Author Topic: GH 2 0.625: Victory Dump  (Read 999 times)

Offline Cornuthaum

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GH 2 0.625: Victory Dump
« on: May 07, 2010, 12:02:18 PM »
%%% File saved by SaveStringList %%%
Rowena
16 year old female combat pilot.
6:57:26, day 75
 
Reflexes            20  (Legendary)
Body                10  (Good)
Speed               20  (Legendary)
Perception          18  (Amazing)
Craft               10  (Good)
Ego                 12  (Good)
Knowledge           10  (Good)
Charm               9  (Typical)
 
Total Exp: 111922
Free Exp: 4122
Credits: 5521482
You were promoted to Questor in the Silver Knights.
 
You have 12 enemies.
You have 7 allies.
You have 28 friends.
You have one relative.
163 people died during your adventure.
 
You are Slightly Heroic. (5%)
You are Lawful. (49%)
You are Extremely Sociable. (100%)
You are Very Easygoing. (67%)
You are Slightly Cheerful. (21%)
You are Extremely Renowned. (100%)
You are Pragmatic. (43%)
 
Stunt Driving
  As long as you're going fast, you can find a way to avoid most attacks. (may reroll dodge if traveling at full speed)
Polymath
  You are a master of many skills. (can learn 3 more skills without penalty)
Innovation
  You are a master of mecha engineering. (may install more equipment into mecha than normally possible)
Camaraderie
  Your friends all want to take part in your adventure. (May recruit friends as lancemates)
Extropian
  You are philosophically ready to deal with the loss of your humanity. (may have 5 extra points of cyberware with no chance of disfunction)
 
Mecha Gunnery     +15
Mecha Fighting     +10
Mecha Piloting     +15
Ranged Combat     +12
Dodge     +10
Vitality     +7
Athletics     +7
Concentration     +4
Awareness     +11
Initiative     +14
Repair     +10
Electronic Warfare     +10
Conversation     +10
Intimidation     +10
Mecha Engineering     +11
 
  +Neural Regenerator
  +Poison Antidote
  +Poison Antidote
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Regen Boost Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Quick Fix Pill
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Poison Antidote
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Antibiotic Pill
  +Network Phone
   Memo, Email, News, Phone, Personadex
  +Rocket Rifle Clip
   DC9 (Pe) 150/150a ARMORPIERCING ARC:F90
  +Rocket Rifle Clip
   DC9 (Pe) 150/150a ARMORPIERCING ARC:F90
  >Head
    +Data Visor
     Class 3 Computer; 2/6 ZeG Free; Class 1 Power Source, Memo
      >Computer
       Class 3 Computer; 2/6 ZeG Free
        >Robot Buyer's Guide
         Robot Infodex; 1 ZeG
        >Wildlife Recognition Guide
         Creature Infodex; 1 ZeG
        >FreezeFrame Personal
         +2 Target Speed Compensation (SF:0); 2 ZeG
      >Battery
       Class 1 Power Source
    +Paladin Helm
     Class 6 Head Armor, +0.5 Perception, Hardened, Memo, Email, News, Phone, Sealed
  >Body
    +Paladin Suit
     Class 6 Body Armor, +1.0 Body, +0.5 Perception; Class 3 Hover Jets, Hardened, Sealed
      >Hover Jets
       Class 3 Hover Jets
  >Right Arm
    +Paladin Sleeve
     Class 6 Arm Armor, +0.5 Reflexes, +0.5 Body, Hardened, Sealed
    >Right Hand
      +Heavy Rocket Rifle
       DC9 Gun (Re) RNG:8-16-24 ACC:+4 SPD:5 BV:5 150/150a ARMORPIERCING SWARM 8mm self-propelled ARC:F180
        >Rocket Rifle Clip
         DC9 (Pe) 150/150a ARMORPIERCING ARC:F90
  >Left Arm
    +Paladin Sleeve
     Class 6 Arm Armor, +0.5 Reflexes, +0.5 Body, Hardened, Sealed
    >Left Hand
  >Right Leg
    +Paladin Legging
     Class 6 Leg Armor, +0.5 Body, +0.5 Speed; Class 3 Hover Jets, Hardened, Sealed
      >Hover Jets
       Class 3 Hover Jets
  >Left Leg
    +Paladin Legging
     Class 6 Leg Armor, +0.5 Body, +0.5 Speed; Class 3 Hover Jets, Hardened, Sealed
      >Hover Jets
       Class 3 Hover Jets
  >Sensory Amplifier
   +3 Perception.
  >Spinal Pilot Link
   Mecha Piloting +3.
  >Fashion Cybereyes
   +1 Perception, +1 Charm.
 
