FacXP: Upper tier missions will grant more than one point. This is already taking shape in v0.626; I think the highest FacXP mission currently is "Defend The Base" which gives you four points.
Is there any way to read out FacXP? As it stands, I just do random missions and once in a while get an email for a promotion and an obsolete mech.
Renown: Missions/Duels to challenge a particular NPC will allow you to instantly raise your Renown to their level if you win.
Ah, that will help. Not that I like duelling missions, per se, but a way to quickly pull your renown out of the dumps will be very welcome. The only drawback I can see is that this allows tricks like cranking your renown way down, then going in with a Dora but crazy skills to accumulate XP (which is crazy if it means ~50 fights to get your renown back).
What kind of mission were you doing to just hit spacebar and lose immediately? That sounds off.
I'm not sure exactly, they all kind of blur together. I think what must have happened was some dialogue option appeared at the beginning of the fight and I casually hit space bar to get rid of it, but in fact it was offering me choices, one of which was "give up now". All I saw was a combat starting, one of those "you'll lose" dialogs popping up and me hitting space, and then "you have lost".
I have also lost missions where I was facing the wrong way when I hit "Full Speed" so that I zipped right off the map. That it's a loss is fair enough, but it sure is tiresome when it means redoing ten easy missions again, particularly when people don't like giving me missions.
Edit- One thing I forgot last night: ECM. I think it could be balanced if ECM drained power and had a recharge time. A separate, odd idea I had for it was this: At the beginning of combat roll ECM for all mecha, and store the result. During combat if the model's defense roll is lower than this ECM value substitute the ECM and lower the counter by 1 to 5. That way, everybody gets a defense bonus at start which gets whittled away as combat goes on. Instead I may use this idea for the Mysticism "In the Zone" ability.
Meh. By analogy with real ECM I'd vote for ECM helping against missiles only, and maybe also providing stealth/long-range sensors. Though I think INTERCEPT also helps against missiles only, so maybe this isn't useful in terms of gameplay. Maybe instead of a defense roll, it would subtract from the enemies' effective sensor level? Possibly even each side's total ECM/EW levels subtract from the opponents' sensor levels? I suppose this still only affects missiles.
From a gameplay point of view, we have ECM/EW and Piloting/MV that are flat-out defense rolls. A shield gives you another defense roll, though only for the front; same for INTERCEPT as I understand it, and in both cases there's a constraint on how often it works. Guns and missiles differ in terms of range, ability to launch mass swarms, use of the sensor value, and (I think) susceptibility to INTERCEPT.
Maybe ECM could serve as additional cover? (the mech is hard to target through the haze of chaff and static) Stealth could be combined or kept separate as you prefer. This would make Stealth/cover vastly more useful given all those empty space maps.