[Ramble on. Go go go go go!]
Was expecting more from scary watcher thing. Class 6 ECM is pretty boss, but the poor thing basically got wrecked. It did like 17 damage (which didn't even get through the armor, really) to one of my (7, 4 non, 3 sen) robots, which I didn't even bother repairing. It did dodge a lot, I'll give it that, but ECM doesn't affect melee weapons... and all my machines are toting at least a few throw/return weapons (Mostly magnet tridents, with a couple of the sentients loaded with steel fans and one andro a mix of deathwings and boomerangs that set things on fire.). Ultimately died to a trident toss. Quantity has a quality all its own...
... but then again, most of these machines have like 20-base on the primary physical stats. Lowest is 15 speed on a couple of them. Was a bit'o scumming involved in that, but not as much as there could have been (One of the non-sentients has 33 reflex... I stopped trying at that point.). Mostly to save time, since I have to collect parts from roughly three different spinners to make a decent machine. Robots are pretty kickass. I just kinda' walk around opening doors, nowadays, barring an occasional boom club run. Protip: Have most of your minions carry a few deluxe rations. Makes large dungeon exploration so much simpler.
Minor suggestion: At some point in the future, decapitalize the toxic fungi's ammo. Looking at the thing in the ? menu I was like, "OHGODWHATDOESTHEFUNGUSFLAGDO!?" and kinda' spazzed for a few seconds.
In any case, I have now hit the bottom of Caylay's core. I also occasionally pop by Cesena to farm sentinels and androbots for spare parts (and their delicious mecha-scale cyberware). I've seriously got to crack open this ultimate dungeon thing; I think I've mostly conquered SF:0 at this point. Go-go robot minions!
Wait, wait, there's another core branch. Oh. Oh, joy. Cyberware dysfunction; the one that's basically haywire for humans. On Caylay Core, L2. That... that is freakishly annoying.
... can it be changed, later, where seizures don't force-run randomly? The no-control thing's bad enough, but tanking your stats due to fatigue is just cruel... actually, the 'seizures' thing might be bugged, I'unno. I didn't get out of the inebriated state until I crawled my way back to the doctor. Actually, the doctor didn't even keep it away; the inebriation came back, even after the dysfunction went away. Two days later, it finally quits. Man, that was crazy. Also; mushroom patches rust. What?
Fire could stand to be toned down, possibly. That stuff did more damage to my robots than the exorg watcher did. Or the sentinels. Or, yanno, blasting through the entirety of the caylay dungeon. Yeaah...
Also, tactics mode repairs seem to take a considerably smaller amount of time than clock mode repairs. Something to consider? Might just be being confused, I'unno.
Lastly, that's a nice piece of fluff on that data slate, Boss H. Is there anything to do with it beyond/before turning it in?