...
Start of Episode 1.
 You returned Luzbum's katana, so she pledged to aid you.
 You obtained a diary from your enemy's henchman.
 You gave the Henchman's Diary to Digdub for investigation.
 You learned that Imhosbo can be found in Cesena Spinner.
 You defended a factory against Imhosbo's forces.
 You decided to go defend Kosaka Spinner.
...
Start of Episode 2.
 You returned the Crystal Skull to Noser.
 You hired Abral Ranipa as a lancemate.
 You met Pucum clearing the wreckage from a battle at Second Building.
 Pucum suggested that you ask Dogeczmuv for a mission.
 Dogeczmuv hired you to locate and stop Imhosbo.
 You obtained a diary from your enemy's henchman.
 You gave the Henchman's Diary to Asbaq for investigation.
 You learned that Imhosbo can be found in Kosaka Station Exterior.
 You fought Imhosbo's lance.
 Imhosbo accused you of cutting into his profits.
 You defeated Imhosbo.
 You decided to follow the action to Xianzai Spinner.
...
Start of Episode 3.
 Nageqsky Ucfhim hired you to locate and engage a group of raiders.
 You tracked the raiders to Xianzai Station Exterior.
 You found two groups of pirates fighting.
 You fought Mamia of the Red Mask Raiders.
 You decided to follow the action to Tohru Spinner.
...
Start of Episode 4.
 Ogguzo Visbac hired you to prevent Imhosbo's latest heist.
 You defeated Ohbin Cuk in his homebrew arena.
 You helped McCabe with the rebuilding of Tohru Spinner.
 You obtained a diary from your enemy's henchman.
 You gave the Henchman's Diary to Zukano for investigation.
 You learned that Imhosbo can be found in Tohru Spinner.
 You fought Imhosbo's lance.
 Imhosbo blamed you for his current lack of money.
 You defeated Imhosbo.
 You decided to go defend Cesena Spinner.
...
Start of Episode 5.
 Maiwu Syq hired you to prevent Imhosbo's latest heist.
 You saved the Cavalier's Club from Pulhan.
 You hired Espgi Meolia as a lancemate.
 You helped Viguto to fight the Red Mask Raiders.
 In thanks, Viguto joined your lance.
 You joined the Silver Knights.
 Mopo sent you to aid a patrol in Cesena Spinner which had been trailing Imhosbo.
 You rescued the recon team, who revealed Imhosbo's location.
 You fought Imhosbo's lance.
 Before fighting, Imhosbo asked about your wages.
 Imhosbo was jealous over how much you make.
 You defeated Imhosbo.
 You decided to protect Kosaka Spinner.
...
Start of Episode 6.
 You saved the Cavalier's Club from Pulhan.
 Luzbum joined the Silver Knights.
 You met Izrbyr clearing the wreckage from a battle at Second Building.
 Izrbyr suggested that you ask Mota Nifde for a mission.
 Mota Nifde asked you to find and defeat Imhosbo.
 You learned from Ombhi that the raiders were in Kosaka Station Exterior.
 You found a cargo ship under attack by bandits.
 You decided to follow the action to Tohru Spinner.
...
Start of Episode 7.
 Iblemiona hired you to fight some mecha from the Red Mask Raiders.
 You fooled Aqpzaz Ijsni into revealing that the raiders are at Tohru Station Exterior.
 You fought and destroyed an experimental weapon.
 You decided to follow the action to Theles Spinner.
...
Start of Episode 8.
 You helped Owdno stop Upahyo from attacking CometBurger HQ.
 Ohyhaninx in Cayley Rock offered to teach you many things.
 You failed to retrieve the dataslate for Eshegs.
 You hired Redajl as a lancemate.
 Nijayyn hired you to investigate things.
 You learned that Imhosbo was in town to see Rirpe Ghathe.
