Author Topic: ASCII or Graphics?  (Read 1272 times)

Offline Kalon

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ASCII or Graphics?
« on: June 09, 2010, 11:19:22 AM »
Hi ,

I personally have tried at least for gearhead 1 both ascii and graphics and I like them both, they have their respective advantages however I have never tried ascii for gearhead 2.

Anyway I am not advocating one over the other but I am just curious as to which mode makes the game most playable for individuals and why?

Offline Frumple

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Re: ASCII or Graphics?
« Reply #1 on: June 09, 2010, 01:18:56 PM »
ASCII player, personally. Part of it's due to habit, as I've been playing it ASCII since GH1 and prefer th'art style when it's available in a more general sense, anyway. I'm not entirely sure what the difference between the versions are for GH2, honestly. From what I understand, the facing and height display's unique (or at least more noticable) to the ASCII version, and is quite useful. A quick check looks like it'd be hella more easier to work weapon-arc with ASCII than SDL.

My system also has... issues... with SDL -- in pretty much every case I've ever used it, regardless of the coding otherwise, it's chewed up a massive amount of CPU cycles. It's been long enough that I don't remember if GH2 has the same issue, but at this point it's better safe than sorry; ASCII GH2 only does a CPU spike occasionally and generally just leavess my poor, loose bearing, fan cooled, CPU alone.

Going back a few versions (0623) and checking says yeah, it eats more. Not as bad as some are (Tome4, ferex, eats a minimum 50% of my CPU with the latest beta. The first beta ate the whole bloody thing, but played just fine when I cut it down to fifty via a cpu-throttling program.), but more than the basically 0% that the ASCII version consumes; maybe 15-20% on the 3d, bit less on the 2d. Further, the non-2d version's... weird. Everyting so smaalll. Well, perspective's good, I guess... anyway, I just prefer top-down to isometric, in any case. I'd absolutely adore seeing like, every isometric everything, ever made, converted to a top-down style. Efficient use of screen space can put the same amount of information in a smaller area, regardless of the format, imo -- though that's definitely opinion, and it can be a bit more complicated to do so.

Other things: ASCII appears to have better screen efficiency; more or less the same information's in a smaller space (see above, hah). I can see more of the map at a glance in the ASCII than in the SDL -- there are no spinners I cannot see the whole of in one screen, sans-scrolling, in ASCII. In SDL, the test character had to move around to see everything, which is a bit annoying; this is probably adjustable via .cfg, though. No clue how bad it is in-battle; ASCII already has issues with displaying the whole fight, but it looks like SDL might be even worse ;_;...

Well, anyway, SDL's prettier, I'll give it that. I just like my efficiency more than my pretty, heh, and ASCII's got more o'that, fer me. I think that's most of it, really. All that being said, though, I don't really have much experience with the SDL version. I will say it's much, much easier to compile in windows XP (Three mouse clicks!), not that I bugger around with such things very often.
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Offline JohnnyDmonic

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Re: ASCII or Graphics?
« Reply #2 on: June 09, 2010, 03:15:35 PM »
facing and height display's unique

Yeah, those would be terribly terribly useful.  Hmmm.  I do rather like the graphics version, though.

Offline Kalon

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Re: ASCII or Graphics?
« Reply #3 on: June 09, 2010, 03:38:57 PM »
Thanks for the replies guys.

I may try the ascii version of GH2 . I can run sdl but ever since I got into ascii roguelikes I am fine with ascii and sometimes it conveys more.

Offline SharkD

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Re: ASCII or Graphics?
« Reply #4 on: June 10, 2010, 11:38:26 PM »
Graphical mode for GH2 is kind of fugly.

Offline Unholy Saint

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Re: ASCII or Graphics?
« Reply #5 on: January 01, 2011, 08:17:47 AM »
Definitely ASCII. I find GUI mode in both 1 and 2 confusing and much less usable, while ASCII gives you quick and clear understanding of current situation.

Offline Rowanthepreacher

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Re: ASCII or Graphics?
« Reply #6 on: January 01, 2011, 02:20:19 PM »
All ASCII, all the time.

I've always been this way. At first I only played GH1 because I hadn't found the ASCII download for GH2 on sourceforge and the instructions on ASCII-fying the SDL version were near impossible to perform.