Author Topic: Wherefor art thou, Exorg?  (Read 1677 times)

Offline Frumple

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Wherefor art thou, Exorg?
« on: June 06, 2010, 05:18:09 AM »
So... help me out, here. I've got this lassie, Jack, who has this nice pair of spiderbots, one loaded down with fire-token boomerangs, the other magnet'd tridents. I've already cleaned out like two fungi'd spinners and since my minions pretty much roll over the shrooms, I'm looking to start tangling with tougher SF:0 fights, mostly so I can get some XP into said robot mooks. I know there's vicious critters to be smote -- there's Exorgs and Sentinels out there, somewhere -- but outside of lucking out with a derelict or a mine (I do need to go clear out Caylay, now that I think of it...), I'm not terribly sure where they are. Any suggestions?
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Offline Phil Munoz

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Re: Wherefor art thou, Exorg?
« Reply #1 on: June 06, 2010, 06:06:25 AM »
Lower Wynter's Mine at Cayley Rock is the only place in Gearhead 2 where my char dies in SF:0 combat.

Offline Frumple

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Re: Wherefor art thou, Exorg?
« Reply #2 on: June 06, 2010, 06:13:53 AM »
Yeah... I just hit bottom in the mine, at least apparently until I get renown up to 50, assuming I'm reading the plots right. That downstairs on the bottom is a darn dirty liar; I've got a Haiho -- assigned, even! -- and it still won't let me through. The robots are beasts, really, and the frag-loaded rocket rifle I've got softens up everything they just don't walk over. Returning tridents hit pretty hard, and things get sad when they're on fire. The laser rifles help, too, heh.

The robots have gotten a nice chunk of XP, though. 'Bout 1.5k each, so far, I think, from exploring the entirety of the mine up to the bottom of the elevator. Maybe 700k worth of rock-loot, and an Iron Crown (which is neat, but not terribly useable. Not sealed, sadly.).
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Offline Joseph Hewitt

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Re: Wherefor art thou, Exorg?
« Reply #3 on: June 06, 2010, 06:24:38 AM »
Once you get near the endgame there's also the Ultimate Dungeon in your hometown.

Offline wipmeeniebom

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Re: Wherefor art thou, Exorg?
« Reply #4 on: June 06, 2010, 06:30:12 AM »
cayley core. Xorg watcher. I think I saw a -30 to hit penalty plus a dodge of 30 when I looked at the roll history. In comparison, I'd rather face 10 sentinels simultaneously.

Need renown of 60 to clear the rubble of lower wynter mine.
« Last Edit: June 06, 2010, 06:34:07 AM by wipmeeniebom »

Offline Frumple

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Re: Wherefor art thou, Exorg?
« Reply #5 on: June 06, 2010, 08:55:37 AM »
So to start a list, it'd look something like this, were I trying to keep track of SF:0 action:

Fixed, Immediate:
Wynter Mine [Caylay Rock]
Hovel [Thales Spinner]
Boom Club (Daily) [Thales Spinner]
CometBurger Factory [Fuchal Spinner]
Boneyard [Clund Rock]

Fixed, Unlocked:
Caylay Core (60 rep) [Caylay Rock]
Thales Spire (At start; needs codebreaking or 'unlocking') [Thales Spinner]
Thales Final Spire (Not entirely sure. Plot?) [Thales Spinner]
Robot Mill (At start; needs codebreaking or 'unlocking') [Thales Spinner]
Ruins of Terror (Plot, codebreaking, finding entrance in boneyard) [Clund Rock]
Ultimate Dungeon (Lategame) [Hometown]

Random:
Fungi Infestations (Sporadic) [Random]
Deralict/Treasure Ship (Genned @ game start, sometimes plot revealed) [Random]
Astroid Mine/Cave (Genned @ game start, sometimes plot revealed) [Random]
Sewer/Urban Hell (Genned @ game start, sometimes plot revealed) [Random]
There appears to be some kind of factory related mission -- never seen it, so no clue how that pans out.

