Author Topic: Possible bug with integral weapons in .628  (Read 858 times)

Offline demnpercy

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Possible bug with integral weapons in .628
« on: June 16, 2010, 01:26:58 PM »
I was doing one of those duel missions you get from talking to a pilot who is on vacation, and disabled my opponent's mech. When looting the downed mech, I picked up a weapon with the integral tag. I have JohnnyDmonic's mecha pack installed, and the mech I shot down was one of his designs, if that matters.

Offline Joseph Hewitt

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Re: Possible bug with integral weapons in .628
« Reply #1 on: June 16, 2010, 03:29:15 PM »
If you picked it up that means it was equipped, not installed. The Integral tag only affects parts which are installed.

Offline JohnnyDmonic

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Re: Possible bug with integral weapons in .628
« Reply #2 on: June 16, 2010, 07:23:41 PM »
It's not the Advanced Tactical Rifle or one of the other weapons with an integral sub-weapon is it?

ETA:  Nevermind.  Please tell me it was the Intimidator Pistol missile launcher off the Bandit variant Mebsy.

...or the Final Volley off the Monarch.  Dammit.  Sloppy, sloppy work.

ETAA: Well, looks like those two were the only ones that were equipped in hands or mounts.   The Intimidator Pistol is pretty common/early so I'd imagine that was the most likely culprit.
« Last Edit: June 16, 2010, 07:36:25 PM by JohnnyDmonic »

Offline demnpercy

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Re: Possible bug with integral weapons in .628
« Reply #3 on: June 16, 2010, 08:35:17 PM »
It was the Final Volley from the Monarch. If you're thinking about making corrections or something, I think that on the Beta variant with a rifle with a grenade launcher addon, the launcher has the integral tag and can simply be unequipped.

Incidentally, I really like your mecha pack. The Kyubi is probably my new favorite mech.

Offline JohnnyDmonic

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Re: Possible bug with integral weapons in .628
« Reply #4 on: June 17, 2010, 10:23:37 PM »
Aha.  I'll look into that one, too.  Thanks. =)  And thank you.  Always nice to get feedback. =) I love the Kyubi, although I may have over-geared it a bit for it's intended role as the Law Enforcement counter to the Corriach. One of my favorite things is little bits of throwaway flavor text.  The full description on the Kyubi's Ninebreaker cannon doesn't fit on screen.
"Consisting of three tri-barrelled gatling cannons operating within a central gatling housing.    The Ninebreaker was named for it's devastation of the infamous 'Gang of Nine' warband."

I shudder to think the amount of finagling I'll have to do after BV gets changed next patch. I doubt DC 9 BV 8 is going to fall within the realm of strictly legal after that.

Taking a look, I did the Beta Sargent's auxiliary grenade launcher as a Gun Addon for some reason.   So technically it is integral to the Gun Addon, but the addon can be moved to different weapons.  I think I'm okay with that and will probably leave it.  The Addon doesn't add any other stats, anyway.  (Unlike the Addons from the Beta Sniper and the Buru Buru exo-armor variant)

Offline plllizzz

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Re: Possible bug with integral weapons in .628
« Reply #5 on: June 18, 2010, 01:09:12 PM »
I shudder to think the amount of finagling I'll have to do after BV gets changed next patch. I doubt DC 9 BV 8 is going to fall within the realm of strictly legal after that.


in the new system, the DC 9 BV 8 should be roughly equal to a DC 72 weapon

overkill much? :D

Offline Frumple

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Re: Possible bug with integral weapons in .628
« Reply #6 on: June 18, 2010, 02:14:19 PM »
Overkill would... well, okay, it might be if yeh just slapped all the non-detrimental flags onnit and ramped all the stats up to th'max. It's only overkill if you crash th'game with integer overflow. Everything else is merely sufficient... and perhaps a wee bit unbalanced.

Still, in the meantime, speed 10 (reload, now? I forget...) would do. It doesn't (have to) stop firing until it runs out of ammo/energy ^^. Speed 10 BV 10 energy weapon in GH1 was a hoot, even at DC1. Dakka everywhere.
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Offline plllizzz

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Re: Possible bug with integral weapons in .628
« Reply #7 on: June 19, 2010, 05:58:45 AM »
Quote
It's only overkill if you crash th'game with integer overflow[/qoute]

ahh, this thing is fun

in GH1 my game was crashing everytime I fought monstrouses, because almost all shots blown up their ammo

had to change the whole design [less nukes and missiles, more MV and TR] for the game to be playable with them

also, DC 1 rocket launcher with ammo count of 500 - thet's more dakka for you