 You learned that Rirpe Ghathe had been kidnapped by the Red Mask Raiders.
 You walked into Factory Rejects as Harimn was robbing it.
 You caught Harimn, and learned where to find Imhosbo's Secret Base.
 You learned that Imhosbo didn't actually kidnap Rirpe Ghathe.
 Instead, he sought his former mentor to ask for advice.
 Rirpe Ghathe taught you a few things about mecha combat.
 You decided to follow the action to Cesena Spinner.
...
Start of Episode 9.
 Niymel hired you to recover a lost datachip.
 You learned that Ogsbom had the Datachip.
 You challenged Ypgatn to learn the location of Ogsbom.
 You defeated Ypgatn in a duel.
 Your enemies sent the assassin Wirger to kill you.
 You were crowned champion at the Privateer Arena.
 You were crowned champion of the Steel Arena.
 You were crowned champion of the Rocket Arena.
 You were crowned champion of the Gladiator Pit.
 Winter in Maquise Spinner offered to become your mentor.
 You were crowned champion of the Valhalla Arena.
 Ogsbom was using the Datachip as bait to lure you into a trap.
 You escaped from Ogsbom's mobile base right before it exploded.
 Imhosbo swore revenge against you for killing his friend Ogsbom.
 You decided to seek the Silver Knights in Athera Spinner.
...
Start of Episode 10.
 Emialeo Reg sent you to locate and intercept a group of mecha from the Red Mask Raiders.
 You defeated Tiserh E, who revealed that the raiders were in Athera Station Exterior.
 You fought a group of Imhosbo's henchmen.
 Imhosbo mobilized all of his forces to destroy you.
 You defeated a group of raiders, weakening their forces.
 You obtained a diary from your enemy's henchman.
 You gave the Henchman's Diary to Bovomepin for investigation.
 You learned that Imhosbo can be found in Athera Station Exterior.
 You found your enemies field testing a prototype weapon.
 You destroyed the prototype.
 You decided to protect Theles Spinner.
...
Start of Episode 11.
 Nijayyn sent you to intercept mecha affiliated with Imhosbo.
 You learned from a dataslate that the raiders are in Theles Station Exterior.
 You killed the gardener of Theles Spinner.
 Imhosbo ordered his lieutenant Moh Ducdo to raze Theles Spinner.
 Moh Ducdo assigned Peqomtyrq and Oadten to hunt you down.
 You convinced Oadten to abandon the fight.
 You defeated Peqomtyrq in mecha combat.
 You learned from Ijvucs Orw that Moh Ducdo's allies could be found in Theles Spinner.
 You defeated a group of Moh Ducdo's henchmen, weakening his forces.
 You defeated Moh Ducdo's lance, driving them from Theles Spinner.
 You decided to protect Xianzai Spinner from the Red Mask Raiders.
...
Start of Episode 12.
 Hamle hired you to prevent Imhosbo's latest heist.
 You obtained a diary from your enemy's henchman.
 You gave the Henchman's Diary to Ednzut Tihrog for investigation.
 You learned that Imhosbo can be found in Xianzai Spinner.
 You found your enemies field testing a prototype weapon.
 You destroyed the prototype.
 Imhosbo challenged you to stop him.
 You learned that the target was in Xianzai Spinner.
 You defended a factory against the Red Mask Raiders.
 Imhosbo claimed that you are soul-foes, destined to kill one another.
...
Start of Episode 13.
 You found Wagner Spinner under the control of the Red Mask Raiders.
 You tracked Imhosbo's henchmen to Wagner Spinner.
 You raided Imhosbo's command bunker.
 The Red Mask Raiders unveiled their new fleet, and plans for domination.
