Author Topic: GearHead 1 "Christmas 2010 Edition"  (Read 2102 times)

Offline Michael

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GearHead 1 "Christmas 2010 Edition"
« on: December 24, 2010, 08:28:19 PM »
After a long hiatus, I've decided to come back online as a GH1 hacker.  Before then, Joseph wanted my patches merged against the development version of the GH source, rather than the released version.  I got distracted by the 3D Dwarf Fortress about then, and hadn't gotten around to it, until now.

Since I'm not sure how Joseph's release numbering works, and it is Christmas Eve now, I've decided to just call the result the "Christmas 2010 Edition".  (No, there's no Christmas themed content...)

I've done very little testing, just verifying that I can get through the tutorial on both Win32 and Linux.  It should probably be considered beta.

It's available as source here: talamasca.ocis.net:/pub/michael/ghpatches/ghxmas2010.zip

Features:
  • Everything from sourceforge -- mainly spelling fixes.
  • Intercity bus connectivity fixed.
  • Lancemates can be healed on the world map.
  • Inventory can be transferred in unsafe areas, so long as the characters are adjacent.
  • Mecha remain on the original scene when the player goes down stairs, in caves, etc.
  • Inventory mass-meter added (ASCII mode only).
  • Update of boxdrawing character use.  A hack was added to make things work on Win32 with current Freepascal,
    and the crt.pp mods for unix were updated to apply most cleanly to Freepascal 2.4.2.

The "Mecha no follow" component is highest risk.  It allows the player to straightforwardly take the Wolfram out of the mines when he is already assigned to another mecha and without use of the bus depot, but it could be possible to encounter areas that let mecha follow only one way.  Gyori Factory would be such an area, but I've fixed that particular case.

Offline SharkD

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Re: GearHead 1 "Christmas 2010 Edition"
« Reply #1 on: January 22, 2011, 11:07:59 PM »
Are these just the sources, or also the compiled binaries?

Offline Michael

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Re: GearHead 1 "Christmas 2010 Edition"
« Reply #2 on: January 23, 2011, 12:16:41 AM »
Are these just the sources, or also the compiled binaries?

Just source code.

Offline Paul

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Re: GearHead 1 "Christmas 2010 Edition"
« Reply #3 on: April 05, 2011, 08:30:22 PM »
Found an odd glitch in this version (technically the slightly modified version I posted, but I didn't change any of the files that would relate to this so I assume its something in your mod):

In the Kidnapped quest, when it tries to clean up the quest it will crash with an access violation in the SDL version. But in the ASCII version it works fine and cleans up the quest properly.

Now in the 1.100 release this quest doesn't clean up at all, so I assume you fixed that. It just doesn't seem to work in SDL.

So just a heads up for anyone who gets the error - just run that last conversation in ascii mode and save the game, and it will load fine under SDL.