General Category > Plot and Game World
GH2: New Basic Missions + City Characterization
SharkD:
--- Quote from: JohnnyDmonic on May 11, 2010, 07:14:27 am ---
Research:
Empirical Research: PC is hired to take part in a random battle type for the purpose of recording combat information. Could even say that it's semi-virtual and thus any map type, any configuration could be used. Get those planet-side maps back into play!
--- End quote ---
The idea of a virtual reality training room for factions that can afford it is a good one. Sort of like the "combat sim" in the LucasArts X-Wing series of games.
avestron:
Perhaps the concept of BURN could be expanded
BURN could be an ability that would function better in worlds where the atmosphere supports burning.
Conversely in certain atmosphere rich environments use of burn weapons would be dangerous, perhaps adding a LINE and BLAST value to the attack with a real possibility f damaging your own mecha.
It would be cool to watch the blast fanning out. It could be implimented in two ways:
1.) Assign an atmospheric richness value to the map - this will not only determine how severe asphyxiation effects would be but also would effect how burn and blast weapons behave and perhaps also flight. Unfortunately this would discount the option of atmosphere disparities such as the presence of a base on map
2.) Assign an atmospheric value for each coordinate of the map - this would allow for previous blasts to deplete squares of their atmosphere and briefly reduce the volatility of burn weapons. Of course the values of these squares would be replenished at a rate depending on the degree of disparity between map average atmosphere, coordinate average atmosphere and 'map target atmosphere'.
This produces a number of interesting options - making a location unbreathable through warfare, presenting dangerous dungeon situations where a hull breech is reducing the air quality and so on. Adding an atmosphere breathability index for the map or each square would allow for atmosphere rich environments that are not breathable like alien methane planets.
Gravity index would also be interesting - producing environments where crashes are less damaging and mecha can jump indefinitely (and where height disparities produce lesser/ negated targeting penalties as such penalties presumably are based upon trajectory.
... eh... just a few thoughts.
plllizzz:
@up
pretty nice ideas but seem overcomplicated
BURN weapons that can work against mecha are probably using some kind of fuel that doesn't need oxygen and burns like hell - thermite, ferex
Gravity only matters while jumping, really, so in current model of combat it would be useful mainly for Zoanoids [because sooner or later all shit that can fly WILL fly in GH]
SharkD:
--- Quote ---
Poor
- We can't really pay full market price for this, but we need resources; {rich city} has a train passing, do you think you can arrange for it to pass by us instead? (Allows you to either steal the resources and sell them to {poor city}; or purchase them from {rich city} and sell them at a loss).
--- End quote ---
Or maybe sabotage the switching station so that the train *literally* goes to a different destination.
And another idea, possibly requiring some sort of stealth capability:
"We need you to infiltrate a heavily defended base, take out {target}, and leave again without being detected."
Also:
"We need you to go in alone and destroy {enemy base's} radar so that our main forces can initiate an attack."
Sort of like the Rambo movies. You go in alone with the intent of destroying the radar, and once it's been destroyed a large contingent of ally faction forces enter the map and launch a heavy assault. You can optionally then choose to aid the new forces, or just leave.
Also:
"{Enemy faction} is escorting a hostage to a secure prison facility. Engage the guards and rescue the hostage, but beware that if you are sighted and you give them opportunity they will execute the prisoner."
You have to intercept them en route, but if they see you they immediately begin attacking the hostage. The mission is a success when the guards are destroyed. (You automatically escort the hostage back home.)
Also:
"One of our {downed pilots, agents carrying sensitive information, humanitarian medics, diplomats, etc.} is deep within enemy territory, alone and vulnerable. You need to intercept and hold off the {greater number of attackers} sent out to collect the {pilot, agent, medic, etc.} long enough for the him/her to make his/her escape on foot."
More Rambo stuff. Again, you have to intercept them before they reach their target. This time, the mission is a success when the target leaves the map, regardless of whether you've defeated the enemy units. The important element here is that the unit you're protecting leaves *on foot*, so it's also a matter of time.
Also:
"I need you to perform a serenade while I attempt to woo my beloved sweetheart."
A performance quest. If you fail, so does he/she.
cowofdoom78963:
I got one for Cuisine. Monsters have been stealing food. You could get it when you talk to a cook and the mission involves going and killing the monsters.
Or there's fungus growing in the meat locker, and the cook needs you to kill it before a health inspector finds out about it.
Disaster can have missions that use repair. You go to a dangerous construction site and are asked to fix some things while fighting off spawning monsters. Like you have to fix up some damaged support structures where it's too dangerous for a regular crew to go.
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