Here's the latest, and largest, output from Attacktest. It took somewhere around 4 hours to complete this test with 2000 trials per weapon. I've fixed a number of problems since the last post- there was an issue with powerful weapons throwing up smoke clouds, thereby interfering with future rolls. The pilots were originally standard Mecha Pilots, but this caused problems because the archetype has higher Reflexes than Perception. They've been changed to Arena Pilots who have straight 11s. The attacker is a SAN-D1 Daum. The target is an AD26c Vadel. Both pilots are at renown level 50.
The first test is DC. A LAS-10 Laser Cannon is used as the base weapon. Its DC is modified for each test. First the weapon is tested without any attributes, then it's tested with Brutal, ArmorPiercing, and Brutal+Scatter attributes.
LAS-10 DC5: Mean 36, Median 50 ($94500)
LAS-10 DC5+B: Mean 26, Median 26 ($189000)
LAS-10 DC5+AP: Mean 26, Median 25 ($189000)
LAS-10 DC5+BS: Mean 24, Median 25 ($189000)
LAS-10 DC10: Mean 16, Median 17 ($189000)
LAS-10 DC10+B: Mean 13, Median 12 ($378000)
LAS-10 DC10+AP: Mean 12, Median 11 ($378000)
LAS-10 DC10+BS: Mean 12, Median 12 ($378000)
LAS-10 DC15: Mean 10, Median 8 ($297650)
LAS-10 DC15+B: Mean 8, Median 8 ($595350)
LAS-10 DC15+AP: Mean 8, Median 7 ($595350)
LAS-10 DC15+BS: Mean 8, Median 8 ($595350)
LAS-10 DC20: Mean 8, Median 5 ($396900)
LAS-10 DC20+B: Mean 7, Median 6 ($793800)
LAS-10 DC20+AP: Mean 6, Median 5 ($793800)
LAS-10 DC20+BS: Mean 6, Median 6 ($793800)
LAS-10 DC25: Mean 6, Median 5 ($496100)
LAS-10 DC25+B: Mean 6, Median 3 ($992250)
LAS-10 DC25+AP: Mean 5, Median 4 ($992250)
LAS-10 DC25+BS: Mean 5, Median 5 ($992250)
The next test is Burst Value. Again, a LAS-10 is modified for use in the test. Various configurations with the same "total DC" are tested.
LAS-10 DC24x1: Mean 6, Median 5 ($476250)
LAS-10 DC12x2: Mean 9, Median 9 ($428550)
LAS-10 DC8x3: Mean 10, Median 9 ($393100)
LAS-10 DC6x4: Mean 11, Median 10 ($385550)
LAS-10 DC4x6: Mean 11, Median 10 ($378000)
LAS-10 DC3x8: Mean 12, Median 11 ($374200)
The next test is Attack Attributes. The base weapon is a SC-9 Shaka Cannon. Various attack attributes are given to the weapon to see how these affect performance. In addition, several accuracy modifiers are tested. The "Ultima" test gives the SC-9 a +5 accuracy bonus and the attributes ArmorPiercing, Brutal, Overload, Scatter, and Hyper.
SC-9 Shaka Cannon: Mean 26, Median 23 ($29000)
SC-9 ACC+2: Mean 20, Median 22 ($40300)
SC-9 ACC+5: Mean 15, Median 13 ($57350)
SC-9 ACC-2: Mean 34, Median 50 ($23300)
SC-9 ACC-5: Mean 47, Median 50 ($14800)
SC-9 ArmorPiercing: Mean 21, Median 18 ($57350)
SC-9 Brutal: Mean 20, Median 16 ($57350)
SC-9 Overload: Mean 16, Median 16 ($43150)
SC-9 Scatter: Mean 27, Median 27 ($29000)
SC-9 Scatter + Brutal: Mean 16, Median 16 ($57350)
SC-9 Hyper: Mean 7, Median 5 ($425900)
SC-9 Mystery: Mean 30, Median 50 ($37500)
SC-9 Ultima: Mean 2, Median 2 ($5144800)
The final test uses the standard weapons from STC_Default.txt. Note that range modifiers cause some of the weapons to perform worse than expected (the Vulcan Cannon and Superheavy Particle Cannon especially).
MBAZ-17 Mecha Bazooka: Mean 8, Median 9 ($128550)
PAR-2 Particle Cannon: Mean 44, Median 50 ($102050)
PAR-6 Heavy Particle Cannon: Mean 25, Median 26 ($262400)
PAR-13 Superheavy Particle Cannon: Mean 20, Median 16 ($331650)
PHS-8 Phase Cannon: Mean 19, Median 15 ($270000)
PHS-25 Heavy Phase Cannon: Mean 12, Median 10 ($607500)
GR-12 Gauss Rifle: Mean 18, Median 16 ($39200)
GR-24 Heavy Gauss Rifle: Mean 16, Median 12 ($85350)
MAC-4 Machine Cannon: Mean 21, Median 21 ($60700)
RG-8 Railgun: Mean 8, Median 7 ($191800)
RG-16 Heavy Railgun: Mean 5, Median 3 ($292950)
MAC-2 Light Machine Gun: Mean 49, Median 50 ($14650)
VC-5 Vulcan Cannon: Mean 17, Median 13 ($205250)
SC-9 Shaka Cannon: Mean 25, Median 24 ($29000)
MB-7 Mecha Blunderbuss: Mean 11, Median 11 ($107550)
MRIF-5 Mech Rifle: Mean 44, Median 50 ($31250)
Finally, the skill level of both pilots is shown.
Attacker Skill = 9
Defender Skill = 9
One very interesting finding is that SCATTER by itself tends to make a weapon worse, but SCATTER+BRUTAL is somewhat more effective than BRUTAL alone. Increased accuracy doesn't count for much when the attacker is at a natural advantage (as shown by previous tests of Daum vs Daum), but become very important once the defender gains the upper hand.
I'm thinking about running the BV test with some weapon attributes. I expect that there would be differences with ArmorPiercing or Scatter.