Author Topic: Submersion  (Read 1331 times)

Offline SharkD

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« on: July 25, 2006, 09:29:53 PM »
How about making SUBMERSIBLE a seperate trait for mecha?

Offline Epsilon

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« Reply #1 on: July 26, 2006, 12:28:23 AM »
Out of curiousity, what would that enable? Mecha can walk underwater during a battle. Unless you're thinking about the overworld map in GH1.

Offline SharkD

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« Reply #2 on: July 26, 2006, 01:56:36 AM »
That's kind of my point. They shouldn't normally be able to, IMO.
I suggest that walking under water cause HAYWIRE and RUST damage for mecha that don't have the SUBMERSIBLE attribute.

Offline Epsilon

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« Reply #3 on: July 26, 2006, 03:08:20 AM »
IMO, since they're built to survive space, plasma burns, focused laser beams, missiles, explosive bolts, Napalm-X and being hit by a 20-foot long marriage of a chainsaw and a sword... Water wouldn't really be an issue. Although this is more of a thematic question that Joseph would be able to answer; as he created the mythology for Gearhead, he'd be the one to answer if a Buru Buru is waterproof or not.

Offline SharkD

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« Reply #4 on: July 26, 2006, 05:14:03 AM »
Well, in Space you're merely trying to contain air-pressure, whereas under water you're trying to repel water-pressure. Not only is water-pressure greater than air-pressure, the pressure is also exerted along opposite vectors.

Offline Joseph Hewitt

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« Reply #5 on: July 26, 2006, 05:41:39 AM »
Nearly all mecha in the GearHead universe are sealed against environmental conditions to some extent. It might not make real-world sense to overengineer everything that much but it is a useful game mechanic.

If I were to add a submersible trait, it would likely only apply at extreme depths. All mecha are sturdy enough to survive the pressures found at the bottom of a small lake, which is the only water currently encountered. I would presumably also add traits to handle spaceworthiness and resistance to other extreme environments.

In space, mecha may be used if they have a space flight movement speed. An underwater movement type could be added and mecha only selected for underwater battles if they have this type.  The advantage of doing things this way instead of as a sealed intrinsic is so that a player can make their mecha seaworthy through mecha engineering or swapping equipment.

Offline SharkD

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« Reply #6 on: July 26, 2006, 06:32:03 AM »
Well, I suggested it mainly to add tactical flavor. Currently, the different terrain types merely serve as eye-candy, IMO.

Offline Epsilon

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« Reply #7 on: July 26, 2006, 06:36:29 AM »
Quoting: SharkD

Well, I suggested it mainly to add tactical flavor. Currently, the different terrain types merely serve as eye-candy, IMO.


Not really. Forests and rubble provide cover, you have a higher to-hit chance if attacking from a higher elevation, and you're much more likely to be hit while travling underwater. If you're talking about forest/dedzone, yeah, that needs a difference somewhere.

The big missing thing is not being able to douse mecha fires while underwater. What's up with that?

Offline SharkD

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« Reply #8 on: July 26, 2006, 06:38:17 AM »
Quoting: Epsilon
Not really.

Yes, it is in fact my opinion. Or, are you psychic?

Offline Epsilon

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« Reply #9 on: July 26, 2006, 06:43:07 AM »
Quoting: SharkD

Yes, it is in fact my opinion. Or, are you psychic?


Oh, sorry. Missed that IMO.

Offline Joseph Hewitt

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« Reply #10 on: July 26, 2006, 12:08:24 PM »
Quoting: Epsilon
The big missing thing is not being able to douse mecha fires while underwater. What's up with that?

Most Burn weapons use chemicals that don't require an external oxygen source to continue burning. So, neither being underwater nor being in the vacuum of space are of much help.

Offline SharkD

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« Reply #11 on: July 26, 2006, 07:45:43 PM »
(Sorry for posting this in two threads.)

I agree with Epsilon. Being underwater (or in a vacuum) should douse flames. Maybe have seperate CHEMICAL BURN or RADIATION for flames that don't require oxygen?

Offline Epsilon

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« Reply #12 on: July 26, 2006, 10:22:33 PM »
Quoting: Joseph Hewitt
Most Burn weapons use chemicals that don't require an external oxygen source to continue burning. So, neither being underwater nor being in the vacuum of space are of much help.


Oh, so it's like Super Napalm or some other burning chemical that dosen't necessairily consume oxygen? Gotcha.

Offline peter

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« Reply #13 on: August 05, 2006, 06:05:10 AM »
Idea:  Mecha with underwater thrusters can move on the surface of a lake and choose their altitude underwater.  And they get a much smaller MV penalty.  Modules (or whole mecha) could have a tag that says whether they're streamlined for underwater movement or not, which affects the MV penalty.

 Moving underwater, or just being underwater, could add some overload.

Offline draconuszero

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« Reply #14 on: August 05, 2006, 06:28:05 AM »
If you go too deep underwater, would you get damage because of high pressure?   On the topic of underwater, will there be underwater treasure and/or sunken ship retrieval/exploration missions?