 Yhbah Abdbes revealed that the armory had been captured.
 You liberated the armory from the Red Mask Raiders.
 You defeated Moh Ducdo's lance.
 You defeated Peqomtyrq's lance.
 You defeated Vannis Abdiel's lance.
 You have completely destroyed Imhosbo's forces, and with them the Red Mask Raiders's plans for domination.
 Their ambitions quashed, it will be years before the Red Mask Raiders are once again a threat to the security of the L5 colonies.
 Humiliated by his defeat, Imhosbo sinks into obscurity and is never heard from again.
RIG-01 Zero Savin
  >Head
    +Class 5 Head Armor
     Class 5 Head Armor; DC5x10 Gun (Re) RNG:12-24-36 ACC:-2 SPD:2 BV:8 78/80a  INTERCEPT 45mm caseless ARC:F180; DC5x10 Gun (Re) RNG:12-24-36 ACC:-2 SPD:2 BV:8 72/80a  INTERCEPT 45mm caseless ARC:F180
      >Vulcan Cannon
       DC5x10 Gun (Re) RNG:12-24-36 ACC:-2 SPD:2 BV:8 78/80a  INTERCEPT 45mm caseless ARC:F180
        >DC5x10 45mm caseless x 78
         DC5x10 (Pe) 78/80a ARC:F90
      >Vulcan Cannon
       DC5x10 Gun (Re) RNG:12-24-36 ACC:-2 SPD:2 BV:8 72/80a  INTERCEPT 45mm caseless ARC:F180
        >DC5x10 45mm caseless x 72
         DC5x10 (Pe) 72/80a ARC:F90
    >Class 10 Sensors
  >Body
    +Class 8 Body Armor
     Class 8 Body Armor; Class 9 Arc Thrusters
      >Arc Thrusters
       Class 9 Arc Thrusters
    >Cockpit
     Stunt Driving, Polymath, Innovation, Camaraderie, Extropian
    >Gyroscope
     Class 1
    >Engine
     Class 7
    >Overchargers
     Class 9 Overchargers
    >Computer
     Class 7 Computer; 0/350 ZeG Free
      >UrgeKiller AI Net
       +5 Targeting (SF:2); 250 ZeG
      >K-Trak Target Aid
       +4 Target Speed Compensation (SF:2); 100 ZeG
    >Class 7 ECM Suite
  >Right Arm
    +Class 6 Arm Armor
     Class 6 Arm Armor; Class 5 Arc Thrusters
      >Arc Thrusters
       Class 5 Arc Thrusters
    >Right Hand
      +Reaver Railgun
       DC16x10 Gun (Pe) RNG:28-56-84 ACC:+0 SPD:3 BV:4 20/60a   50mm ferrous ARC:F180
        >DC16x10 50mm ferrous x 20
         DC16x10 (Pe) 20/60a ARC:F90
    >Right Arm Mount
      +Reaver Railgun
       DC16x10 Gun (Pe) RNG:28-56-84 ACC:+0 SPD:3 BV:4 56/60a   50mm ferrous ARC:F180
        >DC16x10 50mm ferrous x 56
         DC16x10 (Pe) 56/60a ARC:F90
    >Arc Thrusters
     Class 9 Arc Thrusters
  >Left Arm
    +Class 6 Arm Armor
     Class 6 Arm Armor; Class 5 Arc Thrusters
      >Arc Thrusters
       Class 5 Arc Thrusters
    >Left Hand
      +Railgun
       DC8x10 Gun (Re) RNG:24-48-72 ACC:+0 SPD:2 BV:5 90/100a   30mm ferrous ARC:F180
        >DC8x10 30mm ferrous x 90
         DC8x10 (Pe) 90/100a ARC:F90
    >Arc Thrusters
     Class 9 Arc Thrusters
    >Left Arm Mount
  >Left Leg 1
    +Class 6 Leg Armor
     Class 6 Leg Armor; Class 5 Arc Thrusters
      >Arc Thrusters
       Class 5 Arc Thrusters
    >Left Leg Mount
      +ML:Lucky Jack Missiles 32
       DC0x10 Missile Launcher (Pe) RNG:44-72-100 SPD:2EMPTY ARC:F90
        >Lucky Jack Missiles
         DC5x10 (Pe) 0/32a ARMORPIERCING SWARM HAYWIRE ARC:F90
    >Arc Thrusters
     Class 9 Arc Thrusters
  >Right Leg 1
    +Class 6 Leg Armor
     Class 6 Leg Armor; Class 5 Arc Thrusters
      >Arc Thrusters
       Class 5 Arc Thrusters
    >Right Leg Mount
      +ML:Lucky Jack Missiles 32
       DC0x10 Missile Launcher (Pe) RNG:44-72-100 SPD:2EMPTY ARC:F90
        >Lucky Jack Missiles
         DC5x10 (Pe) 0/32a ARMORPIERCING SWARM HAYWIRE ARC:F90
    >Arc Thrusters
     Class 9 Arc Thrusters

