Ooo, others talking, lovely.
1: I actually love this "feature". You can even "?" them to check their gear before saying yes, then leave the area if it's no good, and reenter until it's at least Skinsuit-grade. Works for the plot lancemates as well, which is nice since it's zero save-scumming whilst still avoiding Flak armour wearers. Possibly this can be handled with "flags" though. Can't drop/transfer "owned" gear from the character?
Later on, of course, it's "how to get a Savin for 200k", so it's always worth restricting yourself to 1 or 2 spinners until you hit 50+ reknown just so you can get the maximum out of your subplots/mercenaries across the rest of the spinners.
2: Two additionals to this, would it be possible for speed to be maintained whilst turning somehow? At least non-spacewise? If I'm running past someone at top speed everything's fine, but the moment I have to turn 45 degrees I'm at zero speed, about to die if anyone's able to fire because speed = everything. So yeah, a throttle "set your speed" would be awesome:
+/- increase/decrease your speed, "5" is a zero-action "go forward/backwards without firing for one space". You could, if you had the space, pull a U-ey at top speed.
4: I've actually taken to skipping taking three particular skills in character creation - Science, Repair, and Mecha Engineering. You pick up Polymath at character creation (it's basically a mandatory talent anyway), so 25k at Galconde Spinner means you can invest the points into making Medicine and Code Breaking/Insight/Survival 5 or 6 points. You can't train those after all.
This said, Science is incredible though, especially since Spare Parts, unlike Meat, are always useful, sell for a modest amount if you don't have repair (yet), and are *weightless*. Until survival starts providing free weightless medical supplies (Space Fungus antibiotics?) it just can't compare.
I typically run through Theles Spire to harvest around fifty at a time, and leave a multiscanner in front of the Galconde Physics Bench just for that one check, only Perform comes anywhere close to science.
Robotics-wise, you can always just make the bots in your Home, and have an army of robot servant buddies out of all your rejected minions (though don't forget your multiscanner). This said, I'm not sure I agree with the need to have extra bot buddies (unless we're talking "pet-bots" which are borderline useless). The strongest thing available in GH is a lancemate, if only as an extra "free" target for your enemies, so even weakling humanoid bot with 4 or 5 in their combat skills would be a major advantage, the kind you'd otherwise spend a whole talent on getting just the one.
5: Without Conversation, you pretty well cannot get perform skills. Without Intimidate or Conversation (Apparently "hey, I'm looking for a job, know anything?" is an intimidate check) you will get maybe one job in twenty. Getting a rumour is comparatively pretty easy, but Charm is still almost mandatory (1 point of charm is a serious difference in reaction scores), without conversation (or start-scumming for a Teacher/Nurse lancemate) you're pretty much signing up for a lame game experience.
6: That. Sounds. AWESOME.
I'm going to have to pimp out a combat monkey with max dodge, some smoke grenades and a monowhip (I never field enough body points to make unarmed combat viable and the whip is too good to miss), and just start meleeing me some mecha.
Meanwhile:
I gotta say it, not reloading at all is overall so far an often unrewarding experience.
There, I said it.
Mecha Engineering and having to play for hours to find another Luna because arbitrary destruction of unique, irreplaceable, parts - not fun.
Spending literal hours scrounging parts for (Custom mecha weapons, rare mecha parts, purchased mecha specifically for their computers/weapons (looking at you Roc) and getting a -0/-0/+3 with awesome toys despite various setbacks and parts destruction along the way - Actually yeah, really fun stuff, feels like you've earned your place in the stars.
Losing it all to an unlucky crit and losing everything, despite having wiped out all but one buru buru (damn Gauss rifles), having two, living, lancemates on-hand to polish up in their own mega machines, and probably being a bad enough dude to kill one damaged Buru Buru in personal scale melee combat? I cannot begin to say how un-fun this gets, either of the times it happened. Yeah, I know I'm coming off as hard to please (repair too good! Oh no repair fail! REPAIR TOO BAD!), but seriously this is a painful experience.
Losing an eye to the Exorg Watcher after an epicly one-sided battle - Actually worked out pretty fun. I was nowhere near capable of handling it on the first encounter, left Cayley, came back about two weeks later, spent millions on training Dodge and Close Combat and beat not only that watcher without taking a scratch (same can't exactly be said for my lancemate, though a swift medicine roll saved that), but the two other Exorg Watchers I encountered exploring the Cayley Core. Plus I lost an eye to the Watcher, how cool is that?
