Author Topic: Charity Tournaments and Heroics  (Read 1888 times)

Offline Rowanthepreacher

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Charity Tournaments and Heroics
« on: January 08, 2011, 03:42:03 AM »
I doubt anyone even reads these anymore...

Went to Gaos spinner, got the mission to help an orphanage and discovered the charity gig, but when I got there with my three-man lance, I was faced with a single BuruBuru, which we toyed with like cats before we finally did it in.
So, I salvaged the mech and left. When I call in to announce that I've won it, I'm praised for SAVING A FREAKING ORPHANAGE and get no heroism points for it! I've been desperately trying to get out of villainous territory (I didn't kill anyone who wasn't trying to kill me, but I believe you get villainous points if you accidentally hit the hull of a carrier during a carrier raid).

So, saving an orphanage is commonplace, everyday now, is it?
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Offline Daemonward

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Re: Charity Tournaments and Heroics
« Reply #1 on: January 08, 2011, 10:07:49 AM »
Looking at the source code for that mission, you can get:

5 heroism points if you donate the 5 million credits yourself to build the orphanage.

OR

1 point of heroism if you do a quest to get a sponsor to donate the money.

Either way, saving the orphanage should make one of the orphans want to join you (as long as you aren't villainous).

Offline Daemonward

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Re: Charity Tournaments and Heroics
« Reply #2 on: January 08, 2011, 11:07:51 AM »
When I call in to announce that I've won it, I'm praised for SAVING A FREAKING ORPHANAGE and get no heroism points for it!


To get the heroism point/s you have to complete Galena Hodges's quest.

If you haven't done it yet, you will need to talk to Galena Hodges and tell her that you've found a sponsor for her orphanage.

Offline Rowanthepreacher

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Re: Charity Tournaments and Heroics
« Reply #3 on: January 08, 2011, 11:43:01 AM »
Yep, did that. I told the sponsor and then told Galena Hodges. Not even the one measly heroism point. Since I only got to fight one BuruBuru and the loot was shite, it was a massive fecking waste of time. 23 villainy before, 23 villainy afterwards.

How am I supposed to shake off all these points from the ONE time i accidentally hit the hull of a ship I was attacking?
P.S. The villainy/heroism thing is waaaay off. Same for criminal/lawful. I raided a ship because the money was good and discovered that I would have to grind police missions for the rest of the game if I wanted to get even. Screw that.
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Offline Daemonward

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Re: Charity Tournaments and Heroics
« Reply #4 on: January 08, 2011, 02:25:59 PM »
Yep, did that. I told the sponsor and then told Galena Hodges. Not even the one measly heroism point. Since I only got to fight one BuruBuru and the loot was shite, it was a massive fecking waste of time. 23 villainy before, 23 villainy afterwards.

I'm not sure why it didn't work for you. I restarted the game until I got the charity mission and confirmed that I was awarded a point of heroism after I completed it and told Galena Hodges the good news.

How am I supposed to shake off all these points from the ONE time i accidentally hit the hull of a ship I was attacking?

I don't know of any good ways to rack up enough hero points to offset that much villainy.

I would either start over or edit the save file (search for your name, scroll up to the line 0 3 -1 YourHeroPointsHere, and change your hero points to a positive number).

P.S. The villainy/heroism thing is waaaay off. Same for criminal/lawful. I raided a ship because the money was good and discovered that I would have to grind police missions for the rest of the game if I wanted to get even. Screw that.

Personally, I think the game makes redemption for villains and criminals (accidental or not) almost impossible. It wouldn't be so bad if you could make a viable career of being an antihero/bad guy/Dread Pirate Roberts, but game content is currently lacking in that area and I don't know if there are any plans for this to change.

Offline Rowanthepreacher

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Re: Charity Tournaments and Heroics
« Reply #5 on: January 08, 2011, 02:44:56 PM »
I was doing pretty nicely, with a single point of heroism and 100 of criminal, but because I had run out of non-blast weapons in the fight, I'm suddenly the love child of Saddam Hussein and Hitler.

I might try altering my score, but eventually i'll wipe my slate clean, as I'm going for an extended playthrough, rather than the rush to finish that I've previously been on.


EDIT: Are all of the performance missions linked to your criminal or villianous nature? I'm renowned (47) and I've got performance 8 or 9, but the bloke in Athera won't let me progress, and everyone refuses me for singing jobs. It's pissing me right off.
« Last Edit: January 08, 2011, 02:50:59 PM by Rowanthepreacher »
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Offline Frumple

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Re: Charity Tournaments and Heroics
« Reply #6 on: January 08, 2011, 02:52:43 PM »
Personally, I think the game makes redemption for villains and criminals (accidental or not) almost impossible. It wouldn't be so bad if you could make a viable career of being an antihero/bad guy/Dread Pirate Roberts, but game content is currently lacking in that area and I don't know if there are any plans for this to change.

If it helps any, JH has stated a number of times he intends to make criminal/villainous characters viable sooner or later, with some emphasis on th'former. There's been a bit of that in the last couple of versions, iirc.
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Offline Daemonward

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Re: Charity Tournaments and Heroics
« Reply #7 on: January 08, 2011, 04:04:13 PM »
Are all of the performance missions linked to your criminal or villianous nature? I'm renowned (47) and I've got performance 8 or 9, but the bloke in Athera won't let me progress, and everyone refuses me for singing jobs. It's pissing me right off.