Offline Cornuthaum

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Re: GH 2 0.625: Victory Dump
« Reply #1 on: May 07, 2010, 12:02:26 PM »
Comments:
First time I ever played GH. Liberally savescummed in the beginning, then, after modding out my Savin, restricted myself to savescumming to get more missions and to get a better shop inventory (hint: save before you first talk to them, then reload if the inventory sucks. Yay paladin armor.)


The difficulty rises pretty smoothly from 0 to 50, where it spiked. But given that I was very close to buying a Savin (I had 2.5m$), a few more missions allowed be to buy one, which alleviated some of the problems... the Savin can take punishment like a prize boxer.

From then on, it was a pretty smooth ride - I didn't have Mecha Engineering back then, but two weight-reduced reaver railguns. Those are pretty sweet, by which I mean absurdly powerful. Whatever they hit is going to suffer and they combine great range with incredible firepower at the downside of 'only' 15 shots apiece. I think I ran out of ammo ... twice. Both times against one of those flyers with -15 to-hit from speed... until I rammed them.

Midgame, I picked up the coolest, most awesome skill in the entire game: Mecha Engineering.
I love it. Really love it. Careful expenditure of several million $ on Arc Thrusters (One of my merchants, before I took up scumming to refresh their inventory, sold both AJ5 and AJ9 arc thrusters, which were liberally used in the revamping of my Savin.

Thanks to a fat wallet (since I spent a lot of time just grinding missions, because shooting things is fun) I didn't really have problems funding the at times very, very expensive improvement of my Savin (do you know how hard it is to beat a roll difficulty of 30 when installing L9 Overchargers into an already full torso? Very hard. And expensive.)

After I was done modding my Savin (well, the first round, I did more modding later), the combat missions stopped being a challenge. This was not fun.

I did some of the SF0 quests at this time, which brings me to my next point.

The Cayley Mine quest at renown 100 is hard. Really freaking hard. Even with a Heavy Bolter/Rocket Rifle, three spare clips and a Saga Suit I almost died thrice, and my Saga Suit was down to 0 DP on every part but the body and the left leg. Not good in a vacuum area. I hate Exorgs. (Note: The dataslate should only be destroyed if the character's body armor is completely destroyed/greyed out. Breast pocket, whatever. It's annoying to fight your way through 15+ layers of mine praying to the RNG so that the dataslate doesn't go poof)

The Theles Spinner SF0 quest was ... disappointing. I go up, get a quest "Go kill the rebel", then go down, and the Gateman, who never saw anyone come down again, doesn't care. This really should warrant some extra flavor dialogue.

