Edit: Also, a bunch of my stats are red and reduced, and theres what appears to be an angry face underneath this. I guess its a status ailment? My health page is totally clear and I haven't even entered combat yet so I have no idea why I would be losing stats.
Moral penalties, which isn't entirely clear, so let's say more. Basically, your character has a mood; it's affected in ways I'm not entirely clear about by your personality traits (Press @ in game, if you haven't before) and what you do/happens to you. I know winning fights, certain foods (Deluxe rations/noodles, chocolate, $150+ cash restaurants), and having good conversation all increase your morale. Conversely, losing, most of th'lower quality food, and having poor conversations (Mostly when people have serious clashes with you; i.e. they tell you to buzz off or whatever. Their relation with you is multiple red '-'s, basically) will reduce your morale.
Th'little 'angry face' is your morale indicator; in ASCII, at least, it comes in four varieties: Red, Yellow, Blank, and Green. The first two there are increasing stat penalties; iirc, you can only get -1 to a stat via morale, but that's potentially -1 to
all of them. Red's worse than yellow. If there's no lil''-', then your morale is neutral, and any stat changes are coming from somewhere else (Cyberware, injury, certain items, i.e. Xozu.). If it's green, then you get bonuses; again, up to +1 to all.
About th'easiest way to keep your morale up is to buy $40-50k worth of deluxe rations th'momet you see them in a shop (and have th'cash) and stuff most of them either in your mech or a spare one. Takes a lot of button presses, but both feeds you and keeps you more or less happy for a loooong time.
Hmm. 'h' brings up a short, somewhat out of date help file, if I recall correctly. If you open up your gearhead.cfg file in notepad it gives you a mostly complete list of keyboard commands.
Th'major missing one, that I remember, is ctrl+p (um, or shift. I... forget, right now. Argh.), which switches from clock to tactics mode. Most of th'rest of it's in there, I think.
NPCs non-mission related dialog is all random fluff, yes.
Well, mostly random. Their little blips actually tell you stuff about their personality and th'personalities of th'folks they talk about, most of th'time, but the in-game impact is... pretty slim, at the moment. Mostly they're just yammering.
There's a difference between equipped weight and installed weight, both count against MV/TR seperately. I don't recall the formula despite extensive time spent designing mecha files. If any of the modders are still around I keep hoping for something on the mecha screen that shows how much installed/equipped until the next MV penalty.
This seems to be th'GH1 formula. Other than th'actuators and gryoscope being shoved into software, I dunnae think it's terribly much different.
Anything else just feel free to ask. We love talking about the game. =)
Yup. ^^