Anything else?
« Last Edit: June 06, 2010, 07:15:17 PM by Frumple »
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Offline EarthquakeDamage

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Re: Wherefor art thou, Exorg?
« Reply #6 on: June 06, 2010, 05:07:41 PM »
There's the Robot Factory, but it's pretty boring (all I got was a Gold Crown or something equally useless -- expensive, but useless).  It's in Cesena, I think.

I need to look up this Ultimate Dungeon thing.  That's news to me.  I wonder if it's like the GH1 sewers.  Keep diving until you can't stand the heat and all that.

Offline Frumple

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Re: Wherefor art thou, Exorg?
« Reply #7 on: June 06, 2010, 07:16:48 PM »
Updated the list a bit, though I couldn't find a robot factory in Cesena. Mill in Thales, but not Cesena. Will keep looking.

Notes so far: Anywhere with robots actually has a pretty decent chance of bringing in some money; autoguns -- on arachnoid drones -- sell for a good 7-8k a pop. Robot Mill, Spire, and CometBurger all seem to have them, and they tend to be pretty common; definitely the most prolific ranged 'bot, at least. Anyway, walked out of exploring the Mill with about 10 of them; that's 70k, right there. 'Bout twice what a low rep fungus extermination'd get'cha, though taking a fair bit longer.

Ruins of terror's kinda' annoying to get into, thus far. No door to shoot down, and since -everybody hates me- (There's like three shopkeepers in the green toward me, among about five or six spinners. Haven't quite figured out why yet, but it's probably whatever caused me to go villainous 20. I don't even know what I did, and I'm in freaking L5Law!), I can't convince the manager-type dude to let me in.

Easiest way to figure out where the dungeons are, is a find-in-file 'dungeon' pointed at the series folder. Why I didn't think of that earlier, I'm not entirely sure.
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Offline Ephafn

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Re: Wherefor art thou, Exorg?
« Reply #8 on: June 06, 2010, 09:46:16 PM »
(There's like three shopkeepers in the green toward me, among about five or six spinners. Haven't quite figured out why yet, but it's probably whatever caused me to go villainous 20. I don't even know what I did, and I'm in freaking L5Law!)

I had the same issue once, and I figured it was due to "Irrational Anger" cyberdysfunction. It increases your villainy relatively slowly, but since it is hard to reduce villainy, it accumulates.

Also, there is another derelict ship, which lead to a SF:2 battle against a robot monster. I don't know how to get that mission though.

Offline Frumple

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Re: Wherefor art thou, Exorg?
« Reply #9 on: June 06, 2010, 10:15:00 PM »
Ha, wish it were a cyberdisfunction causing it; at least I'd have something to show for it, then. No, everyone's hated me straight from the start of the game. Was more than a little surprised that the first shopkeeper I met had like 4 -, despite me having base charm 10 and functioning conversation. I figured they just didn't like L5Law or somethin', at first, but a few eps into the story, I checked my @ scores and noticed I was villain 20+ and criminal 10 or so and was like, 'wat'. The only missions I'd ran were core stories (which I did without criminal choices) and L5Law missions, so I was completely baffled where it came from. Guess it's just one of those odd off-the-wall starting things, or something, but I didn't really notice anything mentioning it, yanno?

I'll keep an eye out for that robot monster fight. Probably be a while before I can get to it, though; character's not really kitted out right for SF:2 fights right now (Only piloting 8, gunnery 7, Reflex 15, and a Galah), so I can't really get renown to rise. Fungus cleanings don't seem to boost my rep, which was kinda' saddenin'. Amusing to get 35k for killing two fungi scavengers, but at this point my robo-bois can walk over hunters and armor'd fungi en-masse, so... yeah.
« Last Edit: June 06, 2010, 10:19:38 PM by Frumple »
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Offline wipmeeniebom

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Re: Wherefor art thou, Exorg?
« Reply #10 on: June 06, 2010, 11:10:40 PM »
Quote
Also, there is another derelict ship, which lead to a SF:2 battle against a robot monster. I don't know how to get that mission though.


X is offering student loans. When X is called up, he claims he's in debt. When he gets the funding, he'll drop a rumor about a derelict with the space monster.

Overall, that plot isn't profitable. The space monster is powerful (piloting 15/gunnery 15 will likely lose; I cheated the savefile to have gunnery of 30 to beat it), and it just rewards you with beginner/middling mecha.

