Author Topic: Pilot & Co-pilot  (Read 524 times)

Offline xpace

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Pilot & Co-pilot
« on: July 28, 2011, 01:11:36 PM »
Recently, I was thinking about how huge some GH mecha are and mentally comparing them to modern tanks. Then I thought about how many modern tanks, although crowded, have enough room for more than one person.

So, I was wondering: Why not allow a "copilot" to exist alongside the pilot inside medium or large mecha and other large vehicles (like the Monstrous)? Aside from possible coding difficulties, I don't see any reason why it should not be made possible. If GH2 still only allows a max of 4 lancemates, I still see this as doable.

What would be the benefit of having a copilot? Well, you know how large gears can have more than one or two weapons? I'm thinking that having both a pilot and copilot would allow most or all the weapons to be utilized. The PC could steer the gear and the copilot lancemate could concentrate all their actions on firing weapons, or visa versa. You get more firepower without actually investing in another large gear.

How would it be implemented? Just allow for up to two cockpits to exist in the same gear. The assigning of gears for lancemates and other game interfaces would have to be tweaked, which could be a problem. But I think it'd be easier for enemies to use a copilot: For designs with two cockpits it would just assumes that the enemy will use both a pilot and copilot.

What do you think? Doable or not? Or silly idea?  ???

Offline Frumple

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Re: Pilot & Co-pilot
« Reply #1 on: July 28, 2011, 02:17:11 PM »
It's been conversed over a few times on the forum, though I'm currently too tired to go hunting for th'threads.

The pilot/gunner divide's been one of the more common suggestions, and would certainly be interesting. Other specialized roles (repair, C&C, morale, etc) could be used, as well, as could multiple gunner or pilot positions on the truly monstrously large machines.

Doable is the major question, though. If GH finishes going through to LUA, the answer is probably 'yes'... but I'd personally have no idea how to go about it :P
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Offline Daemonward

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Re: Pilot & Co-pilot
« Reply #2 on: July 28, 2011, 04:00:19 PM »
Pilots AND gunners? This is Gundam, not Dominion: Tank Police. </ignoring Britaine, the leader of the Guardians, who pilots a Monstrous>

What's next, player owned spaceships?

P.S. I think I'd make a wonderful Dread (Space) Pirate Roberts. ;D

Offline Joseph Hewitt

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Re: Pilot & Co-pilot
« Reply #3 on: July 29, 2011, 01:48:13 AM »
As things stand now I don't think multi-pilot mecha or player-controlled spaceships will be making it in. If the game were changed to a pure tactics system and the map scale increased then they would be. The fact is that the current map scale is too small for spaceships and other large vehicles to serve as more than props.

Offline xpace

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Re: Pilot & Co-pilot
« Reply #4 on: July 29, 2011, 05:29:27 AM »
Oh well.  :-\
I certainly respect the decision. Although, I do have to wonder why increasing the crew of a mecha from one to two would require mecha so large that it would require a whole new scale.

As I was trying to explain, in real life we have tanks, planes, trucks and other vehicles with armor and weapons which can easily fit more than one person. And many of these vehicles would be considered Scale 1 or at least a very small Scale 2. (To be fair, though, the extra armored cockpit with armor, monitors, controls and life support would take up some room.)

Pilots AND gunners? This is Gundam, not Dominion: Tank Police.

Funny you should mention Tank Police: As I recall, both Leona and Al can (barely) fit inside "Bonaparte", the miniature tank they use. But it's smaller even than a compact car. (It would be either a small Scale 1 or a very large Scale 0.) And, apparently, the highly cramped quarters doesn't stop them from pulling off some impossible driving and shooting stunts. (Oh, and I see someone made the Bonaparte tank out of Legos. :o )

Anyway, I was just using the Monstrous as an example. Gundam aside, there are some mecha-themed anime, tabletop games, and electronic games which feature some mecha units with a crew of more than one. Even Robotech/Macross had at least one: the VF-1D dual-seat Valkyrie variant.

Spaceships: I can certainly understand why player-owned spaceships won't be added, esp. if it requires a scale larger than Scale 2 gears. It would drastically change the game. And, really, there's no point. However, considering the setting, I do hope a few more Aerofighters get added that are designed exclusively for space travel.
« Last Edit: July 29, 2011, 02:28:16 PM by xpace »

Offline Erathoniel

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Re: Pilot & Co-pilot
« Reply #5 on: July 31, 2011, 05:07:23 PM »
My recommendation in GH1 would be that if you have issues you should increase your Initiative, but since I'm not familiar enough with GH2 (which will be being fixed in about 5 minutes), I couldn't tell you whether or not it was kept.