTER basically makes the weapon a 1-square AOE, LINE already makes it an AOE, they perform the same in the system.
Mass 4 % No BV, BV is machine guns, a flamethrower type weapon is not a machine gun, it's a line.
legality 10
Acc 1
inv
PowerSource 4 %Why would you A: Need, B: Include a power source waaaaay better than Sentinel Batteries in a basic, buyable weapon?
name <Power Cell 100>
end
Also, accuracy = damage. That's the way the game works, higher your roll, the more damage your weapon deals. That means your DC 3 laser with +8 Accuracy will frequently deal more damage to a target than a Laser Cannon. I agree with the design principle that lasers should be weaker but more accurate though, but +8 Accuracy basically means your starter character with 3 Ranged Combat is hitting like a vet with 11 Ranged Combat.
If you're advancing Ultra Cells (fine in itself), I'd suggest you keep it consistent with existing maximums - half/quarter(?) weight battery of Super/Ultra cell quality. As the heaviest lone power supply (that doesn't need special harness equipment to maintain) I'm aware of is a 200 Source found specially only in dungeons - a 2 kg Ultra Cell 200 would be *plenty* of extra charge for your batteries.
Including individual non-set Carapace (seems plenty balanced and more spacesuits are always nice) just means you'll get individual components cluttering shop inventory, leave it in the set, please.
HYPER is a tag used typically for NUCLEAR WEAPONS. Giving it to a portable man-sized coilgun is so far beyond excessive I don't even.
COMPLEX/STRAIN are underused, but their existence on a weapon means that that weapon is so exhausting/complicated to use - your indian sword is useless exactly because every attack costs 10 MP.
SCATTER attacks every part of a target - it's basically a localised explosion. I don't think that any melee weapon covers the same effective behaviour of a Shotgun unless you swing it multiple times, so I'm not sure if it's appropriate to use there.
Flails are typically *less* accurate than swinging a solid object, the number of +Accuracy flails is a strange phenomena here, it's not the weapon that's accurate, it's the wielder that's skilled. Whips themselves are typically -2 Accuracy to denote that "skilled" requirement, and the fact they cannot block is more than enough of an advantage to offset it; Whips are already the best weapons in the game.
Your laser-gunsword doesn't need to have a laser pistol better than a regular laser pistol, a blade better than a regular monosword, and generally be better than a high Reputation special plot-based mission reward - the Nomos Blade. This exactly what I mean when I say "too much".
Your snake staff doesn't have the Biotech tag.
Incidentally, maybe the Bola should be a THROWN FLAIL? You can't parry it, and you could save the NONLETHAL/STONE/HAYWIRE variant for a more technological version, because regular Bolas are most certainly lethal little suckers.
Why is your Ring of Death a perception based weapon? Why does it trounce the Steel Fan so completely? The Steel Fan is the ultimate ranged melee weapon in the game.
Why is the Chakram - a deadly weapon - completely legal yet so much better that its non-bladed Boomerang equivalent?
Discharger - Magnet Token. I've just broken it to hell and back - Now you have an infinite use uber grenade. Come on, that's messed up.
Warlord Armour - And I was worried about the Tanksuit being overpowered. Have you tried this out? I'll bet you that you could run a total newbie through all ten Theles arena missions with this thing on its own. Class 10 is not "medium" armour. Class 7 is "Savin" level armour, this thing is class "tank" level armour. I'm pretty sure that you could take down an Exorg Watcher or two with one of these, and you made it *light* too.
I've not checked the mecha yet, I'll see if I can do so at some point though.
My general advice here is look at the existing files - It's okay to exceed the norm on a few items, but for the most part, consider them your maximum and don't make anything superior to them, just different. Your submission would then be much more likely to be enjoyed by everyone. The biggest mistake of an early modder is to make everything big and glorious, best in every way, but that's rarely the best way for a healthy game.
xpace:
I have to agree with Crucifix: It's a wise idea to use existing stuff as a guideline on how powerful to make one's own. Overkill stuff may sound fun... but in a computer game it generally is not.
BTW: I could not download your "Dradon.txt" file. I assume that was misspelled. The actual download seems to be:
http://87.118.132.18/anime_manga/games/gh2/Dragon.txt
Likewise, I found two other files on your site that you failed to mention:
http://87.118.132.18/anime_manga/games/gh2/PC_Unholy_NPCOnly.txt
http://87.118.132.18/anime_manga/games/gh2/PC_Unholy_Treasure.txt
Were these meant to be released? Or not?
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