...which brings me to this question: how come I can't escape that mission? when it became obvious that I couldn't win (not on a burburu with gunnery of 5 I wasn't), I tried leaving the area, but couldn't. When I tried to move to the screen edge, I simply couldn't. Either I had to eject, or fight it out.
« Last Edit: June 06, 2010, 11:22:30 PM by wipmeeniebom »

Offline Joseph Hewitt

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Re: Wherefor art thou, Exorg?
« Reply #11 on: June 07, 2010, 12:24:09 AM »
The boundaries of space maps shift to keep the action centered. You could have gotten away if you were faster than Aigaion, which apparently you weren't.

Offline Frumple

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Re: Wherefor art thou, Exorg?
« Reply #12 on: June 09, 2010, 06:13:59 AM »
[Ramble on. Go go go go go!]

Was expecting more from scary watcher thing. Class 6 ECM is pretty boss, but the poor thing basically got wrecked. It did like 17 damage (which didn't even get through the armor, really) to one of my (7, 4 non, 3 sen) robots, which I didn't even bother repairing. It did dodge a lot, I'll give it that, but ECM doesn't affect melee weapons... and all my machines are toting at least a few throw/return weapons (Mostly magnet tridents, with a couple of the sentients loaded with steel fans and one andro a mix of deathwings and boomerangs that set things on fire.). Ultimately died to a trident toss. Quantity has a quality all its own...

... but then again, most of these machines have like 20-base on the primary physical stats. Lowest is 15 speed on a couple of them. Was a bit'o scumming involved in that, but not as much as there could have been (One of the non-sentients has 33 reflex... I stopped trying at that point.). Mostly to save time, since I have to collect parts from roughly three different spinners to make a decent machine. Robots are pretty kickass. I just kinda' walk around opening doors, nowadays, barring an occasional boom club run. Protip: Have most of your minions carry a few deluxe rations. Makes large dungeon exploration so much simpler.

Minor suggestion: At some point in the future, decapitalize the toxic fungi's ammo. Looking at the thing in the ? menu I was like, "OHGODWHATDOESTHEFUNGUSFLAGDO!?" and kinda' spazzed for a few seconds.

In any case, I have now hit the bottom of Caylay's core. I also occasionally pop by Cesena to farm sentinels and androbots for spare parts (and their delicious mecha-scale cyberware). I've seriously got to crack open this ultimate dungeon thing; I think I've mostly conquered SF:0 at this point. Go-go robot minions!

Wait, wait, there's another core branch. Oh. Oh, joy. Cyberware dysfunction; the one that's basically haywire for humans. On Caylay Core, L2. That... that is freakishly annoying.

... can it be changed, later, where seizures don't force-run randomly? The no-control thing's bad enough, but tanking your stats due to fatigue is just cruel... actually, the 'seizures' thing might be bugged, I'unno. I didn't get out of the inebriated state until I crawled my way back to the doctor. Actually, the doctor didn't even keep it away; the inebriation came back, even after the dysfunction went away. Two days later, it finally quits. Man, that was crazy. Also; mushroom patches rust. What?

Fire could stand to be toned down, possibly. That stuff did more damage to my robots than the exorg watcher did. Or the sentinels. Or, yanno, blasting through the entirety of the caylay dungeon. Yeaah...
Also, tactics mode repairs seem to take a considerably smaller amount of time than clock mode repairs. Something to consider? Might just be being confused, I'unno.

Lastly, that's a nice piece of fluff on that data slate, Boss H. Is there anything to do with it beyond/before turning it in?
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Offline Joseph Hewitt

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Re: Wherefor art thou, Exorg?
« Reply #13 on: June 09, 2010, 06:35:59 AM »
Repair takes the same amount of time in both modes; it may be that you're comparing combat repair (which doesn't fix all damage) with safe area repair (which does, but takes longer).

The dataslate will get another use later on. Turning it in, or not, will get some added complications as well.

Offline Rowanthepreacher

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Re: Wherefor art thou, Exorg?
« Reply #14 on: January 02, 2011, 01:37:48 PM »
All of this stuff needs to find a home in the wiki. The list of unlocked and unlockable dungeons, especially.