Later losing that same character to an unlucky instant death shot from a lucky Atgeir's guided missiles or something (also, presumably, destroying priceless mech #2)? Not really fun. Especially when it takes a good hour or more of dying/loading to start up a new character from scratch.
I can't say it's anything you might avoid with clever forethought or planning, having your mech nuked to death and losing literally everything from it if you fail a repair roll is yet another of those "single-rolls which can ruin whole games" I believe I've talked about in the past. I don't mind losing, or facing a $million repair bill when I do so, but losing all those borderline irreplaceable goodies means that dying in person is frequently better than dying in your mech, and that doesn't make much sense to me.
So how about alleviating some of the pain of random with.... more gameplay? Lose your mecha? Maybe get a rumour: "Juz Tjoshin collects a lot of junk." Talk to Juz, he's found your mech/some of your mecha parts. Now you get an adventure to recover them off him. Or get another rumour "Those pirates who took your mecha were seen in X Interior", fight the pirates to recover your losses. Losing your mecha is way too painful right now, and way too easy to do at higher reknown.
Speaking of new characters:
Even when shopping for a starting character, I've had characters where none of the shops sold any sealed armour - What the hell guys? Sell less spiked bracers nobody ever uses already!
Permanent spinal damage because I opened the wrong door in Hovel Manor and not one of the three police officers there cared to help? Not fun.
Same can be said from permanent damage because of any of the myriad newbie killers - usually Roaches or Armoured Fungus because I wasn't lucky enough to get Trident/Magnet token or a Steel Fan. If I go with Ranged Combat, then it's frequently even more painful facing an out-of-depther with the stones to survive my ranged attacks.
Having a total deadzone for an untrainable skill where I can't succeed at all at anything thanks to one-shots and low roll frequency, leaving me with a choice of wasting precious exp or wasting the skill entirely? This is why you should get either a 5+ in medicine/code breaking/insight or just skip 'em, you'll fail too often and level too slowly for them to be worth the slot if you don't specialise early right now.
It's got so tedious trying to get a fledgling character off the ground through the over abundance of random misfortune that strikes most starter characters that I've just saved myself a starter file after a lucky shop run, I can't face wading through a dozen unhelpful stores again.
A lot of the starter-character blues would be solved if starting gear, like mecha, could be selected at the start of the game. Select your: Spacesuit, Tool, Weapon. It'll still leave holes in your inventory, but it will be a whole lot better than the current chore that surrounds getting set up.
I believe I mentioned it as a possibility already, but the Shopping skill letting you find more stuff would help a lot too (heck, do like the GH1 tutorial, which I loved, and allow shopping to refresh the stock once per 5 points in it). Refreshing stock repeatedly for a few $1k (bribe money to "check the back?) would again help reduce the random.
Anyway, back to character #37, who I have high hopes of matching epic-mech guy and maybe even completing the plot with, even if I have to stay in Theles/Galconde for fifty days before advancing the plot any.
Near completely unrelated:
"Mission" idea: Rich corporation opens up Dungeoneer, a new reality televid show. Each week they host a new dungeon with a new environment, a random prize at the bottom, and a random depth depending on your reputation, complete with a dungeon boss to defeat for fabulous prizes.
Mainly this is an excuse for infinite personal scale dungeon content (beyond abusing bounty-hide outs and fungus runs), whilst being in keeping with the setting as to *why* this was happening - the producers make up a new dungeon costing them a few $million each time, then make a fortune from running their insanely popular tv show.
The people who lose have to pay for their own medical care from the studio and signed a waiver anyway, the people who win get to keep a few artifact trinkets, but the vast majority of stuff (like gold nuggets or geodes) they actually sell back to the studio shop for a fraction of what they're worth, allowing the studio to keep running each dungeon with the same recycled booty.
Dungeons include:
Earth Adventure! - Grass, imported Earth monsters, all the trees and trappings, and presumably exofungus running around everywhere.
Urban Warfare! - Urban setting, imported criminals on suspended death sentences, robots, security systems and the like.
Dino Hunt! - Dinosaurs everywhere, ratings rejoice.
Cave Adventure! - Head into a vacuum filled asteroid cave with simulated mine features such as "rocks" and "murder fungi from beyond the stars"!
Shame that the game's being rewritten or I'd be sorely tempted to invest the time in making it, since I can't imagine how it wouldn't be awesome.
Edit: Alright, having just punched two mecha to death with an unarmed kung fu master, I have to repeat my above complaint that I auto-lose on eject. Hopefully one day my dreams of mecha-punching becoming accepted in modern society will come true.