Tested these and I'm pretty sure they're working as intended. Still have quite a few more I'm still working on testing for.
\gh2\series\wmon_people.txtFixes a minor bug where Assassin Lord's Headhunter pistol has no ammo. Admittedly I have no idea why this bug occurred, and I'm not going into a thousand theles arena fights to make sure, but this fixed it in a design file so it should work here.
\gh2\design\pc_mayka.txtMayka mecha series.
Primarily this file contains kit-form skeletons of mecha, size 1, 2, 3 and 5 battroids.
Each size has six variants - a standard model, a model with a high output engine, a model with a head mounted cockpit, a model with a high performance engine, a model with a high performance engine and head mounted cockpit (and a lightened frame for maximum handling), and a model with the lightened frame with a standard cockpit. Each is made to look like a particular type of battroid rather than just being a generic Buru Buru appearance. Since they're kits they won't show up anywhere except parts stores and mechanics'.
Each Mayka mech includes a single head, body, two arms, two legs and a set of sensors. The size 2 version includes two wings as well.
Also included in the file are a series of mecha computers coming in at 50%, 33% and 25% mass, for people who would prefer not to buy a whole Luna for their mecha requirements.
If people are interested in it I can expand the Mayka brand to include more sizes and types of mecha, just lemme know.
\gh2\design\icarus.txtThe Icarus is a mid-range series of X-Form battroid/hoverfighters used primarily by Spinner defence forces like the Silver Knights, Rishiri Space Force, Free Commerce States or the Privateers intended to help fight the growing pirate threat. There are five versions ranging from 550-900k PV, each capable of transforming from a standard battroid into a four winged hoverfighter for close air-support.
Yes, I do "squee" and make the transformers sound whenever I change forms.
\gh2\design\pc_cru.txtA currently-in-testing file, it's mostly done, but a few of the items might not be showing up as they should be.
Includes among other things:
- Jet Boots
- Hands Free Guns
- Special "Harness" Items
- Zero Trauma Medical Cyberware
- Non-combat skill Cyberware
- The "Tanksuit", massively heavy powered armour you will probably never wear.
- A Flamethrower
- The Glitter Cannon
- Police Force Excluse weapons
- Other faction specific stuff
Requires \gh2\gamedata\
caliber_default.txt for flamethrower ammunition types.
Coming up pending testing/fixing:
A secondary Neko loadout focusing on missile support rather than a particle cannon.
An enhanced armour/arsenal Phoenix loadout.
The Nova, the big daddy of the Shard used by the Aegis Overlord.
The Crucifix, an agile eight limbed sports battroid designed for recreational mountain climbing on Mars rather than mecha warfare, a good starter mecha if you plan on doing a lot of walking.
The "Clown" theme for custom mecha, for the easygoing media personality. Technically already implemented, but damned if I can get a clown to show up to make sure it's working right.
If you have a favourite/common mecha you face that you'd like to see with different loadouts for a little variety, let me know and I'll see what I can do.
Likewise, any feedback on these would be appreciated, whether it's on thematic or balance issues.