I sided with the rebel, but really, that part needs more fleshing out than just "Join us, attack us or let the quest idle". The top of the tower was an added disappointment - sure, I was decked out in quality gear that cost more than most mecha do, but still. Not enough options to actually RP, just a straight choice and a firefight.


Core Story notes: It started out pretty average ("Go stop that criminal"), but quickly turned into more - my dastardly foe was a criminal, I was the force of order, so far so good. Then, he turns to the Pirates, whom I stop, in turn antagonizing the Red Masks instead of the Crinhas through an (un)fortunate choice in the dialogue.

After that, we fight a few more times, with me always arriving and kicking ass, until it turns to the point of infiltrating a base to retrieve a datachip held by the Rival's stalker/lover type. After retrieving the datachip, she attacks me and in self-defense I kill her, upon which the Rival declares his undying hatred for me and that he will never stop at anything becaue I murdered her in cold blood, never giving me an option to explain.

A VERY Gundam-ish scene. I loved it.

The Rival went from full-hate to "Obsessive" in the next mission, declaring me to be his soul-foe and that we were destined to kill each other (turns out that in the final battle, his Corraich got shot down in one salvo from me. So much for dying, eh?). Also pretty cool.

The final battle? A total disappointment. It was an even fight, numbers-wise, with the opposite side having a battleship in space.

They got curbstomped. I lost one allied mecha, but due to my custom-tuned Savin (and its clone, the one my LM was riding) the enemy just -died.

Hell, I had been behind the battleship engines sto shoot it from behind when the Rival's lance spawned and they couldn't hit me -_-. 18 Piloting, yes, but still. >>



Notes on general difficulty:
Difficulty scales well from 0 to 40ish Renown, where it rapidly picks up, shortly after 50 it becomes REALLY brutally hard if you haven't lost a mission to that point, but at 60-65 renown mission pay is enough that you can quickly buy the best hardware and just straight up MURDER everything without much in the way of problems.

45-55 renown was the hardest time for me - not enough XP to have good Piloting and Gunnery levels, not enough money to just BUY them from a trainer, and a new wave of difficult enemies.

High levels of renown, however, are pretty easy. You have the best gear, the best pay and your enemy still throws the same crappy force composition at you. Post-70 Renown, the enemy should no longer field BuruBurus. Those are bad when going up against things that have 16x10 railguns.

Also, really high renown (90+) should give the enemy downright cruel advantages - like skills in the 17 to 19 range, greatly increased budget for their force setup (so they can actually throw seven savins at me, or five corraichs and two gigas) and a prevalence of themed mecha to give them better weapons.

Yes, I know that means the player might LOOT those weapons, but that doesn't mean the next group of elite pirates/rocket stars/whatevers won't have those weapons to shoot you in the face with anyways.

I think I wanted to write something else, but I forgot to post it yesterday and just rediscovered I still had this tab open in firefox. Might edit it in later.

edit 1: More options to gain Pragmatic / changed prequisites for Extropian (science 5/10 OR pragmatic 25)
edit 2: http://img697.imageshack.us/img697/4796/meinstorygegner.jpg - so very gundam. :D
« Last Edit: May 07, 2010, 12:48:53 PM by Cornuthaum »

Offline Matrix

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Re: GH 2 0.625: Victory Dump
« Reply #2 on: May 08, 2010, 08:59:47 AM »
edit 2: http://img697.imageshack.us/img697/4796/meinstorygegner.jpg - so very gundam. :D

So deliciously Narmful. Can we please get an option to deflate the antagonist's ego when he goes this nutty?

Offline Cornuthaum

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Re: GH 2 0.625: Victory Dump
« Reply #3 on: May 08, 2010, 09:15:27 AM »
He went from pretty reasonable (Seeker motivation) to Obsessive/Crazy because I shot his girlfriend. He's allowed to hate me after that :D