Author Topic: A question about DC.  (Read 136 times)

Offline Seriyu

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A question about DC.
« on: July 25, 2010, 02:46:25 PM »
I've always been kinda fuzzy on how DC explicitly worked, but I'd waved it off as "higher is better".

I was clearly incorrect as I just got hit by heavy missles that did somewhere in the neighborhood of 336 damage, which blew off both my left arm and right leg simultaneously.  :o

I lived through the encounter and salvaged the missles, only to find they had a DC (Damage class?) of 0x10. So, here I am.

Did the other guy just get immensely lucky, or is the left number inverted as far as damage is concerned? Or am I completely backwards as far as how DC works in general?

And as a final note, there's not really a lot of mention of how such things work on the wiki. I'm not sure if anyone is still consistently working on it but a more fleshed out wiki would make figuring this sort of thing out a lot easier. Anyway, thanks for the help in advance.
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Offline Kaeoschassis

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Re: A question about DC.
« Reply #1 on: July 25, 2010, 03:01:36 PM »
For DC, higher is indeed better. The launcher in question was empty (when empty, weapons display DC 0x10). If you reload the launcher you'll be able to see its actual DC.

I can't for the life of me recall if that's only for missle launchers or if it's the same for all weapons. ANYWAY I hope it clears things up. When it comes to DC: bigger is better.

Actualy when it comes to almost anything, bigger is better...

Offline Seriyu

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Re: A question about DC.
« Reply #2 on: July 25, 2010, 03:16:33 PM »
Aaaaahhhhh, I see.

Okay, that clears things up quite a bit, thank you.  ;D
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Online Francisco Munoz

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Re: A question about DC.
« Reply #3 on: July 25, 2010, 04:06:19 PM »
DC is base damage, for personal scale is 1 point per point of DC, for Mecha scale is 10 points per point of DC.
The heavy missiles are DC10 (100 base damage points) so if a pilot is lucky it could make a lot of damage with them (and more if they shot several missiles at the same time).

 You get extra damage multipliers if your skill roll is bigger than the target pilot roll (increases every 5 points of extra, IIRC). Very lucky criticall rolls could literally wipe anything.

 Sometimes if you make the target ammo to explode you can create chain reactions with huge damage numbers, this fits your case (arm hit, the damage get distributed to subcomponets, wielded weapon destroyed, ammo explodes and takes away the arm and sometimes other parts of the body).