NPCs are less likely to give you missions if they don't like you. In GH2, how much NPCs like you is based on the combination of your reputations (how closely yours match with the ideals of the NPC), how many missions you've completed for them, and your faction rank (good if you're in the same faction, bad if you're in opposing factions). If you have a high conversation or intimidation skill, you can sometimes convince an NPC to give you a mission even if they don't like you.

The problem is that nearly everyone in the game (the mission givers at least) are law-abiding, non-villainous citizens. Thus the more criminal and/or villainous your character is, the harder it is to get NPCs to even talk to you much less give you a mission.

Offline cowofdoom78963

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Re: Charity Tournaments and Heroics
« Reply #8 on: January 08, 2011, 05:57:57 PM »
witch makes the police faction insanely good if your looking for missions. Though I didn't know that there was no way to become heroic.

In gearhead 1 there were the hospital missions that were great... but there's only like one mission for getting heroism in GH2?

What?

Offline Daemonward

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Re: Charity Tournaments and Heroics
« Reply #9 on: January 08, 2011, 09:04:10 PM »
witch makes the police faction insanely good if your looking for missions. Though I didn't know that there was no way to become heroic.

In gearhead 1 there were the hospital missions that were great... but there's only like one mission for getting heroism in GH2?

What?


I didn't say that you couldn't become heroic. I said that I didn't know of any good ways to rack up enough hero points to offset that much villainy (Rowanthepreacher said he was at 23 villainy).

There are multiple ways to get heroism points: donating blood, donating money or volunteering (requires skill in medicine) at hospitals during epidemics, fighting looters during disasters, bringing in bounties alive (in hideouts only), loaning money to students and telling them not to repay you, not looting bodies found in mines/dungeons, the Galena Hodges orphanage quest, etc. Aside from the bounties, none of them can be done regularly, and even the bounties aren't a sure thing.

Offline CCC

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Re: Charity Tournaments and Heroics
« Reply #10 on: January 08, 2011, 09:29:03 PM »
Here's a thought - why not make it possible to influence people via music? Say, once every 24 hours (a seperate clock for each NPC), if you do a performance within hearing of the NPC, then one axis is chosen (by the player, preferably). Let us say he chooses the hero/villain axis, the NPC has a heroism of 10 and the player a villainy of 10; that's a difference of 20. So if the player passes a performance check of 20 (the difference), then the NPC gains one point of villainy and is down to a heroism of 9.

If both PC and NPC are heroic, then this can only reinforce the NPC's natural heroic tendencies... and, in this way, whole spinners can slowly be converted by a sufficiently good musician. In this way, a player can ensure the presence of more compatible quest givers, from generic bystanders, with some effort - while anyone with enough heroism will be near impossible to convert in any case.

Offline Rowanthepreacher

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Re: Charity Tournaments and Heroics
« Reply #11 on: January 09, 2011, 03:14:27 AM »
Well, performance giving less cash and xp, but increasing your renown would be top of my list. I'm a fucking superstar! I play a little riff every time I walk into a room, BUT NO-ONE KNOWS WHO I AM!

Apparently, I have to be a great mech pilot to be a well known musician. This is bullshit.
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Offline Daemonward

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Re: Charity Tournaments and Heroics
« Reply #12 on: January 09, 2011, 11:52:58 AM »
Well, performance giving less cash and xp, but increasing your renown would be top of my list. I'm a fucking superstar! I play a little riff every time I walk into a room, BUT NO-ONE KNOWS WHO I AM!

Apparently, I have to be a great mech pilot to be a well known musician. This is bullshit.


Doing the standard concert quests (rumor: bartenders_name needs a singer.) increases renown.

But if you want to be a real star, go talk to the producer named Phivos in the Garden Theatre in Athera Garden. ;)

Offline Rowanthepreacher

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Re: Charity Tournaments and Heroics
« Reply #13 on: January 09, 2011, 12:04:44 PM »
Yeah, but he won't let me do anything anymore, plus I quit that game due to mech losses.

Still, unless you're willing to spend forever resting, the only way to make it big in music is to be a great mech pilot, since Phivos won't let you carry on his quest until you're at 50 renown.
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Offline Daemonward

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Re: Charity Tournaments and Heroics
« Reply #14 on: January 09, 2011, 12:37:44 PM »
Yeah, but he won't let me do anything anymore, plus I quit that game due to mech losses.

Still, unless you're willing to spend forever resting, the only way to make it big in music is to be a great mech pilot, since Phivos won't let you carry on his quest until you're at 50 renown.


I suppose you could go from spinner to spinner seeking jobs from bartenders, but combat missions and arena duels are the bread and butter of the game. Try to think of it like this: in a giant mecha themed anime, is a main character going to be rock star who sometimes pilots mecha or a mecha pilot who also happens to be a rock star?

For better or worse, this is a giant-mecha-anime inspired game and it assumes that the players are mecha pilots who have individual skills, specialties, interests, and hobbies that they may practice during the story as part of a subplot, but they are usually not central to the main story itself. Joseph Hewitt will probably add more performance related content as the game develops, but for now there is only the Phivos quest-arc, the bar quests, busking in front of random people, and the occasional skill-check.