These virtues would be replacing the deleted personality traits- Sociable/Shy, Passionate/Easygoing, Cheerful/Melancholy and Pragmatic/Spiritual. Only the highest ranking virtue would count- a PC with 30 points in Justice and 10 points in Fellowship would be treated as a Justice-type PC. The other traits, which are not being deleted, modify the meaning of this chief virtue. Outlaw status will still be covered by the Criminal trait.
The idea here isn't to create a universal alignment system. The idea is to create an alignment system specific to this setting and the role of the PC therein.
Here's a more detailed overview of the system. I've split "Protection" into "Duty" and "Compassion"- more about that in a sec.
Acts describes how you can gain in this virtue. An act only nets you points if taking an alternate action would benefit a different virtue. For instance, all cavaliers will fight their enemies, but you only get points in Justice if you choose to start/continue a fight in defiance of Fellowship, Duty, Compassion or Glory.
Carrot: How to motivate a character of this type. Actual rewards may not vary much, but the NPC making the offer will emphasize these details.
Stick: How to push the character's buttons.
Fellowship Leader We are all cavaliers, no matter which side we're on.
Acts: Aid others, fair play
Carrot: I need your help
Stick: Friends in trouble
Justice Crusader Evil should be punished, and the innocent protected.
Acts: Fight enemies, aid the innocent
Carrot: The chance to fight your enemies
Stick: Enemy gets away with it
Duty Soldier You must honor your contracts and aid in mutual defense.
Acts: Follow orders exactly, keep your end of a deal
Carrot: Promotion, city defense
Stick: You have failed
Compassion Peacekeeper It's better to solve conflicts without violence.
Acts: Resolve conflict peacefully
Carrot: People will die!
Stick: People die.
Glory Badass, Magnificent Bastard Make sure that they remember your name.
Acts: Benefit self at expense of others
Carrot: Money and other material rewards
Stick: Lose stuff, get ripped off.
Virtues and the core story: The choice system should be reworked so that for any situation, the PC has several choices, each of which corresponds to one of the virtues. For instance, if your mentor was killed, your choices may include to track down the killer (Justice), to discover and complete your mentor's project (Duty), or to take care of your mentor's other students (Fellowship). You should always be able to choose the same virtue you chose last time, though not all virtues may be available from all story states.
Virtues and factions: Each faction will have a single core virtue which describe its nature. If your PC's core virtue aligns with the faction's core virtue, it may be easier to get missions from them and faction rewards may be increased. Here's the layout I have planned:
- L5 Alliance: Duty
- Comet Metalworks: Duty
- Silver Knights: Compassion
- Aegis Overlord: Duty
- Pro Duelist Association: Fellowship
- Privateer Guild: Glory
- Hoeller Industries: Duty
- Blades of Crihna: Justice
- L5Law: Compassion
- Free Commerce States: Duty
- Rishiri Dominion: Duty
- Bohemian Collective: Duty
- MUGL: Fellowship
- Rocket Stars: Fellowship under Vannis, Glory under Jondi
- Red Mask Raiders: Glory
- Aegis Space Force: Duty
Note that the virtue is what the faction expects of its operatives, not necessarily what it practices as a whole. Also note that there's no correspondence between the virtues as described above and the lawful/criminal or heroic/villainous traits: The Blades of Crihna have Justice as their core virtue. Why? They want to punish Rishiri and protect the asteroids. Other people might not think that their version of Justice is a good one, but that's the way they see things.
Duty is pretty much the default virtue for factions, especially governments and corporations.